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Originally Posted by Typhoid
I think this is why it won't happen tomorrow:
Not that I think it would be bad for the franchise in the sense of fun-ability and overall awesometasticness - but no company in their right mind would willingly alienate their younger demographic (along with their younger demographic's parents money) simply to make a "darker game".
Probably not until a few more years pass and we are the parents buying the games for our kids - because we won't give a shit. "Our people" are just starting to have kids, so they're still a few years off of being able to comprehend games. I say as soon as our children are 7-9ish, there will be frequently darker games of lighter franchises. Not to say I believe that light cartoon-y games will completely vanish.
Really though with how far games have come, and the things we in general expect from franchises that aren't Zelda or Mario [Because nobody really expects much from them other than "fun", not like you expect from Mass Effect, Fallout, Final Fantasy, GTA, Gran Turismo]- you could do some very different re-imaginations of those cartoony franchises which probably wouldn't do all too bad.
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Saying that the game could be more like Dark Souls in no way suggests it should be a mature game. You can make a game that looks like Wind Waker and has its charm and still be more like Dark Souls.
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This will tie into a larger rant as a whole.
But I absolutely HATE Zelda fans.. I'm not talking people who play the game and stuff.
But the people who dissect the timeline and all that craziness.
And this article is part of the reason why. Ask any 10 people how Nintendo should evolve Zelda, and you'll get 15 different answers. Some folks want it to focus more on puzzles, some more on exploration, others on combat.
Some want a wide variety of gadgets.. but don't want them to be one-off
They want limited gadgets, but hate that you have to keep re-using the same ones.
They want an open and vast world to explore... but it can't be too vast.. to the point of tedium to travel.
You need head-scratching puzzles.. but a way for the game to show you the light
You need more engaging combat.. but you need dumb enemies to mow over.
You want a different setting.. but where's Hyrule Castle and Ganong...
They want it to be different.. but not too diff because they want it to be Ocarina of Time or a Link to the Past... but they don't want it to be those games either.
The collective fanbase has no freaking clue what they want from the series... they just know they want change.
(I also loathe Sonic, Smash Bros and Final Fantasy fans for similar reasons)
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Fine, but series do have to change. FFXIII did it the wrong way, to pretty much universal agreement. Are there an infinite number of opinions on how to change it? Sure.
This guy has one, but the reason I felt it was appropriate for singling out is that he doesn't really advocate radical change, just a return to the core of Zelda. He also doesn't say that the new Zelda games are bad games, just not what Zelda was originally about.
The guy says in the article that a game which has changed in the right way is Mario, and he's absolutely right. Look at Mario Galaxy and compare it to the original Super Mario bros. So many things are different, but there is still that core Mario experience that hasn't changed: jumping. It has also received pretty much universal acclaim.
So some change is required, and if you do it right, people will let you know. You can't really listen to all your fans, because so many people have so many different opinions, but one person with a vision could really accomplish something unique.