View Single Post

Re: Final Fantasy 13 Dated
Old 02-25-2010, 06:07 AM   #4
TheSlyMoogle
Knight
 
TheSlyMoogle's Avatar
 
TheSlyMoogle is offline
Location: Morehead, KY
Now Playing: Valkyrie Profile: Covenant of the Plume
Posts: 2,000
Default Re: Final Fantasy 13 Dated

Quote:
Originally Posted by TheGame View Post
Once again, FALSE.

First off, I'm making the assumption we're talking about a NORMAL play through of the game. Not some extreme grind session. You do not have to hit for 9999 damage to beat that game.. if you're just playing through as normal, it is more advantagious to give auron melee buffs and Lulu magic buffs. And even if they were both hitting for 9999 damage it would still be more advantagious to give auron melee buffs because his overdrives are built for melee... and Lulu's are built for casting.

So no, they're not the "same fucking person", and Auron does in fact benifit more from melee buffs.

BUT WE'RE NOT TALKING ABOUT A NORMAL PLAYTHROUGH!

At least not in your discussion. You said you liked having your characters going through other characters sphere grids?

Well that's not a normal playthrough. If you don't go farm that one cave with all the malboros or if you don't farm that monster fighter place, you don't get level 3 or 4 keys (Well maybe a couple) and you need those to get to the places on the sphere grid to even complete your own character's grid. In a normal playthrough yes, you have restrictions on characters. There's some wonky things you can do with friend spheres though, but other than that then FFX in a normal play through is just as restricted as an RPG where you level up and gain skills. In fact it's the exact same thing at that point, just takes more grinding actually and a ridiculous "oh hey, I just found one of the few enemies in the game who drops level 2 keys, better see how many of those I need to progress my characters in the sphere grid." Which is just silly, btw, that you should have to ever worry about level progression because you can't find a fucking level 2 key.

Also as far as overdrives go, they're not stat based. The only things that are stat based in the game are physical attacks and magic attacks. The same formula that FF games have been using since the first game (Well slightly modified.)

Overdrive damage is calculated with a formula based on the monster's stats and something else, maybe some base figure for the overdrive itself. Don't exactly remember, but it allowed most overdrives of the highest level to break the 9999 damage cap. The only difference was Lulu's which was magic based in that you cast multiples of the spells, and Yuna's which was basically summoning a monster with full overdrive gauge.

And where did you get Anima system in FF7? It's materia. And for the record I didn't really like FF7 past story and characters.

We will now rank my favorite FF games:

01. Final Fantasy Tactics
02. Final Fantasy 6
03. Final Fantasy 4 (2 in the US)
05. Final Fantasy 5
06. Final Fantasy 8
07. Final Fantasy 9
08. Final Fantasy 1
09. Final Fantasy 2
10. Final Fantasy 3

Notice how 7 and 10 aren't on that list. However 7 would be next.

But in a realm of good games 10 just didn't cut it for me in any way shape or form.
__________________
Guilty Gear Anyone?

Last edited by TheSlyMoogle : 02-25-2010 at 06:32 AM.
  Reply With Quote