Quote:
Originally Posted by MrCoffee
okay, well my ultimate goal would be a nice job working for a large game design company like EA or Ubisoft...maybe even Valve...I enjoy taking it...just wanted to know how useful it was, I plan on graduating with:
Math12 English12 ComputerInfoSystemsAP(right now I maintain the lab and am Rsyncing OS's to every computer in the lab) I also will be tkaing PsychologyAP and something else...dno yet
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Working for a game developer means nothing. There's still a million jobs related to the development of a game. Actually, not quite a million.
- Playability Testers
- Compatibility Testers
- Game Analysts
- Interface Designers
- Level Designers
- Game Designers
- Engine Programmers
- Tools Programmers
- Graphics Game Programmers
- Networking Programmers
- AI Programmers
- Audio Programmers
- Character Animator
- Environmental Modeler
- Skins Artists
- Texture Artists
- Cinematic Artists
- Marketing Artists
- Producers
Closer to 20
My point is, whether or not it will apply to you has to do with what specifically you want to do. If you want to be a programmer, physics may or may not apply to you. It would be incredibly helpful to know, but you may work as an AI programmer, tools programmer, or audio programmer. None of those require physics, however if you become an engine programmer you will need to know a lot of physics in order to make the physics engine.
Regardless, you're not landing a job out of high school. Your first concern is getting into college, and the more challenging classes you take, the better you will look. If you plan on getting into game development, you will need to take a ton of math, and some physics (mainly motion dynamics).
If you go looking for a job with a Computer Science major and Physics minor, with some solid demos under your belt, you would be looked highly upon for a job working on a physics engine. But if you're looking to get into design or something like that, it's useless.