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Re: Over/Under: Super Mario Galaxy
Old 03-28-2010, 05:04 PM   #1
Typhoid
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Default Re: Over/Under: Super Mario Galaxy

I still haven't beaten this game, either.

Anyways, I say over.
I mean, sure it's a fun Mario game, I'm not denying that.
But each level is basically the same. The 3D-planet-gimmick wore off fast for me.
It was neat at first, like "Holy, I'm upside-down, and I'm Mario!" but then it was just "I want to finish this goddamn level so I can stop being upside-down."

I'm not denying it's not a fun game.
Maybe with the release of NSMBW, I just realized I like the side scrolling a lot more than a game that is centred around Mario.
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Re: Over/Under: Super Mario Galaxy
Old 04-06-2010, 12:36 PM   #2
thatmariolover
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Default Re: Over/Under: Super Mario Galaxy

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Originally Posted by Typhoid View Post
I still haven't beaten this game, either.

Anyways, I say over.
I mean, sure it's a fun Mario game, I'm not denying that.
But each level is basically the same. The 3D-planet-gimmick wore off fast for me.
It was neat at first, like "Holy, I'm upside-down, and I'm Mario!" but then it was just "I want to finish this goddamn level so I can stop being upside-down."

I'm not denying it's not a fun game.
Maybe with the release of NSMBW, I just realized I like the side scrolling a lot more than a game that is centred around Mario.
I don't really think you gave the game a fair chance. But if it didn't hold your interest, I won't judge. There are only a couple of upside-down moments, though. For the most part the camera reorients based on your position on whatever surface you're walking on. The side-scrolling Mario games do tend to be more accessible, though.

Regardless, I'm going to say Over by some but Under by most. It's a fantastic platformer and it has a lot going for it. There are things that could be better but those gripes are more aimed at Nintendo in general.

Nintendo seems to just snub evolutionary advancements in gaming, and I do think it hinders the quality of the stuff they put out. You can see this in their adaptation (or lack thereof) of HD graphics, online network/multiplayer, and mass storage. Nintendo wants nothing to do with an idea if it's been done by a competitor in the last five years - so they lag behind in every aspect but the one they focused on (this time around, motion controllers).

Last edited by thatmariolover : 04-06-2010 at 12:45 PM.
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Re: Over/Under: Super Mario Galaxy
Old 04-06-2010, 01:37 PM   #3
BreakABone
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Default Re: Over/Under: Super Mario Galaxy

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Originally Posted by Angrist View Post
Hm that's a very good point. It didn't sell many copies either (although still much better than SMS).

I can't say whether it's mostly over- or underrated. Overrated by some, underrated by others.
It's one of my favorite games on the Wii, I beat it twice. I'm really looking forward to the sequel.
Actually, the first one is factual incorrect. I mean unless your barometer is stuff like MW 2 and Wii Anything.
The game sold close to 9 million copies worldwide, which is nothing to huff at.

I think it was made to look worse after the release of NSMBW which did like 10 million in 3 months.

Quote:
Originally Posted by thatmariolover View Post

Nintendo seems to just snub evolutionary advancements in gaming, and I do think it hinders the quality of the stuff they put out. You can see this in their adaptation (or lack thereof) of HD graphics, online network/multiplayer, and mass storage. Nintendo wants nothing to do with an idea if it's been done by a competitor in the last five years - so they lag behind in every aspect but the one they focused on (this time around, motion controllers).
I agree with this in general, but not really sure what any of it has to do with Galaxy.

Other than possibly being rendered in HD, not sure what online or mass storage has to do with THIS game.
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Re: Over/Under: Super Mario Galaxy
Old 04-06-2010, 02:55 PM   #4
thatmariolover
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Default Re: Over/Under: Super Mario Galaxy

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Originally Posted by BreakABone View Post
I agree with this in general, but not really sure what any of it has to do with Galaxy.

Other than possibly being rendered in HD, not sure what online or mass storage has to do with THIS game.
I think a decent online component and HD could have added a lot. More the online component than anything. An achievement system too. Mass storage more comes in for downloadable content (which is also becoming more important).
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Re: Over/Under: Super Mario Galaxy
Old 04-07-2010, 04:00 AM   #5
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Default Re: Over/Under: Super Mario Galaxy

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Originally Posted by BreakABone View Post
I think it was made to look worse after the release of NSMBW which did like 10 million in 3 months.
Yeah that's what I meant. I was comparing it to the other Marios, of which most sold better.

Nintendo had 'stamps' in Wiisort, I hope they have something like that in SMG2.
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Re: Over/Under: Super Mario Galaxy
Old 04-12-2010, 09:59 PM   #6
BreakABone
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Default Re: Over/Under: Super Mario Galaxy

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Originally Posted by Angrist View Post
Yeah that's what I meant. I was comparing it to the other Marios, of which most sold better.

Nintendo had 'stamps' in Wiisort, I hope they have something like that in SMG2.
Saw something similar on another site, and it reminded me.

In addition to NSMBW and Mario Galaxy.

ALL 2D Marios have outsold the 3D Marios. I think 2D is just more appealing to a wider amount of people.
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