 |
Re: Game Informer: DualShock 3 |
 |
03-17-2005, 08:37 PM
|
#1
|
Knight
The Duggler is offline
Location: NB, Canada
Now Playing: The Legend of Zelda: The Wind Waker & Def Jam Vendetta
Posts: 584
|
Re: Game Informer: DualShock 3
Exactly. It's stupid to say that you can improve the console, but that the controllers are perfect.
Do you think PS10 will have the same controllers?
They will probably wait until nintendo revolutionizes controllers, and then copy them 
__________________
Fill what's empty, empty what's full, and scratch where it itches.
|
|
|
 |
Re: Game Informer: DualShock 3 |
 |
03-17-2005, 09:01 PM
|
#2
|
The Nullified One
Null is offline
Location: Hockeytown, MI
Now Playing: Counter-Strike: Source
Posts: 4,966
|
Re: Game Informer: DualShock 3
Quote:
Originally Posted by Nitram
Exactly. It's stupid to say that you can improve the console, but that the controllers are perfect.
Do you think PS10 will have the same controllers?
They will probably wait until nintendo revolutionizes controllers, and then copy them 
|
Do you think PS10 will be playin games the same way we are now? pretty poor example ya came up with there man.
games change, then things need to be changed, its stupid to think just cuz graphics get better and consoles get more power that we all of a sudden need to change the controller. Sorry but no. Why should we have to get used to a different layout every time a console comes out when it does the exact same thing? Add and change stuff when they NEED to be changed, not change them for the hell of it.
nintendo has changed its controller every time, and ya know what, Sony's has stayed basically the same and been better each time. 3d games needed a analog stick, the change was made. thats when it NEEDED to be changed.
and yes, judging by controllers over the past years, nintendo is going to be the one to 'revolutionize' the controller. lol. it'll evolve on its own as the games change. dont kid yourself with that. and remember what the most copied controller design is. and theres a reason that it is the most copied. 
__________________
DS Friends Code:
300 721 299 757
Wii Friends Code:
4481 4992 4915 9887
|
|
|
 |
Re: Game Informer: DualShock 3 |
 |
03-17-2005, 10:39 PM
|
#3
|
Knight
The Duggler is offline
Location: NB, Canada
Now Playing: The Legend of Zelda: The Wind Waker & Def Jam Vendetta
Posts: 584
|
Re: Game Informer: DualShock 3
Quote:
Originally Posted by Null
Do you think PS10 will be playin games the same way we are now? pretty poor example ya came up with there man.
games change, then things need to be changed, its stupid to think just cuz graphics get better and consoles get more power that we all of a sudden need to change the controller. Sorry but no. Why should we have to get used to a different layout every time a console comes out when it does the exact same thing? Add and change stuff when they NEED to be changed, not change them for the hell of it.
nintendo has changed its controller every time, and ya know what, Sony's has stayed basically the same and been better each time. 3d games needed a analog stick, the change was made. thats when it NEEDED to be changed.
and yes, judging by controllers over the past years, nintendo is going to be the one to 'revolutionize' the controller. lol. it'll evolve on its own as the games change. dont kid yourself with that. and remember what the most copied controller design is. and theres a reason that it is the most copied. 
|
Sony's controller better each time? That's a question of taste and a lot of people would disagree.
How can a game be made before the actual controller for it is made? Explain that to me. Games change accordingly to the hardware. Not the other way around.
Sony copied everything from nintendo for their controller, d-pad, analog stick, shoulder buttons, rumble feature etc... Everybody know that.
__________________
Fill what's empty, empty what's full, and scratch where it itches.
|
|
|
 |
Re: Game Informer: DualShock 3 |
 |
03-17-2005, 11:26 PM
|
#4
|
The Nullified One
Null is offline
Location: Hockeytown, MI
Now Playing: Counter-Strike: Source
Posts: 4,966
|
Re: Game Informer: DualShock 3
Quote:
Originally Posted by Nitram
Sony's controller better each time? That's a question of taste and a lot of people would disagree.
How can a game be made before the actual controller for it is made? Explain that to me. Games change accordingly to the hardware. Not the other way around.
Sony copied everything from nintendo for their controller, d-pad, analog stick, shoulder buttons, rumble feature etc... Everybody know that.
|
lol. you should really try picking a better argument, your forcing this one out of your ass it seems.
lets see, how can we explain it to you hmm? 2D games had thier type of controller, 3D games came out, THEN the analog. did we see the analog stick before 3D games? i sure as hell dont remember controlling 2D games with an analog stick. Huh, interesting. it appears the game made the controller change.
When we reach the next step in gaming, Virtual reality, are we going to be using these types of controllers? i'd find it doubful, when that type of gaming age is ready, the controller will adapt and change.
Do you actually believe that the controller changes first? some shmuck said hey, lets put the stick on the controller. then at a board meeting they all sat around and thought about how they could use this stick on the controller and base a game off it? *ureka! we'll make the game 3D! then it'll be useful!* Get real, they made the change BECAUSE of the game. not the other way around.
And yes, the ps controller was modeled after the SNES one, partley because nintendo helped sony make it. Thats like arguing that Nintendo copied the handle design from Sony cuz the PS controller came out before nintendo's N64 had handles on it. Who gives a flyin flip? they all do the same thing. one is just more versitle for different types of games.
