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Re: Super Mario 64 Speed Run
Old 07-18-2005, 08:07 PM   #1
Stonecutter
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Default Re: Super Mario 64 Speed Run

BTW, does anyone know if the later SM64 carts had the sequence breakers taken out? I know the non gold OoT karts lost most of the sequence break bugs, as did the PAL and later editions of Metroid Prime.

IMO it's pretty asinine. Why does Nintendo spend the money to reprogram a game when the only people who are going to find these bugs are the hardest of the hard core, people who had the game reserved months before it even came out?
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Re: Super Mario 64 Speed Run
Old 07-18-2005, 11:53 PM   #2
GiMpY-wAnNaBe
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Default Re: Super Mario 64 Speed Run

...this man needs a hobby
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Re: Super Mario 64 Speed Run
Old 07-18-2005, 11:55 PM   #3
Fox 6
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Default Re: Super Mario 64 Speed Run

Quote:
Originally Posted by GiMpY-wAnNaBe
...this man needs a hobby
For all you know finding quick ways to beat games could be his hobby.
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Re: Super Mario 64 Speed Run
Old 07-19-2005, 12:17 AM   #4
MuGen
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Default Re: Super Mario 64 Speed Run

I've never seen someone so .... pathetic. Although it is admirable to go through such lengths to beat the game in 21 minutes (20:58 mind you)...

I still think he needs a life. then again, there are games even WE ALL play too much.
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Re: Super Mario 64 Speed Run
Old 07-19-2005, 01:04 PM   #5
fingersman
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Default Re: Super Mario 64 Speed Run

Geez man, I don't know what to say.
Geeez
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Re: Super Mario 64 Speed Run
Old 07-19-2005, 04:19 PM   #6
MuGen
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Default Re: Super Mario 64 Speed Run

now that I think about it, I've beaten Sonic the Hedgehog (1) on the Genesis, in 45 minutes....but a game ascomplex as SM64 in 20 minutes.....
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Re: Super Mario 64 Speed Run
Old 07-19-2005, 08:35 PM   #7
Ginkasa
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Default Re: Super Mario 64 Speed Run

Aw... He cheated.


/me shrugs and walks away
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