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     Virtual Console Lineup Revealed  | 
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			10-31-2006, 09:27 PM
			
							
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			#1
			
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			 Living Legend 
			
		
			
				
			
			
			
				 
				
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				Virtual Console Lineup Revealed
			 
			 
			
		
		
		
		Well the lineup for the first month or so of the console life. 
http://wii.ign.com/articles/742/742962p1.html
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				NES 
 
 
Mario Bros.  
The Legend of Zelda  
Donkey Kong  
Donkey Kong Jr.  
Ice Hockey  
Pinball  
Soccer  
Tennis  
Urban Champion  
Wario's Woods  
Baseball  
Solomon's Key  
Super NES  
 
F-Zero  
SimCity  
Nintendo 64 
 
 
Super Mario 64  
SEGA Genesis 
 
 
Sonic the Hedgehog  
Altered Beast  
Golden Axe  
Columns  
Ecco the Dolphin  
Gunstar Heroes  
Space Harrier II  
Toe Jam & Earl  
Dr. Robotnik's Mean Bean Machine  
 
 
TurboGrafx-16 
 
 
Bonk's Adventure  
Super Star Soldier  
Victory Run  
Bomberman '93  
Dungeon Explorer 
			
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 Nothing too exciting or unknown. 
But till a decent start.
 
Unless fan of snes or n64.  
		
	
		
		
		
		
			
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			10-31-2006, 09:35 PM
			
							
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			#2
			
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			 GameTavern Plumber 
			
		
			
				
			
			
			
				 
				
thatmariolover is offline
  
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				Re: Virtual Console Lineup Revealed
			 
			 
			
		
		
		
		Wow, quite a disappointment for SNES/N64.  I was at least hoping for Earthbound and Super Mario World.  Not to metion Zelda: OoT.  But I suppose they've gotta stagger their 'big' releases out. 
		
	
		
		
		
		
		
	
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			10-31-2006, 09:38 PM
			
							
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			#3
			
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			 aka George Washington 
			
		
			
				
			
			
			
				 
				
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				Re: Virtual Console Lineup Revealed
			 
			 
			
		
		
		
		
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					Originally Posted by BreakABone
					
				 
				Unless fan of snes or n64. 
			
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Hahaha, which is like... everyone? For SNES anyway.  
		
	
		
		
		
		
		
	
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     Re: Virtual Console Lineup Revealed  | 
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			10-31-2006, 09:46 PM
			
							
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			#4
			
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			 Or should I say.. smanger 
			
		
			
				
			
			
			
				 
				
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				Re: Virtual Console Lineup Revealed
			 
			 
			
		
		
		
		
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				Bonk's Adventure 
Super Star Soldier 
Victory Run 
Bomberman '93 
Dungeon Explorer
			
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 **** YES 
**** yes 
**** yes. 
**** yeah! 
**** YEAH!
 
I approve.  
		
	
		
		
		
		
		
	
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			10-31-2006, 11:36 PM
			
							
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			#5
			
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			 J-Dub 
			
		
			
				
			
			
			
				 
				
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				Re: Virtual Console Lineup Revealed
			 
			 
			
		
		
		
		If you dont allready have OOT for the gamecube, you must have been living in a hole the last couple years.  You got it for pre-ordering Wind Waker, and you also got it for subscribing to Nintendo Power.  There was probably another way to get it actually. 
		
	
		
		
		
		
			
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			10-31-2006, 11:53 PM
			
							
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			#6
			
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			 Living Legend 
			
		
			
				
			
			
			
				 
				
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				Re: Virtual Console Lineup Revealed
			 
			 
			
		
		
		
		
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					Originally Posted by Jason1
					
				 
				If you dont allready have OOT for the gamecube, you must have been living in a hole the last couple years.  You got it for pre-ordering Wind Waker, and you also got it for subscribing to Nintendo Power.  There was probably another way to get it actually. 
			
