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Re: The new Zelda
Old 05-13-2004, 03:20 PM   #1
Dark Samurai
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Default Re: The new Zelda

Maybe they should make it so that they interupt Link just as he's about to speak

Ex. NPC 1: " What do you make out of this situation, Link?"
Link: "eh..." *interupted*
NPC 2: " Link? There's someone here to see you"

See how that works out? Here's another example

Ex. NPC 1: "Link, are you sure that you can handle the hordes that are coming?"
Link: " uh.... " *interupted again*
NPC 2: "Don't worry Link we are here to fight with you!"

It all works out, but they shouldnt have him try to talk all the time, just in some intantces (sp?) when he's just about to talk.
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Re: The new Zelda
Old 05-13-2004, 04:41 PM   #2
TheGame
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Default Re: The new Zelda

Quote:
Originally Posted by Dark Samurai
Ex. NPC 1: " What do you make out of this situation, Link?"
Link: "eh..." *interupted*
NPC 2: " Link? There's someone here to see you"
Too bad his name isn't Link, otherwise it would work

And Jeepnut's slave has the right idea... that's pretty much what I was trying to say
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Re: The new Zelda
Old 05-13-2004, 06:23 PM   #3
Ginkasa
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Default Re: The new Zelda

Voice acting or not, Link should NOT have his speach EVER represented by text or voice. Never.

I wouldn't everybody else with voice acting though. They don't necessarily HAVE to say his name. Never once in FFX (or X-2) did anyone say "Tidus," but it still worked.

They could do the same thing.

Or everybody who doesn't like "Link" could suck it up and live with it.


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Re: The new Zelda
Old 05-13-2004, 06:30 PM   #4
DeathsHand
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Default Re: The new Zelda

Quote:
Originally Posted by Ginkasa
I wouldn't everybody else with voice acting though. They don't necessarily HAVE to say his name. Never once in FFX (or X-2) did anyone say "Tidus," but it still worked.
Hey wait, you're right... I forgot that they never said Tidus because you COULD still rename him in FFX... You just couldn't name any of the other characters, and anytime his name was mentioned it was in text where it could just type out whatever the player put in...

SO IT COULD WORK LIKE THAT FOR ZELDA IT COULD WORK!
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Re: The new Zelda
Old 05-13-2004, 06:32 PM   #5
thatmariolover
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Default Re: The new Zelda

They did the exact same thing in Neverwinter Nights. While I don't want Link to speak, the NPC's could easily be given voice actors. It's not hard to write dialogue that conforms to that style.
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Re: The new Zelda
Old 05-13-2004, 07:21 PM   #6
GameMaster
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Default Re: The new Zelda

I don't want any voices. I want the dialogue and voices to be just like that in Wind Waker.
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Re: The new Zelda
Old 05-13-2004, 11:03 PM   #7
GameKinG
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Default Re: The new Zelda

Miyamoto doesnt want link to have a voice. But he didnt mention no voices at all.

A lot of game do no voice for the main character only. Jade Empire, GTA, KOTOR, etc.
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Re: The new Zelda
Old 05-14-2004, 07:43 AM   #8
Canyarion
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Default Re: The new Zelda

Quote:
Originally Posted by GameMaster
I don't want any voices. I want the dialogue and voices to be just like that in Wind Waker.
yeah, where you can't press B to make the screen go away or faster.
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