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Re: Graphical Fidelity vs Visual Style
Old 05-25-2010, 12:03 PM   #1
manasecret
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Default Re: Graphical Fidelity vs Visual Style

It's hard to make them mutually exclusive. Even super realistic games have some art style to them, by the simple fact the game designers choose what items and colors are in the game. But, if we're to try putting them at two opposite extremes:

1. Super realistic graphics, but with no art style. Imagine bland colors and objects -- like an office building, but hyper-realistic.

2. Artistically stunning graphics -- but no realism. Imagine Picasso cubism, where you have a very difficult time figuring out what's going on, but the art of it is amazing.

No, there's just no way to figure out the two extremes that are completely mutually exclusive from each other. Either way, you're begging the question. With realistic graphics, you have to assume something bad about it (in my case, "bland colors" etc.). Of course no one is going to vote for bland colors. But on the other hand, a perfectly rendered sunset mountain scene would be impossible to be bland. The same thing with artistically stunning graphics. In my case, I assume the lack of realism makes it hard to know what's happening. Who wants to play a game like that? But what makes perfectly artistic graphics have to lack realism and be hard to tell what's going on? In all cases, extremely realistic games have some art direction, and extremely artistic looking games have some realism to them.

So how do you choose one over the other, when you can't separate the two?

EDIT: Or I guess you can go with concrete examples, which are fair game. But again, to take your example of Twilight Princess vs. Wind Waker. Twilight Princess does have art direction, and a very good one (IMO) at that. And Wind Waker has very good realism on top of its artistic style. The boat is rendered realistically, it moves realistically, the water is rendered and moves realistically, etc.
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Last edited by manasecret : 05-25-2010 at 12:14 PM.
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Re: Graphical Fidelity vs Visual Style
Old 05-25-2010, 03:50 PM   #2
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Default Re: Graphical Fidelity vs Visual Style

I just assume this is a "the Wii can be good even if it has shit graphics" thread and so the answer is NO you need graphic power and style will come from that. Wind Waker pushed the envelope in terms of graphics, AND it was a stylistic masterpiece. My understanding is the cel-shaded games required a good amount of umphhh to run.

This debate emerged this generation when it was announced that the Wii was packing the power of a slightly improved Gamecube.

You also have good graphics...good style...and mediocre or repetitious level design. I see games like Halo or Doom 3 which had great graphics and were stylistically AWESOME but had mediocre and repetitious level design. So I think you really have 3 categories: Graphics, Style, Design/Execution.

Too me, this whole discussion smacks of veiled retarded-ism. Of course better graphics are desired, how could they not be? Why put any limitations on the artist? Better graphics or more powerful graphics = better. Period. Having better graphics won't hinder art direction, and I don't buy into the argument that you get better art direction to compensate from lack of graphics.
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Re: Graphical Fidelity vs Visual Style
Old 05-25-2010, 05:05 PM   #3
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Default Re: Graphical Fidelity vs Visual Style

Realistic Graphics will always be better, that is why it's ridiculous to even compare 'unique' graphic styles to games like Red Dead Redemption.

Wind Waker looks nice, sure. It looks like a comic book on my TV. But in no way is it as good as "realistic" graphic-games.
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Re: Graphical Fidelity vs Visual Style
Old 05-25-2010, 07:09 PM   #4
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Default Re: Graphical Fidelity vs Visual Style

Okay, one this isn't a veiled Wii appreciation thread.

The idea actually spawns from playing Red Dead Redemption in comparison to Borderlands, which both kind of have a deserted town look going for it, but for some reason I think Borderlands' look is more I guess lively, even though Red Dead looks a hell of a lot better.

I guess what asking, isn't so much horsepower over visual style, but more going outside the box with visuals.

Modern Warfare 2 is a much better looking game, but I think Halo's visuals creates a more engrossing world. (Bad examples but generally point stands)

But this will turn into what it needs to turn into to fit whatever agenda it is people have
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Re: Graphical Fidelity vs Visual Style
Old 05-25-2010, 07:55 PM   #5
Teuthida
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Default Re: Graphical Fidelity vs Visual Style

Not a gamer of this generation (currently playing Tetris on my Game Boy Pocket) and I really haven't played many games that would fall under the realism category but I'll offer my views since the same ideas can be equated to comics.

Firstly I'd suggest you folks watch the 10 min documentary I posted in Happy Hour about Pixel art and the appeal to style and simplification.

I think manasecret has got it backwards. Games with simpler more abstracted graphics are usually much clearer when it comes to what you can interact with. Whereas in a more realistic game who knows what items you character can pick up or alter rather than just being part of the scenery.

The graphics of a game or comic influence the mood and what can be done in that visual form. I think horror is a genre where for it to be truly scary you need as much realism as possible. Everything else...well...

Take Everquest 2 with it's superior graphics and realism



and compare it the blockier and more stylized WoW



Which is more appealing?


Stylized games age much better than realistic games.

Medal of Honor on PSX:


Crash Bandicoot on PSX:


Next generation this is going to look outdated (that shrubbery is going to be laughable):


while a game like Super Mario Galaxy (not shilling for the Wii, just don't know many current other games) or Banjo Kazooie Nuts and Bolts will still look fresh.

Flash (and most superheroes) look utterly ridiculous when fully realistic.


Being able to exaggerate is key to making things interesting



And then there's the whole issue of the uncanny valley.


So is realistic really always better?
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Last edited by Teuthida : 05-25-2010 at 08:08 PM.
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Re: Graphical Fidelity vs Visual Style
Old 05-26-2010, 09:36 AM   #6
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Default Re: Graphical Fidelity vs Visual Style

I think stylized graphics help to account for graphical inadequacies. The best move WoW made was understanding that it wouldn't be able to compete for long if they went for realism. They also wanted to be accessible on as many PCs as possible. Win for stylized.

But, it also depends on the type of game. Mass Effect 2 needed realism. The game carries such gravitas that to go with a stylized version of reality would have been a disservice.
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Re: Graphical Fidelity vs Visual Style
Old 05-26-2010, 10:59 AM   #7
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Default Re: Graphical Fidelity vs Visual Style

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Originally Posted by Professor S View Post
I think stylized graphics help to account for graphical inadequacies. The best move WoW made was understanding that it wouldn't be able to compete for long if they went for realism. They also wanted to be accessible on as many PCs as possible. Win for stylized.

But, it also depends on the type of game. Mass Effect 2 needed realism. The game carries such gravitas that to go with a stylized version of reality would have been a disservice.
I actually don't agree with Mass Effect 2.

But I guess "realism" is subjective in this matter. I mean you start off the game, or at least I did with glowing scars which gets better or worse depending on if you are good or bad in the game.

From that point on, realism is kind of out the door.

But I guess you mean they went for more humane proportions.
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