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Registering 3 games on Nintendo.com
 
In comparison here is the Japanese line up.
 http://blog.wired.com/games/2006/10/...gets_way_.html
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				Famicom (NES) -- 500 points (500 yen) each  
Ice Hockey (Nintendo)  
Urban Champion (Nintendo)  
Legend of Kage (Taito)  
Gradius (Konami)  
Go-moku Narabe (Nintendo)  
Soccer (Nintendo)  
Super Mario Bros. (Nintendo)  
Xevious (Bandai Namco)  
Legend of Zelda (Nintendo)  
Solomon's Key (Tecmo)  
Tennis (Nintendo)  
Donkey Kong (Nintendo)  
Donkey Kong Jr. (Nintendo)  
Ninja Jajamaru-kun (Jaleco)  
Pinball (Nintendo)  
Baseball (Nintendo)  
Mario Bros. (Nintendo)  
Wario's Woods (Nintendo) 
Super Famicom (SNES) - 800 points unless otherwise noted 
 
F-Zero (Nintendo)  
R-Type III (Irem)  
Super Castlevania IV (Konami)  
Contra III (Konami)  
Sim City (Nintendo): 900  
Street Fighter II (Capcom)  
Donkey Kong Country (Nintendo)  
Super Mario World (Nintendo)  
Zelda: Link to the Past (Nintendo): 900  
Fire Emblem: Monsho no Nazo (Nintendo) 900  
Mario Super Picross (Nintendo) 
Nintendo 64 (1000 points or 1000 yen) 
 
Super Mario 64 (Nintendo) 
Mega Drive (Sega Genesis) - 600 points or 600 yen 
 
Ecco The Dolphin (Sega)  
Gunstar Heroes (Sega)  
Golden Axe (Sega)  
Columns (Sega)  
Shadow Dancer (Sega)  
Altered Beast (Sega)  
Space Harrier II (Sega)  
Sonic the Hedgehog (Sega)  
Toejam and Earl (Sega)  
Puyo Puyo (Sega)  
Ristar (Sega) 
PC Engine (TG-16, 600 points) 
 
Bonk's Adventure (Hudson)  
Necromancer (Hudson)  
Super Star Soldier (Hudson)  
New Adventure Island (Hudson)  
Dungeon Explorer (Hudson)  
Battle Lode Runner (Hudson)  
Victory Run (Hudson)  
Bomberman '94 (Hudson) 
American Virtual Console games (note: massive anticlimax letdown ahead): 
 
 
NES (500 points or $5): 
 
Mario Bros.(R)  
The Legend of Zelda(R)  
Donkey Kong(R)  
Donkey Kong     Jr. (R)  
Ice Hockey  
Pinball  
Soccer  
Tennis  
Urban Champion(R)  
Wario's     Woods(TM)  
Baseball  
Solomon's Key      
SNES: 800 points or $8 
 
F-Zero(R)  
SimCity(TM) 
Nintendo 64 (1000 points or $10): 
 
Super Mario(R) 64      
Sega Genesis: ("start at" 800 points or $8) 
 
Sonic the Hedgehog  
Altered Beast  
Golden Axe  
Columns  
Ecco     the Dolphin  
Gunstar Heroes  
Space Harrier II  
Toe Jam & Earl  
Ristar  
Dr.     Robotnik's Mean Bean Machine      
TurboGrafx16: (600 points or $6) 
 
Bonk's Adventure  
Super Star Soldier  
Victory Run  
Bomberman     '93  
Dungeon Explorer
			
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     Re: Virtual Console Lineup Revealed  | 
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			11-01-2006, 12:28 AM
			
							
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			#7
			
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			 GameTavern Plumber 
			
		
			
				
			
			
			
				 
				
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				Re: Virtual Console Lineup Revealed
			 
			 
			
		
		
		
		
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					Originally Posted by Jason1
					
				 
				If you dont allready have OOT for the gamecube, you must have been living in a hole the last couple years.  You got it for pre-ordering Wind Waker, and you also got it for subscribing to Nintendo Power.  There was probably another way to get it actually. 
			
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 I do, but OoT for GC was terrible.  I have some hope that the emulator for Wii will be more impressive.  There's really no excuse for not having the emulator bump the framerate up to a solid 60 frames per second.  Horsepower certainly isn't the issue.  
		
	
		
		
		
		
		
	
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			11-01-2006, 02:20 AM
			
							
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			#8
			
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			 No Pants 
			
		
			
				
			
			
			
				 
				
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				Re: Virtual Console Lineup Revealed
			 
			 
			
		
		
		
		that and the controlls on the cube were way too sensitive, aiming the bow was the hardness...vintage gaming on my PC reigns supreme!!! actually, i have a NES in my room at the moment, with mario bros 3., and it's amazing. 
		
