Go Back   GameTavern > House Specials > Video Gaming
Reply
 
Thread Tools Display Modes

Re: Capcom's New Path for RE4
Old 02-06-2005, 12:50 PM   #1
BreakABone
Living Legend
 
BreakABone's Avatar
 
BreakABone is offline
Location: Resident of Alfred.. Yes the town named after Batman's butler
Now Playing:
Posts: 10,317
Default Re: Capcom's New Path for RE4

Well this is stolen from a thread at IGN from a Japanese magazine.

Quote:
According to a japanese publication (CG World), the Capcom team working on the PS2 version of RE4 are facing a very difficult time porting the game to Sony's console.

Here are some few points they mentioned in the article:

------------------------------------

1). The original team headed by Shinji Mikami was able to incorporate 24-bit textures into the GameCube edition of RE4.

However the team working on the port of RE4 will have to incorporate downsampled 4- and 8-bit textures into the PS2 version, whose texture memory capacity is far smaller than that of the Nintendo console.

------------------------------------

2). The polygon count used for the main protagonist (Leon) will have to drop down from 10.000 seen in the GC version, to half that amount in order to perform well on the PS2 version.

The magazine mentions that Leon has almost 3 times the amount of polygons than the Solid Snake character featured in Metal Gear Solid 3 for the PS2. Snake is made up of only 4000 polygons.

(As a side note, according to Factor 5, the pilots from Rogue Squadron were comprised of 4000 polygons. The X-Wings themselves, were made up of 30,000 polygons!)

------------------------------------

3). Due to the PS2's huge Direct Memory Access bandwidth, the team working on the RE4 version will be able to provide an exceptionally high number of textures into the game.

However, adding such textures to the polygons will slow down the frame rate of the game, even more so than it occasionally happens in the GC version. This due to the PS2's limited texture memory capacity.

The PS2 version will have dramatic frame-rate problems if they try to include all the texture layers and polygonal lighting featured in the GC version. Some major adjustments will have to be made.

------------------------------------

4). The GC graphics engine can produce 50 percent more polygons to all the characters than the PS2. The PS2's graphics engine can draw 10 million triangles per second, but after adding gameplay, collision, logic, sound, and so forth, the PS2 edition of RE4 ultimately will move around 30,000 to 50,000 triangles per frame, at an average rate of 30 frames per second.

The GameCube also has a faster CPU that can boost the frame rate to 60 frames per second (twice that of the PS2), and utilizes its texture compression ability to deliver high-resolution textures with improved color variance.
Now I personally don't care to argue technically specs or anything of the sorts. Don't even care how accurate the article is.

I just find it hard that if they are struggling to port the game to the Cube that they would go ahead and add 5 extra hours of the game... which has yet to be mentioned by any other site for the record...

Heck, this wasn't mentioned by any site since we have neither link nor source.
__________________

Dyne on Canada's favorite pasttime,
Quote:
I loved ramming into animals as they ran away
  Reply With Quote

Re: Capcom's New Path for RE4
Old 02-06-2005, 02:00 PM   #2
DarkMaster
I am not a smart person
 
DarkMaster's Avatar
 
DarkMaster is offline
Now Playing: Life
Posts: 3,363
Default Re: Capcom's New Path for RE4

Wow, Snake looks damn good for only 4000 polygons.
  Reply With Quote

Re: Capcom's New Path for RE4
Old 02-06-2005, 02:06 PM   #3
Jonbo298
Freaky me Freaky you
 
Jonbo298's Avatar
 
Jonbo298 is offline
Location: In the Cornfields of Iowa
Now Playing:
Posts: 8,082
Default Re: Capcom's New Path for RE4

Wow, I didn't think (if thats true) they would have to "dumb down" the game that much. If it still plays well but looks worse, hopefully the added stuff makes up. I'd probably still play it if I could for PS2 but it would feel weird
__________________

Credit to Null for sig

  Reply With Quote

Re: Capcom's New Path for RE4
Old 02-06-2005, 02:32 PM   #4
Crash
Mr. Mjolnir
 
Crash's Avatar
 
Crash is offline
Location: Austin, TX
Now Playing: Re:4 Wii
Posts: 3,218
Default Re: Capcom's New Path for RE4

heh, no wonder they didn't wanna port that crap.... gunna sell like crap on the PS2 with so many downgrades... just get the gamecube version, it'll be a lot better:

concider other ports to the PS2:


Ghost Recon for xbox 8.8
Ghost recon for ps2: 4.0

Resident evil 2 for gc: 5.0
resident evil 2 for ps: 9.2

Sonic Heroes for GC: 8.0
Sonic Heroes for PS2: 6.9


conviced now that ports are always crappier than original by a freaking long shot???? buy the gamecube version
__________________
  Reply With Quote

Re: Capcom's New Path for RE4
Old 02-06-2005, 02:37 PM   #5
DarkMaster
I am not a smart person
 
DarkMaster's Avatar
 
DarkMaster is offline
Now Playing: Life
Posts: 3,363
Default Re: Capcom's New Path for RE4

Well, people with just a PS2 aren't gonna go out and buy a GameCube so they can play RE4. Dumbed down graphics aside.

And of course the port is going to get a lower score, by then the game is older and the majority of the score is based off of graphic transition and new gameplay implementations. A lower score on a port does not make it a bad game.
  Reply With Quote

Re: Capcom's New Path for RE4
Old 02-06-2005, 09:06 PM   #6
DeathsHand
Village Idiot
 
DeathsHand's Avatar
 
DeathsHand is offline
Location: Arlington, VA
Now Playing: Go Fish
Posts: 4,144
Default Re: Capcom's New Path for RE4

The reason RE2 got such low reviews on GC is because it cost fuggin 40 or 50 bucks or whatever it was...

The game itself was exactly the same as the Dreamcast version (which was exactly the same as the PS1 version with slightly upgraded graphics) which was released (for 20 bucks) on that system a couple years earlier, which was a few years after the game was originally released on PS1...
  Reply With Quote

Re: Capcom's New Path for RE4
Old 02-06-2005, 11:15 PM   #7
Jonbo298
Freaky me Freaky you
 
Jonbo298's Avatar
 
Jonbo298 is offline
Location: In the Cornfields of Iowa
Now Playing:
Posts: 8,082
Default Re: Capcom's New Path for RE4

Thats the one thing I never understoord. $40 for a straight port, nothing made special game. At least REmake (1) was worth the price for what they did for making it look awesome on the 'Cube.
__________________

Credit to Null for sig

  Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump



All times are GMT -4. The time now is 04:03 PM.


vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
GameTavern