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Re: Nintendo/Revolution Press Conference
Old 09-18-2005, 03:22 AM   #106
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Default Re: Nintendo/Revolution Press Conference

Quote:
Originally Posted by One Winged Angel
I have a feeling this is going to be incredibly successful in Japan.
share this feeling with us please.....
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Re: Nintendo/Revolution Press Conference
Old 09-18-2005, 09:52 AM   #107
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Default Re: Nintendo/Revolution Press Conference

Oh yeah, something that I have to share: Have some faith in Nintendo.
To Null (hi) and others that were worried about how the turning will work: they'll get it right. It's pretty silly to think Nintendo is going to suffer from simple mistakes like that.

When I imagine the next Mario, I picture myself a huge team of gaming experts experimenting for years with new ways to play games. Do you really think they'd go through with this controller if they can't make a proper game on it?
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Re: Nintendo/Revolution Press Conference
Old 09-18-2005, 03:23 PM   #108
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Default Re: Nintendo/Revolution Press Conference

Quote:
Originally Posted by Canyarion
Oh yeah, something that I have to share: Have some faith in Nintendo.
To Null (hi) and others that were worried about how the turning will work: they'll get it right. It's pretty silly to think Nintendo is going to suffer from simple mistakes like that.

When I imagine the next Mario, I picture myself a huge team of gaming experts experimenting for years with new ways to play games. Do you really think they'd go through with this controller if they can't make a proper game on it?

Good point. Think about it, has Nintendo ever screwed up a controller? I mean theyve screwed up in other ways, but their controllers are always great.
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Re: Nintendo/Revolution Press Conference
Old 09-18-2005, 05:48 PM   #109
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Default Re: Nintendo/Revolution Press Conference

I like this mockup better than IGN's. Makes more sense.



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What if Nintendo were a weapons company instead of a game company? They'd always be coming up with new and innovative ways to kill people. "We've always felt the gun is too complicated. People don't like to shoot others because of the large number of buttons." Iwata would say.
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Re: Nintendo/Revolution Press Conference
Old 09-18-2005, 06:29 PM   #110
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Default Re: Nintendo/Revolution Press Conference

More sense? Hardly. You'll end up with Sony's retarded primary d-pad setup, which Nintendo realized from the start is backwards. You also have no way to connect the shell to the controller, since the connection is at the bottom.
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Re: Nintendo/Revolution Press Conference
Old 09-18-2005, 06:45 PM   #111
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Default Re: Nintendo/Revolution Press Conference

gekko has a point about the connection
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Re: Nintendo/Revolution Press Conference
Old 09-18-2005, 07:00 PM   #112
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Default Re: Nintendo/Revolution Press Conference

The pointer would also be unsuable and the handles would be obstructed by those corners
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Re: Nintendo/Revolution Press Conference
Old 09-18-2005, 07:37 PM   #113
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Default Re: Nintendo/Revolution Press Conference

Quote:
Originally Posted by Jonbo298
Could you imagine playing Goldeneye with an N64'esque controller "shell" and having butter smooth framerates and not the lag we all experienced back in the day? That alone is enough for me to download the games
And since there are no C-Buttons, perhaps we could call the CStick the CButtons, and get dual analog controls (since I doubt we could use the pointer for it).
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Re: Nintendo/Revolution Press Conference
Old 09-18-2005, 09:24 PM   #114
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Default Re: Nintendo/Revolution Press Conference

Quote:
Originally Posted by gekko
More sense? Hardly. You'll end up with Sony's retarded primary d-pad setup, which Nintendo realized from the start is backwards. You also have no way to connect the shell to the controller, since the connection is at the bottom.
So let's have two D-pads and two giant A buttons visible with half of them usable? If you recall, this classic-style controller is more for the retro games than anything else. GameCube's button layout makes no sense for those days. And why have one like IGN's if they have GC ports anyway to use those controllers? I'm sure Nintendo is smart enough to have games work depending on what attachment is being used. Using the classic-style controller? Then it's calibrated to work on its side. As for the port, that could easily be manipulated to work. Just add some more to the controller or not have it stick in as much, or hell, have a wire. I didn't say this mockup was perfect. Just better than IGN's. It integrates the free-hand controller better.
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Re: Nintendo/Revolution Press Conference
Old 09-18-2005, 09:39 PM   #115
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Default Re: Nintendo/Revolution Press Conference

The shell is not designed for the downloadable games, it's designed for ports and modern games not designed to be controlled with motion. The point of including the remote is to save money because the remote already contains a power source and the wireless antenna. It will also allow for the use of the pointer and tilt sensors.
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Re: Nintendo/Revolution Press Conference
Old 09-19-2005, 12:13 AM   #116
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Default Re: Nintendo/Revolution Press Conference

I feel the need for some change in the consoles I buy. I must admit I am becoming a bit bored with consoles, I welcome Nintendo's decision to try something different.
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Re: Nintendo/Revolution Press Conference
Old 09-19-2005, 12:45 AM   #117
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Default Re: Nintendo/Revolution Press Conference

Quote:
Originally Posted by DarrenMcLeod
And since there are no C-Buttons, perhaps we could call the CStick the CButtons, and get dual analog controls (since I doubt we could use the pointer for it).
*ahem* Nintendo or someone else did mention the fact Nintendo will most likely release controllers respectable to their console parts (ie: N64'esque controller for Rev thats wireless, etc...)
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Re: Nintendo/Revolution Press Conference
Old 09-19-2005, 01:44 AM   #118
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Default Re: Nintendo/Revolution Press Conference

Quote:
Originally Posted by bobcat
I feel the need for some change in the consoles I buy. I must admit I am becoming a bit bored with consoles, I welcome Nintendo's decision to try something different.
I agree, though now that I think that, I wonder if I really thought that before this Revolution was revealed. I mean, would I have become bored with consoles (or thought I was) if Nintendo didn't do this? Would I have become bored (or thought I was) if I didn't like Nintendo like I do? Is me liking Nintendo so much a result of why I'm bored with consoles, ie. I like change? Does it matter? Hmmmmmm....
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Re: Nintendo/Revolution Press Conference
Old 09-19-2005, 02:40 AM   #119
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Default Re: Nintendo/Revolution Press Conference

I'm not trying to bring anybody down or anything. But if Nintendo's "Emulation" continues in the same way it has for the Zelda Collectors discs that have been released on Gamecube, I expect no graphical upgrades (not even texture or sprite filtering) and no framerate improvements. Expect 15-30 frames a second and blurry textures on your Revolution while playing Zelda 64.

I am. That way I'll be pleasantly surprised if they do some actual work on the emulators and I won't be overly disappointed if they don't.
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Re: Nintendo/Revolution Press Conference
Old 09-19-2005, 03:57 AM   #120
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Default Re: Nintendo/Revolution Press Conference

If enough people bitch about the fact there's no improvement to fps in N64 games, Nintendo may do something about that since people are paying for it
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