	
		
		
		
		
		
	
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			11-01-2006, 09:31 AM
			
							
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			#9
			
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			 Freaky me Freaky you 
			
		
			
				
			
			
			
				 
				
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				Re: Virtual Console Lineup Revealed
			 
			 
			
		
		
		
		The list is depressing for the US. I'm not going to waste my time buying Mario 64 again unless they made it worth the money. Probably only get maybe 1 or 2 VC games at launch if that..its just too little compared to Japan. 
As for OoT on the Gamecube, it was a straight port. They didn't really touch it up since they didn't want to spend the resources for something that was "free".
 
They probably will now that it has to come out on VC at some point.
 
Why is Japan getting Street Fighter II before the US? I thought it was more popular here    
		
	
		
		
		
		
			
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			11-01-2006, 01:04 PM
			
							
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			#10
			
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			 Or should I say.. smanger 
			
		
			
				
			
			
			
				 
				
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				Re: Virtual Console Lineup Revealed
			 
			 
			
		
		
		
		Microsoft probably got a SF2 exclusivity deal or something. 
 
As for OoT, it wasn't touched except for the resolution bump. 
		
	
		
		
		
		
		
	
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			11-01-2006, 04:08 PM
			
							
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			#11
			
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			 Village Idiot 
			
		
			
				
			
			
			
				 
				
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				Re: Virtual Console Lineup Revealed
			 
			 
			
		
		
		
		The virtual console has the potential to be so amazing (if not somewhat overpriced in some situations... 5 bucks for a soulless version of Baseball?)...  
 
But from the looks of it, they've got quite a ways to go...  
 
Squaresoft needs to jump onboard, and Konami needs to release the turbografx-16 version of Dracula X (although chances are they'd prefer to release that one as perhaps a $20 disc-based, or $30 DS game)... Among other obvious things... 
 
I ponder, has Nintendo mentioned anything about possible online play for emulated games? *strokes chin* 
		
	
		
		
		
		
		
	
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			11-01-2006, 05:24 PM
			
							
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			#12
			
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			 GameTavern Plumber 
			
		
			
				
			
			
			
				 
				
thatmariolover is offline
  
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				Re: Virtual Console Lineup Revealed
			 
			 
			
		
		
		
		
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					Originally Posted by Jonbo298
					
				 
				As for OoT on the Gamecube, it was a straight port. They didn't really touch it up since they didn't want to spend the resources for something that was "free". 
			
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It wasn't a port though.  It was just an emulated ROM (as proven with people ripping the ROMS right off the GC disk).  They changed the resolution it was rendered at, but they didn't change the framerate cap (which I assume was due to time constraints).
 
Regardless of why it was so poorly done, it was still poorly done, and I still plan on taking a gander at the Virtual Console release whenever it comes.
 
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					Originally Posted by DeathsHand
					
				 
				I ponder, has Nintendo mentioned anything about possible online play for emulated games? *strokes chin* 
			
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Take it with a grain of salt, but Matt at IGN said it wasn't going to happen at launch but that it's perfectly possible with Nintendo's current system.  
		
	
		
		
		
		
		
		
						  
				
				Last edited by thatmariolover : 11-01-2006 at 05:43 PM.
				
				
			
		
		
	
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			11-01-2006, 10:28 PM
			
							
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			#13
			
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			 Village Idiot 
			
		
			
				
			
			
			
				 
				
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				Re: Virtual Console Lineup Revealed
			 
			 
			
		
		
		
		
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					Originally Posted by thatmariolover
					
				 
				Take it with a grain of salt, but Matt at IGN said it wasn't going to happen at launch but that it's perfectly possible with Nintendo's current system. 
			
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 Grain of salt or not, it seems like it'd be fairly easy to do, and would be quite the extra incentive to purchase certain games which might be released for the VC...  
*nod* 
Live Arcade can do it, PC emulators can do it... 
 
So I say  "YES"... To online play...  
		
	
		
		
		
		
		
	
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			11-02-2006, 09:05 AM
			
							
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			#14
			
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			 Freaky me Freaky you 
			
		
			
				
			
			
			
				 
				
Jonbo298 is offline
  
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				Re: Virtual Console Lineup Revealed
			 
			 
			
		
		
		
		Developers could and probably will at some point. Unfortunately, Nintendo isn't as hardass as Microsoft when it comes to Live Arcade or any 360 game and having some kind of online component. 
		
	
		
		
		
		
			
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