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       |  |  Iwata interview |  |  
	
		|  05-20-2005, 02:25 PM | #1 |  
	| Former CEO 
				 
				
Neo is offline
  Location: Longhorn country Now Playing: Silent Hill: Downpour Posts: 6,528 | 
				 Iwata interview 
 http://seattlepi.nwsource.com/busine...e3iwata20.html
	Quote: 
	
		| And we're making a brand-new user interface. I think that way of thinking is the biggest difference. 
 Q: When you talk about the new interface, do you mean something on the screen or in the hand?
 
 Iwata: Unfortunately, I really cannot say anything right now, but at least I can tell you that you will use your hands. (Laughs.)
 |  so no headset?
 
	Quote: 
	
		| Right now we are keeping many secrets, but by the end of this year, I believe we really need to express to the worldwide audience what the mysterious proposals we have are all about. |  
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       |  |  Re: Iwata interview |  |  
	
		|  05-20-2005, 02:43 PM | #2 |  
	| Mr. Mjolnir 
				 
				
Crash is offline
  Location: Austin, TX Now Playing: Re:4 Wii Posts: 3,218 | 
				 Re: Iwata interview 
 not a whole lot of info, but i still believe that the "headset" will be implemented into the revolution.  be it a microphone with a gyro built in, or a lcd style headset with a built in gyro.
 of course there will also be controllers.
 
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		|  05-20-2005, 02:53 PM | #3 |  
	| Village Idiot 
				 
				
DeathsHand is offline
  Location: Arlington, VA Now Playing: Go Fish Posts: 4,144 | 
				 Re: Iwata interview 
 
	Quote: 
	
		| 
					Originally Posted by Crash
					
				 not a whole lot of info, but i still believe that the "headset" will be implemented into the revolution.  be it a microphone with a gyro built in, or a lcd style headset with a built in gyro. |  Or how about a headset without a gyro? |  
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       |  |  Re: Iwata interview |  |  
	
		|  05-20-2005, 03:20 PM | #4 |  
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The Germanator is offline
  Location: Pennsylvania Now Playing: The Legend of Zelda : Twilight Princess Posts: 6,031 | 
				 Re: Iwata interview 
 Built-in gyro?     
Doesn't seem very intuitive to me.  Plus it would get eaten.
 
/I know, I'm not funny. |  
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       |  |  Re: Iwata interview |  |  
	
		|  05-20-2005, 04:07 PM | #5 |  
	| Or should I say.. smanger 
				 
				
Dyne is offline
  Location: Vancouver Now Playing: Infinity Blade II, Duke Nukem Forever, Skyrim, Vanquish Posts: 9,435 | 
				 Re: Iwata interview 
 
	Quote: 
	
		| 
					Originally Posted by The Germanator
					
				 Built-in gyro?     
Doesn't seem very intuitive to me.  Plus it would get eaten.
 
/I know, I'm not funny. |  
	Quote: 
	
		| [ open on interior, counter at Hub's Gyros ] 
 Hub: Here you are, sir.
 
 [ Customer walks to table where his friend is seated ]
 
 Friend: So.. how's your gyro? They're pretty good here, right?
 
 Customer: Well.. actually, I could use a little more juice. You know, drippings?
 
 Friend: Well, you know.. just go and ask them, you know?
 
 Customer: Nah..
 
 Friend: Oh, come on. Go ahead.
 
 Customer: Huh?
 
 Friend: Yeah! Don't worry about it.
 
 [ Customer approaches counter ]
 
 Hub: Yes, my friend!
 
 Customer: Yeah.. uh, hi.. [ embarrassed to ask ]
 
 Hub: Yes. How can I help?
 
 Customer: Uh.. I was wondering.. Can I get, uh, a little more juice for the sandwich?
 
 Hub: You like-a da juice, yeah?
 
 Customer: Yeah.. I do.
 
 Hub: The juice is good, ah?
 
 Customer: Yeah! It's, uh.. it's, uh.. [ laughs ]
 
 Hub: I get you more juice!
 
 Customer: Okay.. great.. thanks..
 
 Hub: Helios! More juice for the gyro!
 
 Helios: What? For who?
 
 Hub: Right here.
 
 [ Helios moves forward ]
 
 Helios: You like-a da juice, huh?
 
 Customer: Yeah. Yeah, I do.
 
 Helios: The juice is very good, huh?
 
 Customer: Yeah! No, it is.. it is.. it's.. good stuff.
 
 Helios: More juice!
 
 Back Employees: What??
 
