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Re: Xbox 360 vs. PS3 Spec Analysis |
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05-24-2005, 11:04 PM
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#1
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Knight
Perfect Stu is offline
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Re: Xbox 360 vs. PS3 Spec Analysis
it's not so much the processor as the development language
personally, I would trust the word of someone who has actually worked on a PS3 game (even in a press conference to build hype) over yourself, who hasnt. it's no offense, it just seems like proper logic
but that's only what I believe at this point and time...we'll know the truth in just over a year when we start to see multiplatform next-gen games
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Re: Xbox 360 vs. PS3 Spec Analysis |
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05-24-2005, 11:38 PM
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#2
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Knight
gekko is offline
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Re: Xbox 360 vs. PS3 Spec Analysis
The development language is the same. Libraries are different.
Who has worked on a PS3 game? I've yet to see anyone.
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Re: Xbox 360 vs. PS3 Spec Analysis |
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05-25-2005, 09:10 AM
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#3
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The Nullified One
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Re: Xbox 360 vs. PS3 Spec Analysis
While mark rein doesnt program the games, he does follow along and have a very good understanding of them, he is very close with the people who do make the games at epic, hes a frequent poster on the epic message boards and explains much of that stuff along with the actual programers.
it may or may not be AS well off as he claims, but i dont think he's too far off in his comments.
well just have to wait and see what developers are saying in the first year of release tho to see how easy it is to program the games.
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Re: Xbox 360 vs. PS3 Spec Analysis |
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05-25-2005, 11:33 AM
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#4
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Fuuton Rasenshuriken
MuGen is offline
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Re: Xbox 360 vs. PS3 Spec Analysis
Quote:
Originally Posted by gekko
The development language is the same. Libraries are different.
Who has worked on a PS3 game? I've yet to see anyone.
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The GPU is accessed and programmed with OpenGL and XML, an open-source language widely used today and is widely favored by many programmers.
The CELL is accessed using C++ calculating language.
It doesn' t matter which processor is more widely known. It's the way they access it in terms of coding. Cell has been confirmed to be running on C++ programming....
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Re: Xbox 360 vs. PS3 Spec Analysis |
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05-25-2005, 02:38 PM
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#5
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Or should I say.. smanger
Dyne is offline
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Re: Xbox 360 vs. PS3 Spec Analysis
That's annoying. Here Universities did the paradigm shift from C++ to Java, and now people are still going to be using C++ in the future.
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Re: Xbox 360 vs. PS3 Spec Analysis |
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05-25-2005, 02:48 PM
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#6
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The Nullified One
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Re: Xbox 360 vs. PS3 Spec Analysis
Quote:
Originally Posted by Dyne
That's annoying. Here Universities did the paradigm shift from C++ to Java, and now people are still going to be using C++ in the future.
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Java was never going to replace C++, only thing good about java is that it runs on all the different platforms, but it was never better then C++ for anything, Java actually runs like 10 times slower then C++.
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Re: Xbox 360 vs. PS3 Spec Analysis |
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05-26-2005, 11:17 PM
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#7
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Knight
gekko is offline
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Re: Xbox 360 vs. PS3 Spec Analysis
Quote:
Originally Posted by Sony
It doesn' t matter which processor is more widely known. It's the way they access it in terms of coding. Cell has been confirmed to be running on C++ programming....
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It doesn't? Sure does.
Like I said before, it's not the coding, it's the libraries. The different way that the processors handle and display information, the different way they store information into memory. It changes between systems. If you want to get good performance, you need to rework the engine to work with that specific hardware.
If it worked like you say, porting a game would be no different than putting the game on a different disc. It's not that simple.
The processor doesn't read C++ either. Programming languages are designed to be a modified form of English, and then you compile it, put it in machine code.
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