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Re: Halo Movie Confirmed!
Old 06-10-2005, 05:20 PM   #1
Crash
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Default Re: Halo Movie Confirmed!

Quote:
Originally Posted by Sony
The origin of master chief is in Halo.....the game... they said they wanted to create a super soldier to combat the invading menace....a la Master Chief.

I'll probably shell out $10 to see this, it's a good plot to go about to make a good action flick.

no he means the real story... the story of reach and spartan 1.0's and spartan 2.0's ...kidnapping children and turning them into spartans... covenant attacking reach, and master chief escaping... and have it END at the beginning of the halo 1 game.... that'd be the best


basically make the fall of reach into a movie..





but they'll probably just make it about some crap mystery and the flood and probably forget the covies all together...
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Re: Halo Movie Confirmed!
Old 06-10-2005, 05:37 PM   #2
Jonbo298
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Default Re: Halo Movie Confirmed!

This will become like all other 'FPS Movies' (bad comparison or whatever). Typical shootem up alien move that stars The Rock as badass Master Chief! grrrrr! YEAH!
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Re: Halo Movie Confirmed!
Old 06-10-2005, 05:54 PM   #3
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Default Re: Halo Movie Confirmed!

He'll probably be the chief though....

I'd love to see the fall of reach on the big screen though. Good Book.
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Re: Halo Movie Confirmed!
Old 06-10-2005, 06:36 PM   #4
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Default Re: Halo Movie Confirmed!

I see a LOT of changes being made to the story to allow for this to be a movie. The biggest will be that Master Chief will NOT be wearing a helmet, or at least he won't be for the majority of the film. In a video game world you can relate to your characters by playing through their perspective. In a movie it will be too hard for the audience to relate to the emotions and ordeals of a character when they can't see their face.

Besides, you know that this movie will have a big name star in it, and why would a studio pay a big name to hide under a bunch of armor and a helmet? I'm also eagerly awaiting the love scene between the Chief and hot-ass-hologram-babe-o-the-year Cortana.
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Re: Halo Movie Confirmed!
Old 06-10-2005, 06:39 PM   #5
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Default Re: Halo Movie Confirmed!

Or they can make the main characters about the Spartan 1.1's, and have masterchief be a side character. It would be a lot better that way. master chief is more machine than human, and if they concentrate the whole movie around him, it'd be stupid.

Think how terminator was about John Conners, not about the Terminotor himself.
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Re: Halo Movie Confirmed!
Old 06-10-2005, 07:07 PM   #6
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Default Re: Halo Movie Confirmed!

DAMMIT, they are having the dude who wrote 28 days later (see crappiest make-it-up-as you go movie out there) He also wrote The Beach

Quote:
LOS ANGELES, June 9 - Hollywood does not like it when outsiders play certain games.

That was the message sent this week to Microsoft and its agents at the Creative Artists Agency by movie studios outraged at the aggressive proposal being shopped for the film version of the popular Xbox video game Halo.

Even studio executives, known for their lavish spending, winced at Microsoft's demands, including a $10 million upfront fee for rights, approval over the cast and director, and 60 first-class plane tickets for Microsoft representatives and their guests to the movie's premiere.

As a result, the auction Microsoft had hoped for never materialized. Within 24 hours of reading the script, based on the game about an alien universe, five studios dropped out of the bidding, including DreamWorks SKG and Paramount Pictures. The two that remained, 20th Century Fox and Universal Pictures, balked at the price.

But in the end, after intense negotiations, Microsoft and Creative Artists have negotiated a deal, although it is not yet final. The intense, high-stakes talks that got them there indicate just how big the video game business has grown - and how attuned to its power Hollywood studios have become.

To many in Hollywood, it was a stunning display of hubris on behalf of Creative Artists and its client, Microsoft, which has a reputation for running roughshod over its rivals in the software business.

Halo is one of the most popular video game franchises; the sequel to Halo, released last year, sold 6.8 million copies globally. But few video game adaptations have proved popular at the domestic box office. Of the 19 adaptations tracked by Boxofficemojo.com, only one earned more than $100 million in the United States: "Lara Croft: Tomb Raider."

What irritated studio executives most was Microsoft's demands for broad creative control, even though the company was not spending a dime to make the film.

Ultimately, Microsoft, Universal and Fox tentatively agreed to a complex arrangement on reduced financial terms, though all parties involved say creative issues could still scuttle the deal. The talks were to continue through Friday.

"If you are going to play the toughest hand of the year, you better have the goods," said Bruce Berman, a former Warner Brothers Pictures executive who now runs Village Roadshow Pictures and was not involved in the bidding. "I think it's great that the studios didn't buy it on the terms first offered. It shows restraint."

