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Re: Mario & Lugi Superstar Saga
Old 12-26-2003, 10:20 PM   #1
DarkMaster
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Default Re: Mario & Lugi Superstar Saga

It contains one of the most basic forms of turned based combat ever (attack, item, special, escape). Perhaps you guys haven't played enough RPGs.
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Re: Mario & Lugi Superstar Saga
Old 12-26-2003, 11:23 PM   #2
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Default Re: Mario & Lugi Superstar Saga

I got it last night, I'm enjoying it. Nice graphics too. Why does the Game Boy Player logo appear when you first start up the game though? Is it specially designed for use with the Gameboy Player?
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Re: Mario & Lugi Superstar Saga
Old 12-27-2003, 12:40 AM   #3
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Default Re: Mario & Lugi Superstar Saga

Yes, to an extent. It has a rumble feature.
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Re: Mario & Lugi Superstar Saga
Old 12-27-2003, 11:56 AM   #4
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Default Re: Mario & Lugi Superstar Saga

Quote:
Originally Posted by DarkMaster
It contains one of the most basic forms of turned based combat ever (attack, item, special, escape). Perhaps you guys haven't played enough RPGs.
It sounds like you must not have gotten into Superstar Saga that much (or the first Mario RPG). In real time you can dodge enemies attacks as they approach you. Or, in some situations, you can hit the enemy as he comes close to you as long as you time the hit button at the right time. Timed attacking is the basis of battle in Superstar Saga.
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Re: Mario & Lugi Superstar Saga
Old 12-27-2003, 06:03 PM   #5
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Default Re: Mario & Lugi Superstar Saga

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Originally Posted by thatmariolover
It sounds like you must not have gotten into Superstar Saga that much (or the first Mario RPG). In real time you can dodge enemies attacks as they approach you. Or, in some situations, you can hit the enemy as he comes close to you as long as you time the hit button at the right time. Timed attacking is the basis of battle in Superstar Saga.
I've played 70% of superstar saga and I've played nearly 50% of both mario rpg and paper mario. You think just because you can hit a button at the right time to dodge an attack that it makes this battle system an evolution in turned based combat?

The standard turned based combat in rpgs these days is nearly 10 times deeper than this combat. I'm not dregading the game or anything, don't take me wrong, it's a really fun game, but I knows me RPGs and this one is basic in terms of combat.
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Re: Mario & Lugi Superstar Saga
Old 12-27-2003, 06:06 PM   #6
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Default Re: Mario & Lugi Superstar Saga

I'm glad its "basic" in terms of combat. I can't see Nintendo making a really deep Mario RPG thats similar to an FF game.
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Re: Mario & Lugi Superstar Saga
Old 12-27-2003, 06:07 PM   #7
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Default Re: Mario & Lugi Superstar Saga

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Originally Posted by Jonbo298
I'm glad its "basic" in terms of combat. I can't see Nintendo making a really deep Mario RPG thats similar to an FF game.
I agree, and again, I'm not saying basic is bad or anything, it suits this game just fine.
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Re: Mario & Lugi Superstar Saga
Old 12-27-2003, 06:17 PM   #8
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Default Re: Mario & Lugi Superstar Saga

True. It doesn't need to have you remember 50 things. Mario games always need to have some kind of simple factor because thats the reason I come back to play any mario game over and over is because I can just jump in when I want. But maybe someday Ninty will make some kind of really deep Mario game to satisfy the hardcore gamers. Maybe a MMO mario game for the N5?
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Re: Mario & Lugi Superstar Saga
Old 12-27-2003, 06:18 PM   #9
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Default Re: Mario & Lugi Superstar Saga

Quote:
Originally Posted by DarkMaster
You think just because you can hit a button at the right time to dodge an attack that it makes this battle system an evolution in turned based combat?

Yes. And its a helluva lot more fun. (not that all other turn based combat is bad, Grandia 2 comes to mind as one I really enjoyed)
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Re: Mario & Lugi Superstar Saga
Old 12-27-2003, 11:57 PM   #10
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Default Re: Mario & Lugi Superstar Saga

Quote:
Originally Posted by DarkMaster
I've played 70% of superstar saga and I've played nearly 50% of both mario rpg and paper mario. You think just because you can hit a button at the right time to dodge an attack that it makes this battle system an evolution in turned based combat?

The standard turned based combat in rpgs these days is nearly 10 times deeper than this combat. I'm not dregading the game or anything, don't take me wrong, it's a really fun game, but I knows me RPGs and this one is basic in terms of combat.
I've played 100% of all three. Several times (twice for Superstar Saga). And yes, I do think it is an evolution. It's an evolution from the basic principals of turn-based combat. While all turn-based combat systems stem from a particular route, most of them have evolved in a singular direction. They all start at "A", but most of them went to "B". However, Nintendo went to "C". While "C" hasn't been developed to the extent that "B" has, I still prefer the basic principals that "C" offers in place of "B".

Like what you want. I like what Nintendo's done with turn-based combat and I can hardly wait to see what they do to further its development.
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Re: Mario & Lugi Superstar Saga
Old 12-28-2003, 01:41 PM   #11
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Default Re: Mario & Lugi Superstar Saga

Nintendo hasn't done anything with turned based combat. Square Soft developed Mario RPG which was the first to incorporate the "evolution" you speak of. How has that combat evolved since then? Paper Mario follows the same basic principles, and M&L is nearly identicle.

Like I said, Nintendo hasn't done anything drastically new, they do what they always do: find something their fans like and repeat it as many times as possible.

Further what development? The addition of a button press, a development they did not even make in the first place? Interactivity during turned based gameplay is not anything new, it is featured in many RPGs, and they involve much more than pressing a button at the appropriate time.

It is basic turned based combat, not by matter of opinion. And let me make myself clear once again: I HAVE NO PROBLEM WITH THIS. I do like the game, I like all the Mario RPG games, and this form of combat is on no hindrance to me. The problem I have is the comparison being made that all other RPGs are pale when confronted with these games.
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Re: Mario & Lugi Superstar Saga
Old 12-28-2003, 06:05 PM   #12
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Default Re: Mario & Lugi Superstar Saga

I don't think the comparison being said by you makes other RPG's pale. I know what you mean. (But good on clarifying for some other peoples)
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Re: Mario & Lugi Superstar Saga
Old 12-28-2003, 10:01 PM   #13
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Default Re: Mario & Lugi Superstar Saga

In the woods, where you have to collect the 3 colored things, there is a large koopa looking guy blocking my way, that says something like "Nothing can knock me down...I think". How do I get past him? Nothing seems to work...I hit him with my hammer from the sides, I cant hit him from the front because it initates a conversation...
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Re: Mario & Lugi Superstar Saga
Old 12-27-2003, 02:21 PM   #14
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Default Re: Mario & Lugi Superstar Saga

Quote:
Originally Posted by DarkMaster
It contains one of the most basic forms of turned based combat ever (attack, item, special, escape). Perhaps you guys haven't played enough RPGs.
I've always preferred the Mario RPGs to most traditional RPG, well one being the character and the other is that for the most part you are always active.
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