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Re: Over/Under: The Legend of Zelda: Ocarina Of Time
Old 06-02-2010, 10:15 AM   #18
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Default Re: Over/Under: The Legend of Zelda: Ocarina Of Time

Quote:
Originally Posted by Typhoid View Post
Yes, but why.
Other than the fact you can fish, ride a horse, and use a handflute, it's relatively the same as every other Zelda game. Same temples, same outline, same basic premise, with a new villain, with basically the same name.
Wow, have you played any Zelda games before OoT? OoT is MUCH different. Yes the 3D environment is a big part of it, but the fact is that the 3D environment was used to perfection was a bigger part. And no it's not just swimming, riding a horse, and using a handfllute that's different... The whole dungeon layout and gameplay design was completly different.

To me it's almost disrespectful to compare it to FF7. FF7 could have had 2D-overhead graphics, and it wouldn't have impacted how the game was played at all. In Zelda you had to go in first person a lot to closely examine your surroundings to have an idea of what to do next...

And while OoT's story is simplistic, it was the "real deal". I haven't played the Wiizelda yet, but I know MM and WW looked like gimmick stories next to OoT.
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