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Re: MGS4 |
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06-20-2008, 08:01 AM
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#1
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Key Change at the Coda
mickydaniels is offline
Location: Brooklyn, New York
Now Playing: Street Fighter IV
Posts: 464
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Re: MGS4
An old adage of games used to be that graphics don't make the game. Here, I have to say that cutscenes do not make a game. They appear frequently and take up so much time that they often kill any momentum that I started to get while playing it.
Massively overrated and part of a very disturbing trend that I'm starting to see in these big-budget, overhyped games being praised to the heavens by critics; I really am starting to suspect some form of payola is going on.
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Re: MGS4 |
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06-20-2008, 08:14 AM
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#2
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KOF King
bobcat is offline
Location: Sydney, Australia
Now Playing: Street Fighter IV
Posts: 3,325
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Re: MGS4
Quote:
Originally Posted by mickydaniels
An old adage of games used to be that graphics don't make the game. Here, I have to say that cutscenes do not make a game. They appear frequently and take up so much time that they often kill any momentum that I started to get while playing it.
Massively overrated and part of a very disturbing trend that I'm starting to see in these big-budget, overhyped games being praised to the heavens by critics; I really am starting to suspect some form of payola is going on.
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I was completely the opposite. The cut scenes drew me more into the game. I would actually play the game and look forward to the cutscenes appearing (and of course loved playing the game too). There's nothing like it out there in the market and that's what I love about it.
I'd tell myself I would stop playing once I past a certain point, but I had no self control as to how much I was playing the game.
The game is hyped, but the highlight of the game is that it raises the bar again for gaming in general, just like Super Mario Galaxy did, just like GTAIV did (hmm......IMO this didn't raise it that much higher, but you know).
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Re: MGS4 |
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06-20-2008, 08:15 AM
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#3
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Abra Kadabra
Vampyr is offline
Location: Johto
Now Playing: Xenogears
Posts: 5,594
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Re: MGS4
Quote:
Originally Posted by mickydaniels
An old adage of games used to be that graphics don't make the game. Here, I have to say that cutscenes do not make a game. They appear frequently and take up so much time that they often kill any momentum that I started to get while playing it.
Massively overrated and part of a very disturbing trend that I'm starting to see in these big-budget, overhyped games being praised to the heavens by critics; I really am starting to suspect some form of payola is going on.
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That might have made sense if all the gamers here didn't love it too, and I'm suspect to believe they aren't on any kind of payroll to say they enjoyed the game.
Sometimes long cut scenes are nice. I played, beat, and enjoyed Xenosaga immensely, it had some very very long cut scenes. If the story is good enough, I don't mind at all. As long as they give you a pause button.
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Re: MGS4 |
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06-20-2008, 08:37 AM
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#4
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Key Change at the Coda
mickydaniels is offline
Location: Brooklyn, New York
Now Playing: Street Fighter IV
Posts: 464
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Re: MGS4
I don't know about Xenosaga implements cutscenes, but I can't imagine that it could be like this. The end of Act 1 came out of nowhere. The last act perhaps the worst. You beat a boss and got such a potentially great item, and you have no one else to use it on. The scene before the last boss fight was a major offender to me as I sat there and watch and said to myself, "It really ends like this? Am I really just going to sit here and watch it?"
And that, to me, is a major problem. Cutscenes should be advancing the story. They should not be where most of the action is taking place. In a game, the action should actually be in your hands.
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Re: MGS4 |
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06-20-2008, 09:38 AM
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#5
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The Greatest One
TheGame is offline
Location: Bakersfield CA
Now Playing: Shut the hell up and quit asking me questions
Posts: 3,412
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Re: MGS4
You sound like you didn't know what to expect from the game. Metal gear solid 1-3 were all full with long cutscenes too. As kojima said, this game is for fans of metal gear. MGS is supposed to be a story that can only be told in the game format. The thing is... the gameplay is also very good. Its not like they tossed some crappy gameplay system in between the long cutscenes *coughrpgscough*.
But everyone's entitled to their opinions. I'll be the first to admit that you're right, compared to the average game, this one does have a lot of cutscenes, and its not as gameplay focused as your average 10 game usually is.
But I'll also say that the gameplay itself is very polished in its own respect, and I didn't buy MGS4 for the gameplay, I bought it for the cutscenes. I bought it because I wanted to advance the stories of the past games that were so open ended.
