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Re: Super Mario Galaxy: Let the reviews begin. |
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11-12-2007, 07:32 AM
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#31
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KOF King
bobcat is offline
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Re: Super Mario Galaxy: Let the reviews begin.
Quote:
Originally Posted by BreakABone
Sweet picked up my copy at their launch event, which was actually pretty sweet.
Got me three free SMG T-shirts
Some pins and a patch.
As well as the coin and game.
My picture with MArio.
Finished the first.. er.. Galaxy I guess.. don't know what you call the entire thing since individual boards are galaxies as well.
Sweet game so far.
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I"m super jealous (especially taking a pic with Mario)
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WII Number - 4444 1549 1117 8275
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Re: Super Mario Galaxy: Let the reviews begin. |
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11-12-2007, 09:10 AM
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#32
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Dutch guy
Angrist is offline
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Re: Super Mario Galaxy: Let the reviews begin.
We never get such events in Europe (and Australia?). 
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Re: Super Mario Galaxy: Let the reviews begin. |
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11-12-2007, 11:02 AM
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#33
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Cheesehead
Bond is offline
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Re: Super Mario Galaxy: Let the reviews begin.
Quote:
Originally Posted by thatmariolover
I guess I don't know where you're going with that. They are outstanding for the Wii. The 9.5 is a clear statement that there's always room for improvement, as Jason says. But if you're inferring they should give it a low score on graphics because it doesn't compete with Xbox 360 or PS3, I disagree. I think it only makes sense to rate the game for what was possible given the circumstances.
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I suppose I just have an issue with their ratings of Wii graphics in general. Let me explain...
So IGN gives the game a 9.5 rating - and then justifies it with, "Outstanding... on the Wii." So, obviously it would not be outstanding on the PS3 or Xbox 360, so naturally it would get a lower score, but how much lower? A 7.0? So is a 7.0 on the PS3/Xbox 360 equivalent to a 9.5 on the Wii? I have no idea. And what if a third party releases a game on all three consoles. Will it receive a 7.0 on the PS3/Xbox 360 and a 9.5 on the Wii? Would that affect the game's overall score?
I just sense fairness issues with that rating system.
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Re: Super Mario Galaxy: Let the reviews begin. |
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11-12-2007, 12:37 PM
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#34
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Dutch guy
Angrist is offline
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Re: Super Mario Galaxy: Let the reviews begin.
Quote:
Originally Posted by Bond
And what if a third party releases a game on all three consoles. Will it receive a 7.0 on the PS3/Xbox 360 and a 9.5 on the Wii?
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Why not? A developer can really push the Wii graphics to make it look good, so Wii-owners will be amazed by it and love it. The same graphics on the PS3/360 won't impress their owners, because they're used to better stuff. So yes, a 9.5 for the Wii and a 7 for the other versions sounds very normal to me.
What rating would you suggest? The bést looking game so far gets a 10, the rest somewhere between 0 and 10? In that case, PSP, DS and retro games all get incredibly low scores for graphics. If they account for 1/4 of the final grade, they can bring down a otherwise perfect game from a 10 to a 7.5.
Or maybe we should base it on reality 'graphics'? A theoretical future game has graphics so good that it's indistinguishable from real life. That game's graphics get a 10. Anything that looks worse than that, gets a lower score. Graphics of 360 and PS3 games can't get higher than a 6, only for the fact that they're not 3D virtual reality.
Get real. Scores should be based on what's póssible in the given situation.
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Re: Super Mario Galaxy: Let the reviews begin. |
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11-12-2007, 01:59 PM
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#35
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GameTavern Plumber
thatmariolover is offline
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Re: Super Mario Galaxy: Let the reviews begin.
Quote:
Originally Posted by Bond
I suppose I just have an issue with their ratings of Wii graphics in general. Let me explain...
So IGN gives the game a 9.5 rating - and then justifies it with, "Outstanding... on the Wii." So, obviously it would not be outstanding on the PS3 or Xbox 360, so naturally it would get a lower score, but how much lower? A 7.0? So is a 7.0 on the PS3/Xbox 360 equivalent to a 9.5 on the Wii? I have no idea. And what if a third party releases a game on all three consoles. Will it receive a 7.0 on the PS3/Xbox 360 and a 9.5 on the Wii? Would that affect the game's overall score?
I just sense fairness issues with that rating system.
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Splitting up the rating for 'graphics' into 'art' and 'visual effects' would balance that gap out a little bit. But I still think you need to judge it fairly based upon what was possible on the console. You and I both know that all ports are not created equal. If effort was put forth and it shows, then it should get a good rating.
But going along the same line, what about controls? Should an Xbox or PS3 game be rated a lower score if the controls aren't as good (Call of Duty 4)? I dont' really think so. Just as it shouldn't be rated lower than a PC version of a game for lack of mouse and keyboard.
