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Re: Big Info From Matt
Old 02-04-2004, 12:33 PM   #1
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Default Re: Big Info From Matt

Well, Null, how can the best be over-rated? Did it get perfect scores? No, but the game did come out 2 1/2 years ago and has yet to be topped by a console FPS... maybe that didn't justify the scores back then, but it more than justifies the score now.

(oh, and sorry for all the errors in my last post, I was in a mad rush)

GKG, while Halo's level design may get repetitive, the fact that you go back through the level makes sense both to the story and to the reality of the situation. If you dig yourself into a hole, you have to dig your way out... this isn't zelda, there is no circle of light to step on after you defeat the boss to take you to the front of the dungeon.

I don't want to turn this into a Halo vs Metriod thread... but what Halo has in it's single player that Metriod lacks is a story that drives me to play. Great games almost always give you a reason to play from the gate. Compare the first level of Halo to the first "level" of Metriod Prime, no contest.
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Re: Big Info From Matt
Old 02-04-2004, 12:56 PM   #2
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Default Re: Big Info From Matt

Quote:
Originally Posted by TheGame
Well, Null, how can the best be over-rated? Did it get perfect scores? No, but the game did come out 2 1/2 years ago and has yet to be topped by a console FPS... maybe that didn't justify the scores back then, but it more than justifies the score now.
to me its not the best tho. But, what im saying is if thats whats its reconized as, so be it, but that really saddens me about console FPS's in general.

but there hasnt really ever been a console FPS i could truly enjoy, so thats where my opinion would come from. im sure its quite differnt from PC fps'ers to Console ones.

and whats with all this halo talk? all i did was make a little cough jab at it. lol
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Re: Big Info From Matt
Old 02-04-2004, 01:58 PM   #3
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Default Re: Big Info From Matt

Quote:
Originally Posted by Null
to me its not the best tho. But, what im saying is if thats whats its reconized as, so be it, but that really saddens me about console FPS's in general.
Well, we know as long as console FPSs use a controller you won't like them. But, the fact is there are many who do like the FPS genre on consoles even moreso than on PC.
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Re: Big Info From Matt
Old 02-04-2004, 02:13 PM   #4
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Default Re: Big Info From Matt

Quote:
Originally Posted by TheGame
Well, we know as long as console FPSs use a controller you won't like them. But, the fact is there are many who do like the FPS genre on consoles even moreso than on PC.

too true, And there are also people who like aol dial up more then broadband. Also people who like a huge fat woman instead of a model. etc.

opinion in that regard is opinion.

Opinion is also pushed by loyalties, peers, fanboyism, etc. So many opinions are unjustified. nonetheless are still opinions.

And btw. theres more too it then the control issue. (which your right, is probably the major issue) There are other things that make PC FPS's better.

But now this is going away from a halo fight and into a PC vs Console fight.......... What was this topic about originally anyway?
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Re: Big Info From Matt
Old 02-04-2004, 02:59 PM   #5
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Default Re: Big Info From Matt

Quote:
Originally Posted by Null
too true, And there are also people who like aol dial up more then broadband. Also people who like a huge fat woman instead of a model. etc. [/b]
Yep, and the AOL Fat girl lovers are the PC FPS lovers

Quote:
Opinion is also pushed by loyalties, peers, fanboyism, etc. So many opinions are unjustified. nonetheless are still opinions.
Agreed... but my opinion isn't pushed by any of that as I explained

Quote:
And btw. theres more too it then the control issue. (which your right, is probably the major issue) There are other things that make PC FPS's better.
Which is? All I can think of is online play.

Quote:
[b]But now this is going away from a halo fight and into a PC vs Console fight.......... What was this topic about originally anyway?
Don't worry about that
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Re: Big Info From Matt
Old 02-04-2004, 03:23 PM   #6
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Default Re: Big Info From Matt

I don't think Halo was overhyped. Definately overrated (one word) now that it's out in my opinion, but not overhyped. It's a fun game to be sure. But I really got sick of it about 1/2 way through and really found it difficult to stick with it until the end (although i did finish it). The multiplayer is fun, but again, I can only play for a little while before I decide I'd rather be shoveling snow. But you know what? I really don't like FPS games in general, so I'm not going to continue.

Eternal Darkness found a special place in my heart. The game should have been way longer, and way more frightening than it ever was. But I still really enjoyed it. The story and the sanity effects were enough to keep me excited about the game until the end.

