 |
ANOTHER Mario pic (and you thought they couldn't get worse!) |
 |
02-28-2002, 08:54 AM
|
#1
|
Dutch guy
Angrist is offline
Location: Someplace funny
Now Playing:
Posts: 8,638
|
ANOTHER Mario pic (and you thought they couldn't get worse!)
See his left leg??? I think he had the same legs on the N64...
What's going on here? 
__________________
It may have other powers than just making you vanish when you wish to... The One Ring
|
|
|
02-28-2002, 09:24 AM
|
#2
|
Banned
azazela31 is offline
Location: Russia
Now Playing:
Posts: 209
|
Well Eternal Darkness, Mario Sunshine, Animal Leader were all originally developed for the N64.
If you read the Animal Leader review it says that all the models are squary and bulky like a N64 game.
This game is looking sad... it looks worse than Sonic Adventure 1 on Dreamcast!! And that's a first gen DC game.
|
|
|
02-28-2002, 12:47 PM
|
#3
|
The Greatest One
BigJustinW is offline
Location: Bakersfield CA,
Now Playing:
Posts: 921
|
I didn't know that... hmm...
__________________
this is my song for real no doubt, see the DJs making me feel thuged out, as I walked into the dance floor, we be begin to dance slow, put your arms around me, I'm feelin on your booty
|
|
|
02-28-2002, 12:49 PM
|
#4
|
Untouchable
Revival is offline
Now Playing:
Posts: 2,630
|
Quote:
Originally posted by azazela31
Well Eternal Darkness, Mario Sunshine, Animal Leader were all originally developed for the N64.
|
I never knew this either.. hmmm.. interesting.
|
|
|
 |
|
 |
02-28-2002, 01:16 PM
|
#5
|
Banned
azazela31 is offline
Location: Russia
Now Playing:
Posts: 209
|
Quote:
Originally posted by Shooter
I never knew this either.. hmmm.. interesting.
|
[IMG]I didn't know that... hmm...[/IMG]
Well if you check IGN's review of Eternall Darkness, Mario Sunshine you'll read that these games were orginally planned for the N64.
Mario Sunshine had been under devlopment on the N64 for 16 months or something and then they scrapped it and made it a GCN game.
Same with Eternall Darkness, it was in developmnet stage for N64 for around 7 months and again god scrapped and was made a a GCN.
This why I'm not looking forward to Nintendo's first party.
http://gamespot.com/gamespot/stories...849973,00.html
"Animal Leader started its life as a Nintendo 64 game, and its visuals are a testament to this fact. Everything is built out of cubes, and the level of detail falls well short of that found in other GameCube games."
Also if I was an insider (since IGN's review/previews are locked) I would show you that the other first party games were in development for the N64. So I expect them to look like an ass.
That's actually why I'm starting to choose a X-Box over the GCN, but my I'm still not decided. But the way it's going the GCN is not worth the $$$.
|
|
|
02-28-2002, 02:17 PM
|
#6
|
Retired *********
Xantar is offline
Location: Swarthmore, PA
Now Playing:
Posts: 1,826
|
Ok, so on the basis of some information off IGN and a bunch of screenshots of undetermined age that don't tell you much about what the game looks like in motion or even what the final game will look like, you're starting to make decisions on where to spend a few hundred dollars?
Where's that Nintendose article...
|
|
|
02-28-2002, 02:22 PM
|
#7
|
Knight
gekko is offline
Now Playing:
Posts: 3,890
|
Obviously ED was a N64 game. So was StarFox Adventures. We saw screens of them back in the day.
Doshin was a 64DD game. Animal Forest actually came out on N64 in Japan. Wave Race was a N64 game.
But it doesn't say that in Mario Sunshine's preview, BTW.
|
|
|
02-28-2002, 02:29 PM
|
#8
|
Knight
gekko is offline
Now Playing:
Posts: 3,890
|
Here's a good look at the graphical improvements. It shows you a good comparison of Animal Leader, and how N64-like it really is.