/shrug
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Re: Super Mario Galaxy: Let the reviews begin. |
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11-12-2007, 02:54 PM
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#36
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Living Legend
BreakABone is offline
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Re: Super Mario Galaxy: Let the reviews begin.
Quote:
Originally Posted by Bond
I suppose I just have an issue with their ratings of Wii graphics in general. Let me explain...
So IGN gives the game a 9.5 rating - and then justifies it with, "Outstanding... on the Wii." So, obviously it would not be outstanding on the PS3 or Xbox 360, so naturally it would get a lower score, but how much lower? A 7.0? So is a 7.0 on the PS3/Xbox 360 equivalent to a 9.5 on the Wii? I have no idea. And what if a third party releases a game on all three consoles. Will it receive a 7.0 on the PS3/Xbox 360 and a 9.5 on the Wii? Would that affect the game's overall score?
I just sense fairness issues with that rating system.
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I don't think it's unfair.
I mean for the most part games are judged based on their overall appeal on the console and then their grand thing.
And why does it matter what the game would rate on the Ps3/360 in comparison to the 360? I mean Mario looks good, and I think it would look good on any console.
But not why posted
http://penguin.conpuzzled.com/MarioLaunch%20015.jpg
This is my swag.
http://youtube.com/watch?v=RcbN4idAvh8
Mario breaking a move.
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Dyne on Canada's favorite pasttime,
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Re: Super Mario Galaxy: Let the reviews begin. |
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11-12-2007, 04:26 PM
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#37
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KOF King
bobcat is offline
Location: Sydney, Australia
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Re: Super Mario Galaxy: Let the reviews begin.
Quote:
Originally Posted by Angrist
We never get such events in Europe (and Australia?). 
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The least they could do is hire somebody that remotely looks like Mario then I could get a photo with him (or they can dress him up).
About the graphics it's not just the visuals themselves that make up the score....it's the character design, the consistency with the character animations etc. Lots of things make it up I'm sure.
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Re: Super Mario Galaxy: Let the reviews begin. |
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11-13-2007, 01:07 PM
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#38
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Living Legend
BreakABone is offline
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Re: Super Mario Galaxy: Let the reviews begin.
My short impressions on this game.
Buy it.
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Dyne on Canada's favorite pasttime,
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Re: Super Mario Galaxy: Let the reviews begin. |
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11-13-2007, 02:28 PM
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#39
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The Nullified One
Null is offline
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Re: Super Mario Galaxy: Let the reviews begin.
the wii pulls off this style of game very very well graphically. its when people try and make the realistic games that the wii has more trouble.
but even so, these graphics are outstanding in general, not just on the wii. i'd be very happy having this game look like this on the 360 or ps3.
it would honestly fit right in with the other ps360 games.
woulda been nice to have it support the higher 720 or 1080 resolutions for hdtvs. but graphically thats the only complaint i would have.
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Re: Super Mario Galaxy: Let the reviews begin. |
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11-13-2007, 07:33 PM
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#40
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Or should I say.. smanger
Dyne is offline
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Re: Super Mario Galaxy: Let the reviews begin.
I got it, and a collector's coin (even though I didn't preorder), and a second Wiimote (for $25.)
Except I have class until 8:20! Fuck.
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Re: Super Mario Galaxy: Let the reviews begin. |
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11-14-2007, 03:14 PM
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#41
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Or should I say.. smanger
Dyne is offline
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Re: Super Mario Galaxy: Let the reviews begin.
So I had a power outage and I only got to play this for 2 hours last night and an hour before class today. However, the game is amazing! Good god! I think I might be going back through the entire thing as Luigi too.
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Re: Super Mario Galaxy: Let the reviews begin. |
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11-14-2007, 03:31 PM
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#42
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Dutch guy
Angrist is offline
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Re: Super Mario Galaxy: Let the reviews begin.
Thanks for the spoiler! 
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Re: Super Mario Galaxy: Let the reviews begin. |
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11-14-2007, 05:47 PM
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#43
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Living Legend
BreakABone is offline
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Re: Super Mario Galaxy: Let the reviews begin.
so yeah this game is rather addicting.
Can't remember when was the last time went on a gaming binge this bad.
Currently at 104 or 105 stars.
Beat the game. Making my way through 120 and it till somehow amazes.
And it does all the little things right.
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Dyne on Canada's favorite pasttime,
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I loved ramming into animals as they ran away
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Re: Super Mario Galaxy: Let the reviews begin. |
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11-14-2007, 08:45 PM
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#44
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Knight
gekko is offline
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Re: Super Mario Galaxy: Let the reviews begin.
Does it support the GameCube controller?
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Re: Super Mario Galaxy: Let the reviews begin. |
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11-14-2007, 08:50 PM
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#45
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Or should I say.. smanger
Dyne is offline
Location: Vancouver
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Re: Super Mario Galaxy: Let the reviews begin.
Nope. Why, don't you like waggle?
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