__________________
DS Friends Code:
300 721 299 757
Wii Friends Code:
4481 4992 4915 9887
Last edited by Null : 03-17-2005 at 11:33 PM.
|
|
|
 |
Re: Game Informer: DualShock 3 |
 |
03-18-2005, 11:16 AM
|
#5
|
Fuuton Rasenshuriken
MuGen is offline
Location: Cali
Now Playing: Enchanted Arms PS3
Posts: 2,483
|
Re: Game Informer: DualShock 3
I've said it before and I'll say it again, Null delivers quite possibly the most sensibly arguements this day and age.
To anyone who still thinks that Sony copied the controller design from Nintendo, reality check. The original Playstation design was for Nintendo's SNES, as a CD-ROM add on. Nintendo helped Sony design the controller and basically dropped the idea and dug their own grave. Sony branched out and released the PSX on their own, and took the market by storm.
That's all there is to it. You can't say Sony copied Nintendo's controller, when Nintendo actually helped them with it. Nintendo just did the wrong thing by dropping the idea.
As for the controller? The Controller definitely changes and revolves around the way the games need to be played. The analog control was given to the controllers to control 3d environments and characters more fluidly. Like Null said, they didn't just put in the analog, taking a longshot that maybe a game would utilize it.
The DualShock3, Sony feels it needs to add a fluid feel to gameplay so they have IMS. They added a trigger button to give FPS' and shooters a better feel. But the gameplay dynamics will not change that much next-generation so Sony doesn't need totally revamped controller. They improved it, to make it match the technology of next-gen but it's not going to get overhauled and have a useless layout for next-gen thats just going to revolve around improved graphics and power.
Therefore... Controller design revolves around the gameplay dynamics of a game, and changes when needed.
__________________
|
|
|
 |
Re: Game Informer: DualShock 3 |
 |
03-18-2005, 01:39 PM
|
#6
|
Knight
The Duggler is offline
Location: NB, Canada
Now Playing: The Legend of Zelda: The Wind Waker & Def Jam Vendetta
Posts: 584
|
Re: Game Informer: DualShock 3
Well, don't you think they're a little late for the trigger? FPS have been around for how long now? 8-9 years... yeah something like that.
Saying that the controller evoles after the games is stupid. What do devloppers say? "Well let's make this game that needs an analog stick, put it on the market, and so as soon as the new controller comes out, people will be able to play it.
How do they even develop a game for a controller that doesn't exist? That's stupid.
Before the N64, there wasn't many 3d games. But while developping the 64, Nintendo was also developping a few games like Mario 64, so the games was made in fonction of the hardware. They knew that the 64 was going to be majorly for 3d games hence the controller.
__________________
Fill what's empty, empty what's full, and scratch where it itches.
|
|
|
 |
Re: Game Informer: DualShock 3 |
 |
03-18-2005, 02:06 PM
|
#7
|
Fuuton Rasenshuriken
MuGen is offline
Location: Cali
Now Playing: Enchanted Arms PS3
Posts: 2,483
|
Re: Game Informer: DualShock 3
Your misunderstanding the point.
Controllers change to fit the need of evolving games. But games aren't created with the intent of changing a controller. They don't sit there developing a game with the intent to have the analog control created. They created a 3d world, and of course it was playable with a d-pad, but the brand's released analog sticks to adhere to the change.
So they don't develop a game saying, "Let's create a game and hope they make an analog stick." They develop the game for their own sales and to release the game. However it's the designers job to see the need, and fill it with the analogs. So the statement, "controller design is dependent on the needs in a game to be filled." is true.
And no... PSX had the first ever 3d platform game, Jumping Flash and PSX was the first console to start developing in 3d environments. Nintendo released the N64 WITH a Joystick because they saw a need for it as 3D games were making an uprising.
So all in all, a developer doesn't develop a game with those intentions you say, Nitram. They develop the game, and it's playable from there. It's the respective brand such as Microsoft or Sony or Nintendo that will see the need for a change in the controller to adapt to these new games. So... controllers evolve around new games.
__________________
|
|
|
 |
Re: Game Informer: DualShock 3 |
 |
03-18-2005, 02:53 PM
|
#8
|
The Nullified One
Null is offline
Location: Hockeytown, MI
Now Playing: Counter-Strike: Source
Posts: 4,966
|
Re: Game Informer: DualShock 3
Quote:
Originally Posted by Nitram
Well, don't you think they're a little late for the trigger? FPS have been around for how long now? 8-9 years... yeah something like that.
|
Its just an extra button, as i said its not needed, but maybe it'll be helpful. why would it matter when it comes? its just a normal button.
Quote:
Saying that the controller evoles after the games is stupid. What do devloppers say? "Well let's make this game that needs an analog stick, put it on the market, and so as soon as the new controller comes out, people will be able to play it.
|
Your trying so hard to argue that your not even thinking about it anymore. Why dont you think of your little story like this.... Hey, lets make this new game Mario 64, *game gets made* well thats good an all, but it seems we could control it a lot better with something other then this D pad. *group thinks* hey, why dont we add something like a joystick!
that makes a HELL of a lot more sense then they made a controller with a joystick and tried to think of a game to use it.
__________________
DS Friends Code:
300 721 299 757
Wii Friends Code:
4481 4992 4915 9887
|
|
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 10:38 AM. |
|
|
|
|