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Re: "new" Prince of Persia screens |
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05-22-2008, 07:23 PM
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#1
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Dutch guy
Angrist is offline
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Re: "new" Prince of Persia screens
Next gen is PS4 and whatever the next Xbox will be called. I doubt they're developing this game for those.
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It may have other powers than just making you vanish when you wish to... The One Ring
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Re: "new" Prince of Persia screens |
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05-22-2008, 07:25 PM
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#2
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Or should I say.. smanger
Dyne is offline
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Now Playing: Infinity Blade II, Duke Nukem Forever, Skyrim, Vanquish
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Re: "new" Prince of Persia screens
Quote:
Originally Posted by Angrist
Next gen is PS4 and whatever the next Xbox will be called. I doubt they're developing this game for those.
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No. I'm saying that this is the next generation of Prince of Persia games. I'm saying "next-gen" is not an exclusive term for describing generations of consoles. It can describe anything in succession. Especially not just consoles. Especially not here.
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Re: "new" Prince of Persia screens |
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05-22-2008, 10:38 PM
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#3
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Knight
Perfect Stu is offline
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Re: "new" Prince of Persia screens
that shot with the fire/light whatever looks incredible
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-Perfect Stu-
"You do NOT want to scare me, junior"
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Re: "new" Prince of Persia screens |
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05-23-2008, 04:18 AM
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#4
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Dutch guy
Angrist is offline
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Re: "new" Prince of Persia screens
Quote:
Originally Posted by Dyne
No. I'm saying that this is the next generation of Prince of Persia games. I'm saying "next-gen" is not an exclusive term for describing generations of consoles. It can describe anything in succession. Especially not just consoles. Especially not here.
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Ah, like that. Yeah you're right. But I see you did change the title. 
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It may have other powers than just making you vanish when you wish to... The One Ring
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Re: "new" Prince of Persia screens |
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05-23-2008, 02:26 PM
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#5
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Or should I say.. smanger
Dyne is offline
Location: Vancouver
Now Playing: Infinity Blade II, Duke Nukem Forever, Skyrim, Vanquish
Posts: 9,435
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Re: "new" Prince of Persia screens
Quote:
Originally Posted by Angrist
Ah, like that. Yeah you're right. But I see you did change the title. 
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Hahah, blame BaB for that, actually. 
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Re: "new" Prince of Persia screens |
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05-23-2008, 10:54 PM
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#6
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Living Legend
BreakABone is offline
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Re: "new" Prince of Persia screens
Quote:
Originally Posted by Dyne
Hahah, blame BaB for that, actually. 
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Cuz I'm black eh.
Anyhow new preview from IGN.
http://ps3.ign.com/articles/876/876483p1.html
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Each face button acts as a type of attack and each can link into a combo. Rather than having any sort of ultimate combo like God of War's "light, light, heavy" attack, Prince promises a more fluid system. You can mix and match as you like. It's hard to judge how well this works without playing POP, but just from looking at a battle, it seems very intuitive. Ubisoft claims that you can pull off 15-hit combos with its system, which is quite a bit more than you could pull off in the previous Prince games. The goal is to allow for maximum creativity in combat and a fluidity that matches the Prince's athletic prowess.
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Because you decide where to go, the order in which you save the world is going to drastically change your game experience. You and a friend could both beat POP going in completely opposite directions and therefore having completely unique experiences with every single land. For example, one of the bosses you face releases a corruption trap across the unhealed areas of the world when he dies. This trap remains for the rest of the game, only disappearing when an area is healed. So if you fight this boss first, it means you will ratchet up the acrobatic difficulty for the remainder of gameplay. Take him out last and the trap becomes somewhat negligible.
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Dyne on Canada's favorite pasttime,
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I loved ramming into animals as they ran away
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