You probably thought of it as "Damn, another cutscene getting in the way of the gameplay." while I thought of it as "Damn, another gameplay part I have to fight through to earn my cutscene." If I wanted a game just to run and gun, and not to care about its generic story line.. I'd play a Halo 3 or GTA4.
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Re: MGS4 |
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06-20-2008, 10:40 AM
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#6
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Key Change at the Coda
mickydaniels is offline
Location: Brooklyn, New York
Now Playing: Street Fighter IV
Posts: 464
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Re: MGS4
Quote:
Originally Posted by TheGame
You sound like you didn't know what to expect from the game. Metal gear solid 1-3 were all full with long cutscenes too. As kojima said, this game is for fans of metal gear. MGS is supposed to be a story that can only be told in the game format. The thing is... the gameplay is also very good. Its not like they tossed some crappy gameplay system in between the long cutscenes *coughrpgscough*.
But everyone's entitled to their opinions. I'll be the first to admit that you're right, compared to the average game, this one does have a lot of cutscenes, and its not as gameplay focused as your average 10 game usually is.
But I'll also say that the gameplay itself is very polished in its own respect, and I didn't buy MGS4 for the gameplay, I bought it for the cutscenes. I bought it because I wanted to advance the stories of the past games that were so open ended.
You probably thought of it as "Damn, another cutscene getting in the way of the gameplay." while I thought of it as "Damn, another gameplay part I have to fight through to earn my cutscene." If I wanted a game just to run and gun, and not to care about its generic story line.. I'd play a Halo 3 or GTA4.
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Well, I actually played MGS 1-3 and the 2 MSX ones thanks to the Subsistence package. I enjoyed them all. Because of their gameplay. Maybe I'm just too old-fashioned, huh?
Quote:
Originally Posted by Angrist
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Welcome back! Why the glorious return? 
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Re: MGS4 |
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06-20-2008, 01:19 PM
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#7
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Or should I say.. smanger
Dyne is offline
Location: Vancouver
Now Playing: Infinity Blade II, Duke Nukem Forever, Skyrim, Vanquish
Posts: 9,435
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Re: MGS4
Quote:
Originally Posted by mickydaniels
An old adage of games used to be that graphics don't make the game. Here, I have to say that cutscenes do not make a game. They appear frequently and take up so much time that they often kill any momentum that I started to get while playing it.
Massively overrated and part of a very disturbing trend that I'm starting to see in these big-budget, overhyped games being praised to the heavens by critics; I really am starting to suspect some form of payola is going on.
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No.. seriously. Did you really expect anything else going into a MGS game? That's mind-boggling.
Do you not remember the long, long codec calls before? They've DEFINITELY shifted away from that kind of story-telling now and I applaud them. Codec calls are actually used for plot progression, rather than backstory-telling and character development.
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Re: MGS4 |
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06-20-2008, 02:40 PM
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#8
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Key Change at the Coda
mickydaniels is offline
Location: Brooklyn, New York
Now Playing: Street Fighter IV
Posts: 464
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Re: MGS4
Quote:
Originally Posted by Dyne
No.. seriously. Did you really expect anything else going into a MGS game? That's mind-boggling.
Do you not remember the long, long codec calls before? They've DEFINITELY shifted away from that kind of story-telling now and I applaud them. Codec calls are actually used for plot progression, rather than backstory-telling and character development.
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The cinematics before did not take up most of your gametime.
And the codec calls were long, yes. But watching is still watching, and the longest codec in MGS2 wasn't even 15 min. You sit around watching for more than 15 min at a time regularly here.
I'm not saying I didn't expect them, I didn't expect it to take up so much of the experience, because that didn't happen before.
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Re: MGS4 |
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06-24-2008, 03:04 PM
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#9
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Sunflower Seed Addict
flunkie44 is offline
Location: Illinois
Now Playing: With your mom.
Posts: 654
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Re: MGS4
Quote:
Originally Posted by mickydaniels
An old adage of games used to be that graphics don't make the game. Here, I have to say that cutscenes do not make a game. They appear frequently and take up so much time that they often kill any momentum that I started to get while playing it.
Massively overrated and part of a very disturbing trend that I'm starting to see in these big-budget, overhyped games being praised to the heavens by critics; I really am starting to suspect some form of payola is going on.
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