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Re: Rumor: Goldeneye 007, Perfect Dark Coming to XBLA
Old 01-10-2008, 01:41 PM   #1
thatmariolover
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Default Re: Rumor: Goldeneye 007, Perfect Dark Coming to XBLA

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Originally Posted by gekko View Post
You actually need to track the time on many, many different items, on top of the loop itself. You're assuming that's been done, but in all likelihood it hasn't.

There's a reason N64 emulators are designed to emulate N64 hardware. If you want to improve it, you need to hire a team to fix it. Why would they do that?
I don't know, to offer a better product?

Most of the work (in regards to timings and specific hacks to get a game to run) for many of the N64 titles (including Goldeneye) has already been done. There are many open source N64 emulators and several documented instances within the source with examples commented out.

Now that Wii homebrew is possible though, I guess I'll just wait for the Mupen64 port.
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Re: Rumor: Goldeneye 007, Perfect Dark Coming to XBLA
Old 01-11-2008, 07:56 PM   #2
BreakABone
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Default Re: Rumor: Goldeneye 007, Perfect Dark Coming to XBLA

http://www.1up.com/do/newsStory?cId=3165391

Seems like the only thing they were planning on doinng was adding online play and removing the characters who did not want to make a re-appearance.

I would assume they would sharpen up the graphics and fix the framerate, but wasn't mentioned.

And who knows sometimes emulated software on XBLA has shown to be a bit... worse? I think the Sega games are victims of that though.
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Re: Rumor: Goldeneye 007, Perfect Dark Coming to XBLA
Old 01-11-2008, 08:34 PM   #3
Bond
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Default Re: Rumor: Goldeneye 007, Perfect Dark Coming to XBLA

Nintendo must have wanted a ridiculous share of the profit if Microsoft wouldn't agree to the terms.
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