This whole RE4 possibility seems unlikely. I think that, yes, they did see a number of Capcom games. But they signed a blanket NDA (covering several or all of the games that they saw) so they can't comment on RE4 or the other games the played. I personally think that it's probably still another game. And if it is RE4, I'm going to be really disappointed. It seems like it's just going to be a Silent Hill ripoff with a crappy storyline (i.e. every other Resident Evil game storyline).

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Re: Big Info From Matt
Old 02-04-2004, 03:44 PM   #7
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Default Re: Big Info From Matt

Quote:
Originally Posted by TheGame
Yep, and the AOL Fat girl lovers are the PC FPS lovers
lol, yea i saw that joke comeing almost as soon as i posted it. hehe.

now after yours i could just [insert a [your mama] joke here] and we'd all laugh and be done with that.

Quote:
Which is? All I can think of is online play.
Wellllllllllll since you asked...
Control, major issue, the fact that you get more of it, make any key/button do anything you want.

more ability to change/customize your game, graphics/effects/scripts to do differnt things (non cheatwise) like on my FPS games i script little things to do things like put my own differnt crosshair for each weap, make scroll wheel cycle only weaps i use and skip over ones i dont. etc.

Game types, a whole ton more of em.

Addons / Mods, these things are endless and all free.

online as you mentioned many things come from that.

real map editors. not cheap ones like in consoles that cycle thro difernt preset things. i mean real ones, where you draw the 3d object, texture it in your own way, using a professional program.

not to mention PC ones are faster, smoother And dont need auto aim.

I could go on.

Problem me and you face when doing this argument tho Game, is that i dont play single player. I dont enjoy it, its far too easy for me to go and chase around a pre programed bot instead of a real thinking human.

i think you play more Single player because you enjoy the story more. no?

many of the FPS's i play dont come with a single player at all because they're purely online Multiplayer. So we're looking for 2 differnt things.
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Re: Big Info From Matt
Old 02-04-2004, 04:38 PM   #8
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Default Re: Big Info From Matt

Quote:
Originally Posted by Null
i think you play more Single player because you enjoy the story more. no?

many of the FPS's i play dont come with a single player at all because they're purely online Multiplayer. So we're looking for 2 differnt things.
Well, I enjoy Single Player and Multi Player... How I would rank them:

#1: Co-op Story mode
#2: Multi Player
#3: Single Player Story Mode

I think Halo's Muli-Player was great... it's downfall was that it wasn't online (and didn't have any bots). I love a good 16 player game of CTF more than anything though.

I think they key difference between me and you is that I can't stand playing ANY Action games on a keyboard and mouse... I could probably stand an RPG, or games like Sim City, but any action oriented game I can't deal with on a keyboard and mouse
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Re: Big Info From Matt
Old 02-04-2004, 04:25 PM   #9
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Default Re: Big Info From Matt

Quote:
Originally Posted by TheGame
I don't want to turn this into a Halo vs Metriod thread... but what Halo has in it's single player that Metriod lacks is a story that drives me to play. Great games almost always give you a reason to play from the gate. Compare the first level of Halo to the first "level" of Metriod Prime, no contest.

I loved Metroid's story line, I thought it was great that the only was to learn what was happening was by reading logs. Halo is just totally different. Run in guns blazing FPS, Metroid is more, Use your brain to finish the game, I like both even though both are repetitive. I love the halo multiplayer and wonder what the metroid multiplayer will be. I can almost guarantee that the next metroid will have some sort of zooming cannon on one of the guns.
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Re: Big Info From Matt
Old 02-04-2004, 06:51 PM   #10
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Default Re: Big Info From Matt

Quote:
Originally Posted by Crash
I loved Metroid's story line, I thought it was great that the only was to learn what was happening was by reading logs. Halo is just totally different. Run in guns blazing FPS, Metroid is more, Use your brain to finish the game, I like both even though both are repetitive. I love the halo multiplayer and wonder what the metroid multiplayer will be. I can almost guarantee that the next metroid will have some sort of zooming cannon on one of the guns.
Indeed. I thought Metroid had a great storyline. I hated Halo's storyline after the first 4 hours of the game. And at the end... The sheer thought that they were going to release a sequel because there's spoiler more than one Halo end spoiler just made me cringe. The lone thought that there would be more repitious floods brought me to my knees contemplating suicide.

The thing that Metroid lacks that Halo (and many other games) have is a connection to the outside world. I hated feeling so alone in Metroid.

Deus Ex, though. That games got it all. That's the FPS of our lifetime IMO.
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Re: Big Info From Matt
Old 02-04-2004, 07:10 PM   #11
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Default Re: Big Info From Matt

The preview for the next issue of PSM (that was in the latest issue of PSM that I got yesterday) said they have a big sequel shocker that's going to be their cover game next month...

