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Re: Big Info From Matt
Old 02-03-2004, 08:15 PM   #1
GameMaster
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Default Re: Big Info From Matt

As long as we're talking about overhyped/rated games, could I throw Soul Calibur 2 into the conversation?

Wow. Big disappointment. Smash Bros. is so much more engaging. Anyone want to buy my SC2, I don't want it anymore.
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Re: Big Info From Matt
Old 02-03-2004, 10:02 PM   #2
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Default Re: Big Info From Matt

Quote:
Originally Posted by GameMaster
As long as we're talking about overhyped/rated games, could I throw Soul Calibur 2 into the conversation?

Wow. Big disappointment. Smash Bros. is so much more engaging. Anyone want to buy my SC2, I don't want it anymore.
I'll give ya a nickle..

...it's shiny and new!
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Re: Big Info From Matt
Old 02-03-2004, 10:32 PM   #3
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Default Re: Big Info From Matt

Halo really is over rated. The level design on single player is really bad and repetative around the middle of the game through the end. Multiplayer is ok, but there are no extra modes I have found that you can play alone, which is a bummer. The only multiplayer map I really like is 'Hang em High'.

I thought MP was over rated when I started playing it too. I got it, played it for 3 1/2 hours, was going in circles, and quit. 4 months later I gave it another chance, and found where I was suppose to go (instead of in circles). From there it was smooth sailing. I got all the upgrades, the puzzles and bosses are great have awsome use of weapons and power ups. Its now my favorite game.

Although I did have to cheat with an FAQ to figure out where to go initialy (and get out of that damn circle). But whatever it takes...Its a good balance of freedom and restriction, you can go a lot of places but eventually your gunna be locked out of them all and only have one option that will lead you to the weapon that will open up the doors you were locked out of.
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Re: Big Info From Matt
Old 02-04-2004, 01:54 AM   #4
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Default Re: Big Info From Matt

Quote:
Originally Posted by GameMaster
As long as we're talking about overhyped/rated games, could I throw Soul Calibur 2 into the conversation?

Wow. Big disappointment. Smash Bros. is so much more engaging. Anyone want to buy my SC2, I don't want it anymore.

dont forget to put smash bros slightly above sc2 in the overrated catagory.

i mean. could we get more corny and silly in that game?


;p
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Re: Big Info From Matt
Old 02-04-2004, 09:09 AM   #5
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Default Re: Big Info From Matt

I really hope they won't only use the 'over-the-shoulder' view. I really can't imagine that it will be comfy.
We need the original camera posistions, with an option to change to the shoulder view, in case you want to see what enemies are in the room. I really hate wasting bullets/health because I can't see what's going on.
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Re: Big Info From Matt
Old 02-04-2004, 12:33 PM   #6
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Default Re: Big Info From Matt

Well, Null, how can the best be over-rated? Did it get perfect scores? No, but the game did come out 2 1/2 years ago and has yet to be topped by a console FPS... maybe that didn't justify the scores back then, but it more than justifies the score now.

(oh, and sorry for all the errors in my last post, I was in a mad rush)

GKG, while Halo's level design may get repetitive, the fact that you go back through the level makes sense both to the story and to the reality of the situation. If you dig yourself into a hole, you have to dig your way out... this isn't zelda, there is no circle of light to step on after you defeat the boss to take you to the front of the dungeon.

I don't want to turn this into a Halo vs Metriod thread... but what Halo has in it's single player that Metriod lacks is a story that drives me to play. Great games almost always give you a reason to play from the gate. Compare the first level of Halo to the first "level" of Metriod Prime, no contest.
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Re: Big Info From Matt
Old 02-04-2004, 12:56 PM   #7
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Default Re: Big Info From Matt

Quote:
Originally Posted by TheGame
Well, Null, how can the best be over-rated? Did it get perfect scores? No, but the game did come out 2 1/2 years ago and has yet to be topped by a console FPS... maybe that didn't justify the scores back then, but it more than justifies the score now.
to me its not the best tho. But, what im saying is if thats whats its reconized as, so be it, but that really saddens me about console FPS's in general.

but there hasnt really ever been a console FPS i could truly enjoy, so thats where my opinion would come from. im sure its quite differnt from PC fps'ers to Console ones.

and whats with all this halo talk? all i did was make a little cough jab at it. lol
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Re: Big Info From Matt
Old 02-04-2004, 01:58 PM   #8
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Default Re: Big Info From Matt

Quote:
Originally Posted by Null
to me its not the best tho. But, what im saying is if thats whats its reconized as, so be it, but that really saddens me about console FPS's in general.
Well, we know as long as console FPSs use a controller you won't like them. But, the fact is there are many who do like the FPS genre on consoles even moreso than on PC.
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Re: Big Info From Matt
Old 02-04-2004, 02:13 PM   #9
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Default Re: Big Info From Matt

Quote:
Originally Posted by TheGame
Well, we know as long as console FPSs use a controller you won't like them. But, the fact is there are many who do like the FPS genre on consoles even moreso than on PC.

too true, And there are also people who like aol dial up more then broadband. Also people who like a huge fat woman instead of a model. etc.

opinion in that regard is opinion.

Opinion is also pushed by loyalties, peers, fanboyism, etc. So many opinions are unjustified. nonetheless are still opinions.

And btw. theres more too it then the control issue. (which your right, is probably the major issue) There are other things that make PC FPS's better.

