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Re: MMORPG Time Limits
Old 01-25-2008, 12:59 PM   #1
Professor S
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Default Re: MMORPG Time Limits

Mana, I like your idea. I've never bveen one to inhibit freedom, and your idea to get the information out is the perfect way to assure the user and the populace worried about this addictive trend that abuse of their games (or anything for that matter) can cause serious damage.

On a side note, does everyone agree that MMORPGs are addictive to a growing section of the populace? As a former participant in WoW, I think its pretty obvious. I still get the hankering to hop back in and blast away with my musket!
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Re: MMORPG Time Limits
Old 01-25-2008, 01:03 PM   #2
Typhoid
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Default Re: MMORPG Time Limits

I thought they already do that.
Common sense would say that since they do it for all video games already, why they wouldn't do it for computer games aswell?
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Re: MMORPG Time Limits
Old 01-25-2008, 01:48 PM   #3
playa_playa
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Default Re: MMORPG Time Limits

This is a terrible idea.

MMORPGs are social games by nature. And in the end, they must require the player to interact with other players to continue to advance. Raiding and getting pvp points are examples of this.

Raiding in Warcraft, for example, is capped to 30 some odd players the last time I checked. Do you realize how much of a pain in the ass it'll be to tell those 30 some odd raiding members that they will not be able to play earlier that day (especially a problem for raid leaders as they invariably must do some prep work in the game beforehand for the raid) or that if the raid goes on long enough, she might forceably be logged out in the middle of it?

What's worse, what if the time limit hits just as the raid has cleared to the boss or in the middle of the fight?

Players would see this as nothing more than cockblocking by the developers to limit content consumption. And in the end, more and more players would feel cheated.
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