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Re: Revolution Interface
Old 01-24-2006, 10:51 PM   #1
Dyne
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Default Re: Revolution Interface

Gamecube's interface was very dynamic; a spinning cube using the actual resources of the hardware. So why should the revolution's be dumbed down? Why WOULDN'T they play on some neat gyro controller tricks?

The only argument FOR this is that the DS uses it. So what? That makes it even less creative.

I just don't buy it. Even if it is a "developer's kit." I can't see them using the Nintendo font like that and any schmo with some damn Laptop-to-AV cables can recreate that on any screen.
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Re: Revolution Interface
Old 01-24-2006, 11:18 PM   #2
Jonbo298
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Default Re: Revolution Interface

I still call bogus. I want to see him powering up the Rev and going to it before even remotely believing it.
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Re: Revolution Interface
Old 01-25-2006, 03:38 AM   #3
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Default Re: Revolution Interface

Dyne, once again: REVOLUTION DOESN'T USE GYRO TECHNOLOGY!

Ah I feel a lot better now.

And first saying that he'll get in trouble, now posting his face?
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Re: Revolution Interface
Old 01-25-2006, 03:44 AM   #4
Dyne
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Default Re: Revolution Interface

Wait, what?
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Re: Revolution Interface
Old 01-25-2006, 06:18 AM   #5
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Default Re: Revolution Interface

The rev controllers does NOT use gyro technology. That's what a lot of people thought when Nintendo invested in that company.
Nintendo themselves have never used the therm.
Quote:
Originally Posted by IGN
interacts with a sensor bar placed above, below, or near televisions. The bar contains two sensors that communicate with the controller using Bluetooth technology. The marriage transforms the pointer into a virtual wand of sorts, enabling users to move objects and characters in games simply by moving the peripheral. The sensors read the pointer's every move in real-time space. They can detect up, down, left and right motion, and also translate forward and backward depth. The controller's sensors also recognize twisting, rotating and tilting movements. In short, any motion made by arms and wrists can be translated to Revolution games.
http://revolution.ign.com/articles/670/670513p1.html

There you have it. It's the sensor bar that does the complicated work. The controller only contains a few transmitters. At least that's how I understand it.

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Re: Revolution Interface
Old 01-25-2006, 09:20 AM   #6
Jonbo298
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Default Re: Revolution Interface

I wonder also if we could spin that image a little and see what the date says now in that new image, I'm not surprised he turned the angle so we couldnt see the date this time
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Re: Revolution Interface
Old 01-25-2006, 10:38 AM   #7
MuGen
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Default Re: Revolution Interface

I refuse to believe that developers have little to their disposal..... I mean... a small a$$ tv on what would appear to be a dresser.... I've been in developer studios before on tour and it doesn't look so homely....
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