Yeah, too bad that the volume control of our TV doesn't work like that at all. So we didn't recognize it and immediately knew it was an effect.
Of course those 'funny' effects are nice, but they're not making the game 'scarier' and that's what my thread was meant to be about...
Of course we're thinking about the future of ED, so any ideas are welcome.
I was thinking that perhaps the caracters should be closer to eachother... With some people you're like "who was this guy anyway??"
For the sequel they could come up with a story that the several characters come together and then cooperate... But that sounds a bit too much like Resident Evil 0.
Oh yeah, to make guns more useful, you have to create enemies that have a ranged attack.
The scariest moments so far were: the guy hanging in the kitchen (especially when you're playing with the piano first and discover it after you've been in the room a while

) and Alexa in the bathtub with blood.
Those effects look a bit like Silent Hill ones, but they're damn scary.