But now this is going away from a halo fight and into a PC vs Console fight.......... What was this topic about originally anyway?
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Re: Big Info From Matt
Old 02-04-2004, 04:25 PM   #10
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Default Re: Big Info From Matt

Quote:
Originally Posted by TheGame
I don't want to turn this into a Halo vs Metriod thread... but what Halo has in it's single player that Metriod lacks is a story that drives me to play. Great games almost always give you a reason to play from the gate. Compare the first level of Halo to the first "level" of Metriod Prime, no contest.

I loved Metroid's story line, I thought it was great that the only was to learn what was happening was by reading logs. Halo is just totally different. Run in guns blazing FPS, Metroid is more, Use your brain to finish the game, I like both even though both are repetitive. I love the halo multiplayer and wonder what the metroid multiplayer will be. I can almost guarantee that the next metroid will have some sort of zooming cannon on one of the guns.
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Re: Big Info From Matt
Old 02-04-2004, 06:51 PM   #11
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Default Re: Big Info From Matt

Quote:
Originally Posted by Crash
I loved Metroid's story line, I thought it was great that the only was to learn what was happening was by reading logs. Halo is just totally different. Run in guns blazing FPS, Metroid is more, Use your brain to finish the game, I like both even though both are repetitive. I love the halo multiplayer and wonder what the metroid multiplayer will be. I can almost guarantee that the next metroid will have some sort of zooming cannon on one of the guns.
Indeed. I thought Metroid had a great storyline. I hated Halo's storyline after the first 4 hours of the game. And at the end... The sheer thought that they were going to release a sequel because there's spoiler more than one Halo end spoiler just made me cringe. The lone thought that there would be more repitious floods brought me to my knees contemplating suicide.

The thing that Metroid lacks that Halo (and many other games) have is a connection to the outside world. I hated feeling so alone in Metroid.

Deus Ex, though. That games got it all. That's the FPS of our lifetime IMO.
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Re: Big Info From Matt
Old 02-04-2004, 07:10 PM   #12
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Default Re: Big Info From Matt

The preview for the next issue of PSM (that was in the latest issue of PSM that I got yesterday) said they have a big sequel shocker that's going to be their cover game next month...

Maybe the big news is that RE4 isn't exclusive anymore

It's probably something more like Ico 2 or something, but hey I can add to the mountain of hype and speculation can't I?
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Re: Big Info From Matt
Old 02-05-2004, 08:33 AM   #13
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Default Re: Big Info From Matt

Quote:
Originally Posted by TheGame
GKG, while Halo's level design may get repetitive, the fact that you go back through the level makes sense both to the story and to the reality of the situation. If you dig yourself into a hole, you have to dig your way out...
And you do that in Metroid Prime too- quite a bit, actually.
Quote:
I don't want to turn this into a Halo vs Metriod thread... but what Halo has in it's single player that Metriod lacks is a story that drives me to play.
Read Crash's response regarding this. Metroid's story is actually more complex than Halo's- you just have to read everything to know all the details.

Just because the game doesn't hold your hand thru the game with an obvious reason to continue, doesn't mean the story doesn't exist- you are a DETECTIVE in Metroid Prime, much like the traditional series, and that's what it's all about.

Perhaps you are looking for the wrong thing here.
Quote:
Great games almost always give you a reason to play from the gate. Compare the first level of Halo to the first "level" of Metriod Prime, no contest.
There is no "first level" in Metroid Prime, the ENTIRE GAME runs from beginning to end with hardly any cutscene breaks (and no level loads).

Kind of unfair statement there. How about comparing The Maw to the entirety of Phazon Mines thru Ridley and Impact Crater?

Somehow an trying to kill an Index bot (no matter how annoying he was) wasn't as fullfilling as taking on 4 HUGE bosses, but that's just me...

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Re: Big Info From Matt
Old 02-07-2004, 12:18 AM   #14
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Default Re: Big Info From Matt

Yeah, But level design not just as in going in and then back (which is boring but understandable). Yet most levels repeat the same room design or maybe some slight differences, on the way in (i.e. pillar of autumn, the library, the control room). You do go back through levels of Metroid Prime 2. But at least all the rooms are different.

The plot twist in Halo does spark a little interest, but then it dies down till The Maw.

BUT, back on topic, a person who went to the capcom event has given some info to Gamefront.de on some details (YET TO BE CONFIRMED):

Quote:
- Leon is main character in the game but there also will be 4 character from former RE games.

- You can pull your handgun while walking and also put back.

- Leon can hold one weapon in each hand.

- Zombies will not only see you but also hear and even smell you...

- Zombies can climb through windows.

- You can barricade doors so zombies can't breakthrough

- If you shoot in a room or corridor, zombies in the adjoining rooms can hear the shootin and follow it.

- Zombies will have several hit zones.

- The weapons shown were a knife, handgun, assault rifle and Molotov-Cocktail.

- You can change between 2 perspectives when aiming with the handgun.

- The blue shadow ghosts shown in the E3 build cannot be killed. They can interact with the environment and bring things like the seen dolls, dead animals (deer heads) to life.
EDIT: And metroid prime has a great reason to play from the gate: Samus hears a distress beacon on a Zebesian outpost orbiting Tallon IV. It has been overtaken by space pirates and she sees Ridley and knows trouble is about. She chases him down to Tallon IV and learns that space pirates are using phazon to create a super army that will control the universe.
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Re: Big Info From Matt
Old 02-07-2004, 06:55 AM   #15
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Default Re: Big Info From Matt

Hehe I REALLY hope that info is true! Sounds great!
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