You don't seem to realize that games take time to develop. If a game like say... Mario was in development for 16 months for N64, all it means was they had planned to put it on N64. There's a lot to game development, character design, deciding on the story, level design. Even though games were originally planned to come out on N64 does not mean they look horrible. If it was that way, it wouldn't take this long for ED to be released. But instead, they have the framework down (level layouts, character designs, story), and they have to redo all the textures and graphics.
Halo was originally being developed for Mac, on those old 32MB video cards. No one seems to be bitching now.
|
|
|
02-28-2002, 02:43 PM
|
#9
|
Banned
Old Skool is offline
Location: Planet Earth I think.
Now Playing:
Posts: 193
|
just seen some more Mario screens at Computer and video games.

|
|
|
02-28-2002, 03:09 PM
|
#10
|
Dutch guy
Angrist is offline
Location: Someplace funny
Now Playing:
Posts: 8,638
|
:eek: They can't be serious about those ones!!!!! :eek:
__________________
It may have other powers than just making you vanish when you wish to... The One Ring
|
|
|
02-28-2002, 03:12 PM
|
#11
|
The Greatest One
BigJustinW is offline
Location: Bakersfield CA,
Now Playing:
Posts: 921
|
Quote:
Originally posted by gekko
Halo was originally being developed for Mac, on those old 32MB video cards. No one seems to be bitching now.
|
When it was changed to Xbox you were bitching 
__________________
this is my song for real no doubt, see the DJs making me feel thuged out, as I walked into the dance floor, we be begin to dance slow, put your arms around me, I'm feelin on your booty
|
|
|
 |
Hehe, been long... |
 |
02-28-2002, 04:27 PM
|
#12
|
The PsYcHo
Shadow_Link is offline
Location: Event Horizon (London, UK)
Now Playing:
Posts: 1,508
|
Hehe, been long...
Ok, my take on these supposedly 'new' released screens is that these ar infact the screens from the N64 version, and nothing else changed... And that the game was evolved into the version we saw at spaceworld 2002
|
|
|
02-28-2002, 04:35 PM
|
#13
|
Pinned by Dyne on Festivus
Joeiss is offline
Location: Toronto
Now Playing: SOCOM: US Navy SEALS
Posts: 5,431
|
I don't know about you guys, but I said it before and I'll say it again, I think that these shots look pretty good. I mean, they are not the prettiest out there, but they are still pretty sweet.
__________________
Joe + iss = Joeiss
|
|
|
 |
Re: Hehe, been long... |
 |
02-28-2002, 04:36 PM
|
#14
|
Village Idiot
DeathsHand is offline
Location: Arlington, VA
Now Playing: Go Fish
Posts: 4,144
|
Re: Hehe, been long...
Quote:
Originally posted by Shadow_Link
Ok, my take on these supposedly 'new' released screens is that these ar infact the screens from the N64 version, and nothing else changed... And that the game was evolved into the version we saw at spaceworld 2002
|
But they look too good to be N64, IMO...
I dunno... I guess it's been awhile since I played an N64 game... but some things in these shots just seem a bit too roundish and such to be N64 screens... especially from an unfinished N64 game...
My take on these supposidly "new" released screens is that these are screenshots from an early NGC game that doesn't have all the polishing and detail that the finished version will have 
|
|
|
 |
Re: Re: Hehe, been long... |
 |
02-28-2002, 05:58 PM
|
#15
|
Jedi Master
Yoda9864 is offline
Location: Madison
Now Playing: Too many to list...
Posts: 1,587
|
Re: Re: Hehe, been long...
Quote:
Originally posted by DeathsHand
But they look too good to be N64, IMO... 
|
True, but we are talking about a, what, 4th generation N64 game. I mean, Conker looked pretty good.
__________________
Wii friends code: 7246 4633 6598 3820
SSB:Brawl code: 3308 4234 7919
"Do or do not" - Yoda
AIM: Yoda9864
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 09:28 PM. |
|
|
|
|