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Re: Zelda Mirrored
Old 09-23-2006, 02:55 AM   #31
manasecret
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Default Re: Zelda Mirrored

Quote:
Originally Posted by Link1130
I think that would make more sense if Link's moements directly correlated with the player's movements, but they don't. Swinging the Wiimote is the exact same as pressing a button. I wouldn't think it'd be that important.

And the problem I have with the mirrored version is that's just not how it was originally designed. The different perspective could throw off something, or create a different interpretation from the player.

I mean, it probably wouldn't be major, but it wouldn't be what the artist originally intended. Example: The art in manga used to be switched so that English speaking readers wouldn't have to flip through the pages "backwards." It makes enough sense, except that words in the art and other similar things were suddenly backwards. That's the kind of thing I'm scared of.

It wouldn't ruin the game, and I do plan to play both version, I'd just rather play the "normal" one first.


* Link1130 shrugs and walks away

Sounds very reasonable. I think I posted more in response to the people that aren't reasonable about it, the ones who act like it's the end of the world now that Link is right-handed -- i.e. the IGN forum-goers (I don't know why I still look at that message board anyway) and their ilk.
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