Maybe the big news is that RE4 isn't exclusive anymore

It's probably something more like Ico 2 or something, but hey I can add to the mountain of hype and speculation can't I?
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Re: Big Info From Matt
Old 02-11-2004, 10:51 PM   #12
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Default Re: Big Info From Matt

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Originally Posted by DeathsHand
The preview for the next issue of PSM (that was in the latest issue of PSM that I got yesterday) said they have a big sequel shocker that's going to be their cover game next month...

Maybe the big news is that RE4 isn't exclusive anymore

It's probably something more like Ico 2 or something, but hey I can add to the mountain of hype and speculation can't I?
I could have sworn that I read somewhere that the RE games aren't going to be exclusive anymore. I dunno though.
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Re: Big Info From Matt
Old 02-11-2004, 10:59 PM   #13
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Default Re: Big Info From Matt

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Originally Posted by TheSlyMoogle
I could have sworn that I read somewhere that the RE games aren't going to be exclusive anymore. I dunno though.
They only had a deal for the remake, RE0, and RE4... So past RE4 they were never supposed to be exclusive, but there have been rumors that not even RE4 will be exclusive, though Capcom has denied those rumors, I think...

But companies always deny or don't comment on rumors...

But I doubt RE4 will be on PS2... Maybe the surprise sequel is RE5 which they're working on before RE4 even comes out
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Re: Big Info From Matt
Old 02-05-2004, 08:33 AM   #14
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Default Re: Big Info From Matt

Quote:
Originally Posted by TheGame
GKG, while Halo's level design may get repetitive, the fact that you go back through the level makes sense both to the story and to the reality of the situation. If you dig yourself into a hole, you have to dig your way out...
And you do that in Metroid Prime too- quite a bit, actually.
Quote:
I don't want to turn this into a Halo vs Metriod thread... but what Halo has in it's single player that Metriod lacks is a story that drives me to play.
Read Crash's response regarding this. Metroid's story is actually more complex than Halo's- you just have to read everything to know all the details.

Just because the game doesn't hold your hand thru the game with an obvious reason to continue, doesn't mean the story doesn't exist- you are a DETECTIVE in Metroid Prime, much like the traditional series, and that's what it's all about.

Perhaps you are looking for the wrong thing here.
Quote:
Great games almost always give you a reason to play from the gate. Compare the first level of Halo to the first "level" of Metriod Prime, no contest.
There is no "first level" in Metroid Prime, the ENTIRE GAME runs from beginning to end with hardly any cutscene breaks (and no level loads).

Kind of unfair statement there. How about comparing The Maw to the entirety of Phazon Mines thru Ridley and Impact Crater?

Somehow an trying to kill an Index bot (no matter how annoying he was) wasn't as fullfilling as taking on 4 HUGE bosses, but that's just me...

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Re: Big Info From Matt
Old 02-07-2004, 12:18 AM   #15
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Default Re: Big Info From Matt

Yeah, But level design not just as in going in and then back (which is boring but understandable). Yet most levels repeat the same room design or maybe some slight differences, on the way in (i.e. pillar of autumn, the library, the control room). You do go back through levels of Metroid Prime 2. But at least all the rooms are different.

The plot twist in Halo does spark a little interest, but then it dies down till The Maw.

BUT, back on topic, a person who went to the capcom event has given some info to Gamefront.de on some details (YET TO BE CONFIRMED):

Quote:
- Leon is main character in the game but there also will be 4 character from former RE games.

- You can pull your handgun while walking and also put back.

- Leon can hold one weapon in each hand.

- Zombies will not only see you but also hear and even smell you...

- Zombies can climb through windows.

- You can barricade doors so zombies can't breakthrough

- If you shoot in a room or corridor, zombies in the adjoining rooms can hear the shootin and follow it.

- Zombies will have several hit zones.

- The weapons shown were a knife, handgun, assault rifle and Molotov-Cocktail.

- You can change between 2 perspectives when aiming with the handgun.

- The blue shadow ghosts shown in the E3 build cannot be killed. They can interact with the environment and bring things like the seen dolls, dead animals (deer heads) to life.
EDIT: And metroid prime has a great reason to play from the gate: Samus hears a distress beacon on a Zebesian outpost orbiting Tallon IV. It has been overtaken by space pirates and she sees Ridley and knows trouble is about. She chases him down to Tallon IV and learns that space pirates are using phazon to create a super army that will control the universe.
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Last edited by GameKinG : 02-07-2004 at 12:26 AM.
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