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Re: Team Fortress 2
Old 11-13-2007, 05:21 PM   #1
Null
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Default Re: Team Fortress 2

they all have their strengths and weaknesses just depends on which suits you. i find none are more cheap or more over powered then others. they're all extremely well balanced.


scout i play at the beginning of rounds on certain maps to rush the control points, after that i switch to my normal classes.

or if i drop a flag and need to grab it fast. i'll switch to scout to grab it quickly.


i think one of scouts main enemies is pyro. even a not so great pyro can take down a scout without much problem.
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Re: Team Fortress 2
Old 11-13-2007, 09:27 PM   #2
Fox 6
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Default Re: Team Fortress 2

My friend was playing well as an engineer and he placed his turret underwater outside their entrance. Everyone who went through it either got shot or drown, because they cant get back through the pipe.
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Re: Team Fortress 2
Old 11-14-2007, 01:25 PM   #3
KillerGremlin
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Default Re: Team Fortress 2

Quote:
Originally Posted by Null View Post
they all have their strengths and weaknesses just depends on which suits you. i find none are more cheap or more over powered then others. they're all extremely well balanced.


scout i play at the beginning of rounds on certain maps to rush the control points, after that i switch to my normal classes.

or if i drop a flag and need to grab it fast. i'll switch to scout to grab it quickly.


i think one of scouts main enemies is pyro. even a not so great pyro can take down a scout without much problem.
Water is your only saving grace if a Pyro lights you on fire when you are a scout. I just try to bring the Pyro down with my shotty if he lights me on fire. I figure if I'm going down I might as well try to bring him down. I hate pyros, they are like mosquitos. They make being a spy not fun sometimes.
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