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Re: top 10 controller innovations: IGN |
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09-06-2005, 09:28 PM
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#1
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Anthropomorphic
Typhoid is offline
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Re: top 10 controller innovations: IGN
Quote:
Originally Posted by deejzguy
I believe "invent" as in the first to really get it done right.
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Did Sega's controller not work or something?
because my wireless Sega controller worked perfectly fine.
And last time I checked something doesnt have to be marketed correctly to be "invented".
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Re: top 10 controller innovations: IGN |
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09-06-2005, 09:52 PM
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#2
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Hey It's AIDS
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Re: top 10 controller innovations: IGN
Quote:
Originally Posted by Typhoid
Did Sega's controller not work or something?
because my wireless Sega controller worked perfectly fine.
And last time I checked something doesnt have to be marketed correctly to be "invented".
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Oh yeah...I'll invent you!
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Re: top 10 controller innovations: IGN |
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09-06-2005, 10:04 PM
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#3
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Village Idiot
DeathsHand is offline
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Re: top 10 controller innovations: IGN
I don't think it's fair to credit the Wavebird with the 'invention' of wireless controllers...
Also just for kicks, I checked up on some other things with wikipedia...
"In 1982 Atari released the first controller with an analog stick for their Atari 5200 home console. However, the non-centering joystick design proved to be ungainly and unreliable, alienating many consumers at the time.
Also in 1982, General Consumer Electronics introduced the Vectrex, a vector graphics based system which used a self-centering analog stick, obviously a precursor to the modern design."
aaaand the D-pad
"A precursor to the standard D-pad was used by the Intellivision console, released by Mattel Electronics in 1980. The Intellivision's unique controller featured the first alternative to a joystick on a home console, a circular pad that allowed for 16 directions of movement by pressing with your thumb."
Though I've never played Intellivision so I dunno exactly how it compares to the D-pads we know today (other than having twice as many directions to move in)... But I guess because each of those examples are "Precursors" they don't count...
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Re: top 10 controller innovations: IGN |
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09-06-2005, 10:05 PM
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#4
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Anthropomorphic
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Re: top 10 controller innovations: IGN
DH, shhhh, you're blowing the cover of this weighted Nintendo list.
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Re: top 10 controller innovations: IGN |
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09-06-2005, 10:08 PM
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#5
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Hey It's AIDS
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Re: top 10 controller innovations: IGN
There you go. I think.
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Re: top 10 controller innovations: IGN |
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09-06-2005, 10:20 PM
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#6
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★★★
GameMaster is offline
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Re: top 10 controller innovations: IGN
This is a respectable list with a respectable innovative champion. Nintendo, I applaud thee.
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Re: top 10 controller innovations: IGN |
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09-06-2005, 10:33 PM
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#7
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Or should I say.. smanger
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Re: top 10 controller innovations: IGN
Quote:
Originally Posted by Typhoid
Did Sega's controller not work or something?
because my wireless Sega controller worked perfectly fine.
And last time I checked something doesnt have to be marketed correctly to be "invented".
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How long did it last though?
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Re: top 10 controller innovations: IGN |
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09-06-2005, 10:39 PM
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#8
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Anthropomorphic
Typhoid is offline
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Re: top 10 controller innovations: IGN
Until the day I sold it.
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Re: top 10 controller innovations: IGN |
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09-06-2005, 10:42 PM
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#9
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Or should I say.. smanger
Dyne is offline
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Re: top 10 controller innovations: IGN
I meant as in battery life.
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Re: top 10 controller innovations: IGN |
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09-06-2005, 10:45 PM
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#10
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Anthropomorphic
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Re: top 10 controller innovations: IGN
Oh, it wasnt too bad. From what I remember it was actually alot better than I would predict it to be.
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Re: top 10 controller innovations: IGN |
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09-07-2005, 12:55 AM
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#11
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Freaky me Freaky you
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Re: top 10 controller innovations: IGN
I trhink the list should be more read as "Companies that took these ideas and were accepted more publicly".
Intellivision may have had a D Pad first but it didn't become as popular until Nintendo utilized it.
"Analog" stick may have been on the Atari but Nintendo was the one that made it gain wide popularity/acceptance.
Same for Sega. First to implement some of these things but didn't get as widely accepted until another company used it.
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Re: top 10 controller innovations: IGN |
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09-07-2005, 02:02 AM
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#12
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Knight
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Re: top 10 controller innovations: IGN
Whoa whoa whoa, analog sticks and joysticks are completely different. Analog has many different levels of feedback that can be programmed differently. Analog sticks have 360 degrees of feedback and however many levels to the sides. Analog shoulder buttons on the cube have 256 levels of input, that you could theoretically program independently.
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Re: top 10 controller innovations: IGN |
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09-07-2005, 09:46 AM
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#13
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KOF King
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Re: top 10 controller innovations: IGN
I had an intellivision, and the controller 
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Re: top 10 controller innovations: IGN |
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09-07-2005, 12:03 PM
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#14
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President of the Galaxy
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Re: top 10 controller innovations: IGN
The analog controllers for the Atari weren't analog sticks. I'm sure the games didn't have analog control back then. I remember reading that somewhere.
Gekko's right, and Nintendo were the first to get an analog stick on a controller.
And about the Wavebird, the older wireless controllers all had infrared recievers. I think the Wavebird was the first on a console to use RF. That's probably the innovation.
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Re: top 10 controller innovations: IGN |
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09-07-2005, 03:53 PM
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#15
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Language Goddess
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Re: top 10 controller innovations: IGN
i knowpeople have addressed the wireless controller issue but I wanted to throw in my two cents.
I had the wireless controller for the sega and for the super nintendo (actually I should say HAVE). They both have great battery life and although the range from side to side sucks, I like them well enough. So I would have to say that the companies that made them should be attributed for the wireless controller.
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