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Re: Xbox Revealed
Old 05-13-2005, 12:40 AM   #1
Teuthida
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Default Re: Xbox Revealed

Quote:
Originally Posted by gekko
I started going through some of the press material they just released. I can't stop laughing.

Quote:
RING OF LIGHT

Inspired by the Power Button on the Xbox 360 console, the Ring of Light
(RoL) emanates an always-on energy. With an alive, dynamic quality, the Ring
of Light magnetically pulls you into the Living Entertainment Experience.
Its overlapping rings of different sizes and colors symbolize diversity,
connectedness, online, and a degree of chaos. Since it will be a part of
communications for the next five years, smart, restrained usage of the
Ring of Light is crucial so that its impact and meaning can be maintained.

The Ring of Light will be available in both static and animated forms.



Come brothers, let us gather round the RING OF LIGHT!


Microsoft has instituted a cult...in a few years we'll hear about some mass suicide of Xbox 360 fanboys...the ring of light has taken their souls to a plane of eternal bliss...and free Mountain Dew.
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Re: Xbox Revealed
Old 05-13-2005, 12:43 AM   #2
Crash
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Default Re: Xbox Revealed

http://www.xbox360.com/latin/poster_...r_1024x768.jpg

heh still better graphics than Perfect Dark Zero
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Re: Xbox Revealed
Old 05-13-2005, 12:52 AM   #3
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Default Re: Xbox Revealed

Quote:
Originally Posted by Crash
http://www.xbox360.com/latin/poster_...r_1024x768.jpg

heh still better graphics than Perfect Dark Zero
If Xbox 360 had games in that style i might consider it...
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Re: Xbox Revealed
Old 05-13-2005, 12:53 AM   #4
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Default Re: Xbox Revealed

Quote:
Originally Posted by Danchastu
If Xbox 360 had games in that style i might consider it...
Same here. But how could it? It has to have 360 sequels to live up to its name.
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Re: Xbox Revealed
Old 05-13-2005, 12:54 AM   #5
Crash
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Default Re: Xbox Revealed

http://www.mtv.com/games/video_games/xbox/index.jhtml

I feel better after watching these trailers, cause the mtv thing sucks


gears of war looks freaking sick

look at condemned, those are realtime graphics.... send perfect dark back to the drawing board!!!!!!!!!!!!!1


http://www.gameinformer.com/Template...7C2}&mediaId=0

http://www.gameinformer.com/Template...7C2}&mediaId=1

no wonder they wanted the REAL halo sequel to be on the 360, it's going to roxors

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Re: Xbox Revealed
Old 05-13-2005, 01:33 AM   #6
thatmariolover
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Default Re: Xbox Revealed

Quote:
Originally Posted by Rareware
...Characters will be made up from around 5000 polygons, and the game's environments will put anywhere from 100,000 to 300,000 polygons on screen.
Source: http://videogames1.mtv.com/pages/new...php?id=6124333

When I heard that, I instantly remembered something I had read about Eternal Darkness when I did a review for the game back at Nintendose. The main characters are comprised of over 5500 polygons. I'm kind of confused why Rare would even bother releasing that number for their next generation game, as it really makes them look kind of stupid. I mean, at 300,000 polygons on screen at once drawn at 30 frames/second that's only 9 million polygons per second. That's low end current generation. I double checked and it turns out I was right. Sources for the character model polygon count.

Sources:
http://www.planetgamecube.com/previe...=profile&id=57
http://www.nintendojo.com/previews/N....php?990235434
http://www.eurogamer.net/article.php?article_id=2326


Oh, and by the way, there are a ton of really nice long trailers of the Xbox 360 game over at http:www.gametrailers.com. I just found them.

Last edited by thatmariolover : 05-13-2005 at 01:54 AM.
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Re: Xbox Revealed
Old 05-13-2005, 03:15 AM   #7
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Default Re: Xbox Revealed

Quote:
Originally Posted by thatmariolover
When I heard that, I instantly remembered something I had read about Eternal Darkness when I did a review for the game back at Nintendose. The main characters are comprised of over 5500 polygons. I'm kind of confused why Rare would even bother releasing that number for their next generation game, as it really makes them look kind of stupid. I mean, at 300,000 polygons on screen at once drawn at 30 frames/second that's only 9 million polygons per second. That's low end current generation. I double checked and it turns out I was right. Sources for the character model polygon count.
Yeah, and Leon from RE4 has something like 10,000 polygons...

While I'm sure they could easily fit more into each character (and everything else), the difference between ED/RE4 and PDZ is that deathmatches can have up to 50 players at once, and it can handle having all of them on the screen at once, or so one of the rareware guys said on that MTV show...
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