 Hub: More juice for the gyro!
 
 Back Employees: You like-a da juice, huh?? Juice is good!! So good, de juice!!
 
 Hub: They're getting you the juice, my friend.
 
 Customer: Oh.. great!
 
 Helios: Here's your juice!
 
 Customer: Oh, boy!
 
 Hub: Okay. You enjoy de juice.
 
 Customer: Oh, I will. Mmm-hmm.. I will.
 
 [ Customer returns to table ]
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       |  |  Re: Iwata interview |  |  
	
		|  05-20-2005, 04:10 PM | #6 |  
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Dark Samurai is offline
  Location: New Jersey Now Playing: Modern Warfare 2 Posts: 1,957 | 
				 Re: Iwata interview 
 ^ lol... where was that from anyway? 
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       |  |  Re: Iwata interview |  |  
	
		|  05-20-2005, 04:13 PM | #7 |  
	| Or should I say.. smanger 
				 
				
Dyne is offline
  Location: Vancouver Now Playing: Infinity Blade II, Duke Nukem Forever, Skyrim, Vanquish Posts: 9,435 | 
				 Re: Iwata interview 
 
	Quote: 
	
		| 
					Originally Posted by Dark Samurai
					
				 ^ lol... where was that from anyway? |  A good era of Saturday Night Live. |  
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       |  |  Re: Iwata interview |  |  
	
		|  05-20-2005, 05:40 PM | #8 |  
	| ★★★ 
				 
				
GameMaster is offline
  Now Playing:  Posts: 14,194 | 
				 Re: Iwata interview 
 Well I never heard about this from the E3 Insiders but I can verify that hands will be a factor with Project Revolution.
 And I'm glad Iwata acknowledges that the world needs to know something by the end of the year.
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       |  |  Re: Iwata interview |  |  
	
		|  05-21-2005, 12:47 AM | #9 |  
	| Living Legend 
				 
				
BreakABone is offline
  Location: Resident of Alfred.. Yes the town named after Batman's butler Now Playing:  Posts: 10,317 | 
				 Re: Iwata interview 
 Well this is from another Iwata interview. 
	Quote: 
	
		| Iwata said the new console is aimed at customers who hate clutter and find current games and the controllers used to play them to be confusing and difficult. |  Well, I agree with him on the clutter. You should see the suites of some of my friends. They couldn't seperate the controllers form the plugs, just a mess. Then there was my WaveBirds....
 
  As for controller that is somewhaty of an issue, don't know how big.. like the Z button was a real problem for people but it was in the most akward of places...
 
  Though I wonder how they would simplify controls. Unless of course, they found a way to limit the buttons but still have the same degrees of movement and stuff or even more...
 
	Quote: 
	
		| "In the past we tried to entice new users with increasingly sophisticated graphics, improved sound, and complex storytelling, but to a big extent, I think we've pursued that as much as we can," said Iwata. |  They've said stuff like this before... Though I don't agree with complex storytelling. They sure can improve stories...
 
	Quote: 
	
		| "Right now, game consoles are important for the game fan, but for the rest of the family, it's just a piece of nuisance that's loud and eats up electricity ... We want to create games for people who haven't played games but are curious about them." |   Eh.
 
Though I will say this.. for all the stuff Nintendo gets about Mario Party, I have found most people gamers/non-gamers find it the most accessible game for a large audience.
 
	Quote: 
	
		| He said the company was already talking to third-party game publishers about including their old Nintendo-compatible games in the downloadable archives. 
 That would allow users to play original versions of "Pac-Man" and "Donkey Kong," for instance.
 
 While pricing had not been decided, he said the company could charge users per game, sell pre-paid cards in stores, or give some games away as part of promotions.
 |  Well, I'm glad they are in talks with 3rd parties, and I hope a lot of them jump on the chance. Though, I do wonder what about games made by companies that are now dead or 2nd party Nintendo games?
 
And I think it would be cool to have like official Nintendo tourneys, where rare games are the prize. Maybe even new content for older games?
http://www.reuters.com/audi/newsArti...toryID=8552753
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       |  |  Re: Iwata interview |  |  
	
		|  05-21-2005, 01:07 PM | #10 |  
	| Fuuton Rasenshuriken 
				 
				
MuGen is offline
  Location: Cali Now Playing: Enchanted Arms PS3 Posts: 2,483 | 
				 Re: Iwata interview 
 I seriously hope Rare goes back to nintendo and revives the Golden Eye era....Halo killer right there... without a doubt... 
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