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Re: Month of Metroid Gets Corrupted |
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09-03-2007, 12:31 AM
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#1
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GameTavern Plumber
thatmariolover is offline
Location: Minnesota
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Posts: 2,556
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Re: Month of Metroid Gets Corrupted
I picked up the game, I've been playing on and off for the past couple days. I'm at 82% or something with ~12 hours of play-time. Overall the game just feels really polished. They really put a lot of time into it and it's very smooth and shiny (and gritty dirty, depending on the zone). It's very obviously a Metroid Prime game, but at the same time it plays more straightforward.
Travel is much better with the galactic map, and when you've completed an objective there's almost always a new shortcut to get you back on the road so you can find your next. I think a lot of people will confuse the game for being shorter than the other two Primes, but in reality I think they just cut out a lot of the time it takes for errand running. There's just less crap in the middle to split up your gameplay, which makes for a more cohesive and immersive experience.
From a technical standpoint, I think Corruption is only impressive in that it's a really good looking Wii game. The bloom lighting and improved particles/textures look good, and the locked 60 frames a second (in all but a few short-lived exceptions) are really great - but some models are still a bit blocky and there's no bump mapping in sight.
From an artistic standpoint, Corruption stands among the most impressive games I've ever played. It may in fact be my favorite game in terms of art, namely due to the shear scope it encompasses. There are so many different styles of art fully realized throughout the game.
The controls are tight and responsive. I switched to advanced mode right away (sensitivity) which tightens the dead-zone and increases look speed as your cursor gets to the outer edges of the screen. It really is much more enjoyable to play than a dual analog based setup. My only complaint at this point is a tightness in my right wrist after a few hours of non-stop play (my wrist kept cracking as I needed to pull the wii-mote back to access various panels on the walls).
At any rate, I'm loving every second of it. I'm fairly close to the end I think, so I'm gonna get back to it.
If you're on my friend list and have the game, drop me a line and I'll send you a friend voucher. If you're not on my friend list and have the game, send me a PM and I'll add you and then I'll send you a friend voucher :-p
*Edited playtime, I apparently wasn't paying attention. I'm at 15 hours 15 minutes with 97% completion now, so 14 couldn't have been right at this point.
Last edited by thatmariolover : 09-03-2007 at 05:06 PM.
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Re: Month of Metroid Gets Corrupted |
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09-03-2007, 01:18 AM
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#2
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Living Legend
BreakABone is offline
Location: Resident of Alfred.. Yes the town named after Batman's butler
Now Playing:
Posts: 10,317
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Re: Month of Metroid Gets Corrupted
Quote:
Originally Posted by thatmariolover
I picked up the game, I've been playing on and off for the past couple days. I'm at 82% or something with ~14 hours of play-time. Overall the game just feels really polished. They really put a lot of time into it and it's very smooth and shiny (and gritty dirty, depending on the zone). It's very obviously a Metroid Prime game, but at the same time it plays more straightforward.
Travel is much better with the galactic map, and when you've completed an objective there's almost always a new shortcut to get you back on the road so you can find your next. I think a lot of people will confuse the game for being shorter than the other two Primes, but in reality I think they just cut out a lot of the time it takes for errand running. There's just less crap in the middle to split up your gameplay, which makes for a more cohesive and immersive experience.
From a technical standpoint, I think Corruption is only impressive in that it's a really good looking Wii game. The bloom lighting and improved particles/textures look good, and the locked 60 frames a second (in all but a few short-lived exceptions) are really great - but some models are still a bit blocky and there's no bump mapping in sight.
From an artistic standpoint, Corruption stands among the most impressive games I've ever played. It may in fact be my favorite game in terms of art, namely due to the shear scope it encompasses. There are so many different styles of art fully realized throughout the game.
The controls are tight and responsive. I switched to advanced mode right away (sensitivity) which tightens the dead-zone and increases look speed as your cursor gets to the outer edges of the screen. It really is much more enjoyable to play than a dual analog based setup. My only complaint at this point is a tightness in my right wrist after a few hours of non-stop play (my wrist kept cracking as I needed to pull the wii-mote back to access various panels on the walls).
At any rate, I'm loving every second of it. I'm fairly close to the end I think, so I'm gonna get back to it.
If you're on my friend list and have the game, drop me a line and I'll send you a friend voucher. If you're not on my friend list and have the game, send me a PM and I'll add you and then I'll send you a friend voucher :-p
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Weird, I didn't see you as one of the active players on my list when sending out friend vouchers.
But yeah, got vouchers to give away as well.
I actually kind of like how the achievement system is also built into community since you get people on different forums making deals to get friend tokens.
And as an aside, I like that you can exchange the token for stuff.
I got me a Mii Bobblehead in my ship.
And it's decked out with bumper stickers
so my Ship is rolling deep with a Triforce on it's hood.
__________________
Dyne on Canada's favorite pasttime,
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I loved ramming into animals as they ran away
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Re: Month of Metroid Gets Corrupted |
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09-03-2007, 01:44 PM
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#3
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GameTavern Plumber
thatmariolover is offline
Location: Minnesota
Now Playing:
Posts: 2,556
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Re: Month of Metroid Gets Corrupted
Quote:
Originally Posted by BreakABone
Weird, I didn't see you as one of the active players on my list when sending out friend vouchers.
But yeah, got vouchers to give away as well.
I actually kind of like how the achievement system is also built into community since you get people on different forums making deals to get friend tokens.
And as an aside, I like that you can exchange the token for stuff.
I got me a Mii Bobblehead in my ship.
And it's decked out with bumper stickers
so my Ship is rolling deep with a Triforce on it's hood.
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Yeah, you weren't active on mine either, not sure what that's about. But we've obviously exchanged friend vouchers, so now you lit up on my screen.
Just beat it about 45 seconds ago. The last fight is fun, but I don't know that it's the most difficult in the game. Either way, 90% complete, I'm going back to collect the crap I missed now.
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