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How Do you Make a Good Superman Game?
Old 06-28-2008, 05:22 PM   #1
BreakABone
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Default How Do you Make a Good Superman Game?

I don't know how many of you follow Angry Video Game NErd, but this past week he did Superman for the Atari and the NES. Next week he plans on doing Superman 64.

And for anyone who needs to know, most of those games suck huge donkey nads.
Superman Atari/NES episode

So I am curious what would it take to make a good Superman game?

First you have to find someway around his godlike status. The man really has no weakness and equipping every thug you meet with kryponite would just seem odd after a while. So how do you get around that?

Then there is the problem with his power. Superman's power scale depending on the source which is why he can breathe in space and reverse time in the movies, but needs a suit to go beyond earth's atomsphere in most other medias. So how do you balance his powers so that they are all accessible but don't break the game?

Then there is just the issue of coming up with threats. Superman can't fight many normal people one on one. Even if he pulled back, there would be a great chance of killing them. So maybe part of the design would be finding inventive ways to detain certain criminals.

I really don't know. Just brainstorming.
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