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Re: Storage?
Old 09-18-2006, 09:22 AM   #1
Null
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Default Re: Storage?

wonder how the actual files are made, what kinda file they are.

Wonder if people will eventually be able to get the rom files from the pc to work on it. actually i bet they will be able to eventually.
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Re: Storage?
Old 09-18-2006, 12:39 PM   #2
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Default Re: Storage?

THey'll have some way to keep you from trading the files. I'll be willing to bet that the game "authenticates" itself everytime it starts. IE, I wouldn't be surprised if you can't play a VC game unless you're online.
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Re: Storage?
Old 09-18-2006, 12:48 PM   #3
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Default Re: Storage?

Quote:
Originally Posted by Crash
THey'll have some way to keep you from trading the files. I'll be willing to bet that the game "authenticates" itself everytime it starts. IE, I wouldn't be surprised if you can't play a VC game unless you're online.
I'll bet it tries but allows you to play if it can't get a connection. I mean, crap happens, internet goes out or whatever, it'd be pretty aweful if you couldn't play your VC games.

As for N64 games, Resident Evil 2 was the largest ever at around 64MB, Ocarina of Time was around 32MB, but most games are gonna be in the 8MB to 16MB area.
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Re: Storage?
Old 09-18-2006, 06:28 PM   #4
Jason1
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Default Re: Storage?

Quote:
Originally Posted by thatmariolover
I'll bet it tries but allows you to play if it can't get a connection. I mean, crap happens, internet goes out or whatever, it'd be pretty aweful if you couldn't play your VC games.

As for N64 games, Resident Evil 2 was the largest ever at around 64MB, Ocarina of Time was around 32MB, but most games are gonna be in the 8MB to 16MB area.
Thats incredible that they fit Ocarina of Time on only 32MB's. Actually, the same goes for all N64 games...
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Re: Storage?
Old 09-19-2006, 01:47 AM   #5
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Default Re: Storage?

Quote:
Originally Posted by Jason1
Thats incredible that they fit Ocarina of Time on only 32MB's. Actually, the same goes for all N64 games...
It's namely because they compressed the textures and sound to all hell (same reason the N64 was always criticized for blurry textures).
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Re: Storage?
Old 09-19-2006, 02:33 AM   #6
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Default Re: Storage?

Well, after reading this I went out and bought a 1GB flash drive and 300GB external hard drive so I guess I'm good to go. I didn't want to wait because I know these will all be sold out when Wii debuts.
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Re: Storage?
Old 09-19-2006, 09:32 AM   #7
Bube
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Default Re: Storage?

Quote:
Originally Posted by GameMaster
Well, after reading this I went out and bought a 1GB flash drive and 300GB external hard drive so I guess I'm good to go. I didn't want to wait because I know these will all be sold out when Wii debuts.
Sometimes I seriously can't tell if your joking or not

The really incredible thing is how they fit Super Mario 64 on 8 MBs..

I think somebody'll make a ROM to VC converter. All hell will break loose. And Nintendo will most likely have a firmware updating system similar to the PSP.
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Re: Storage?
Old 09-18-2006, 02:00 PM   #8
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Default Re: Storage?

Quote:
Originally Posted by Crash
THey'll have some way to keep you from trading the files. I'll be willing to bet that the game "authenticates" itself everytime it starts. IE, I wouldn't be surprised if you can't play a VC game unless you're online.


im not talking about trading thier files. and i highly doubt they'll only let you play em when your online. whats more likely is a system like the DRM music files on itunes. that put a digital signature on your file or computer that registers it with that machine. so since each machine has its own identity, the signiture burned into the fire (unchangable) only allows it to play on that system. which is fine.



what im talkin about is im wondering how long it'll be till someone finds a way to play a normal rom file on it. which im gunna say within the first year.
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