Microsoft and its representatives see the matter differently. "No one in Seattle, or me, or anyone else wants a bad movie," said Peter Schlessel, a former Columbia Pictures studio executive who was hired by Microsoft to help manage the project and served as intermediary among the studios, the agents and Microsoft. "If you put a house up for sale, you need to put a price on it."

Added David O'Connor, a partner at Creative Artists who was involved in the negotiations, "Our job is to get the best deal for our client."

Nearly a dozen studio executives, talent agents and representatives of Microsoft who either read the script or were informed of the deal terms agreed to talk about the Halo auction process on the condition of anonymity, citing the sensitive nature of those discussions.

The process began at about 11:30 a.m. on Monday when several actors dressed as the Master Chief, a green-helmeted warrior from Halo, walked into the lobbies of several Hollywood studios, scripts in hand. Microsoft had taken the unusual step of paying Alex Garland, the writer of the horror film "28 Days Later" and a Creative Artists client, about $1 million to write a script faithful to the Halo universe.

Studio executives were asked to read it while the Master Chiefs waited in the lobbies. At Paramount, one studio executive said, the Master Chief held his helmet in his lap because he was hot. When executives were finished reading, each studio was given a proposal with Microsoft's terms and 24 hours to respond.

Aside from the $10 million upfront fee, Microsoft was asking for 15 percent of the studio's first-dollar box- office gross receipts. The budget could be no less than $75 million, not including the fees for the actors and director. If the studio did not make the movie, it would forfeit the $10 million fee.

Microsoft also wanted creative control, with the script and characters unchanged. The studio would have to pay to fly a Microsoft representative to watch all cuts of the movie, and the studio would forgo merchandising rights.

Such an approach was a gamble for Microsoft, given that it does not have a proven track record like the high-priced Hollywood actors and directors, like Tom Hanks and Steven Spielberg, who make similar demands. Mr. Schlessel described the proposal as "a framework for what people should be thinking about." Creative Artists, which had a team of agents working on the deal for a year, had a lot at stake, too. If even one studio agreed to the terms, the firm would be in a position to ask for the same deal for other video game clients.

Hollywood saw Microsoft's and Creative Artists' proposal as less of a framework than an ultimatum. By Monday night, both DreamWorks and New Line Cinema had dropped out. On Tuesday morning, Disney, Paramount Pictures and Warner Brothers Pictures were gone, too. Executives at the exiting studios argued that if Microsoft was so concerned about preserving the Halo universe, it could have financed the movie on its own, as the director George Lucas did with the "Star Wars" franchise.

"Microsoft does not want to be in the business of financing movies," Mr. Schlessel said.

That left Universal and Fox. Universal, according to three people who were involved with the talks, liked the idea but the price was too high. So Donna Langley, president of production at Universal Pictures, instructed the company's business affairs unit to begin negotiations with Mr. Schlessel and Creative Artists to see if they could find common ground.

On Tuesday, Universal began looking for a financing partner. Fox was interested but rigid about what creative rights it would cede to Microsoft, the three people said. Over the next 24 hours, the separate camps scrambled to come up with a deal.

Late Wednesday afternoon, two of the people involved said, Mr. Schlessel, Universal and Fox tentatively agreed to complex financial terms: Microsoft would be paid no more than $5 million for Halo, half the original asking price. That amount was part of a deal to give Microsoft 10 percent of the first-dollar box-office gross receipts, less than before but still considerable given Microsoft's lack of a track record. Universal, in turn, would oversee production and get domestic distribution rights, while Fox would get the foreign rights and have a say in production.

Both studios declined to comment on Thursday. That is because the deal is contingent on Microsoft's agreeing to give up some creative control, the two people said.

All sides are sure to claim victory once a deal is announced. Microsoft can tell fans it preserved the integrity of the Halo games; Creative Artists will try to demand even more money for its clients; and Fox and Universal will lay claim to a hot video game title and a potential future partner in Microsoft. The other studios, for their part, will have to decide whether to go along when other eager video game makers come calling.

"The bottom line is, If you don't ask, you are not going to get it," said Tom Sherak, a veteran movie marketing executive at Revolution Studios. "But the one thing about Hollywood is that is very hard to bully anyone when you are asking for that kind of price."
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Re: Halo Movie Confirmed!
Old 06-10-2005, 10:12 PM   #7
Professor S
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Default Re: Halo Movie Confirmed!

I really liked 28 Days Later (especially after repeated viewings), but to each their own.

As for making Master Chief a side character... well honestly that would make no sense what-so-ever in terms of marketing the film. Most people who are going to see Halo The Movie wil be going to see Master Chief kick much booty. He is the only real mascot Xbox has, afterall. Not including him as a main character would be like making a Super Mario Bros. movie with Mario and Luigi only making cameos.
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