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Re: Final Fantasy 13 Dated
Old 02-20-2010, 11:05 PM   #48
TheSlyMoogle
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Default Re: Final Fantasy 13 Dated

Quote:
Originally Posted by TheGame View Post
Sly Moogle, I couldn't disagree more lol.

I think being able to give your group whatever spells you want gives the game MORE individuality. It's not like the characters could learn each other's limit breaks (or whatever it was called in X).

I like having the freedom to make my team do whatever I want them to do. The only reason I like FF7's system more is because it had even MORE freedom. I could have had Cloud learn anything I wanted, and he could have been good at it if I took the time to do so. It made the game more replayable to try out different sets and different spell combinations.

I can't stand games where you "level" and just get the same spells every time without any customization to abilities.

How does that make them more individual? "Oh hey I'm Yuna, I'm a black mage and a white mage." "Oh hey I'm LuLu, I'm a white mage and black mage too."

Oh so you're like the same character with different models?

Also, overdrives were what they were called. Each character had a different way to get them. Tidus had the easiest and most damaging Overdrive, and also the easiest "Ultra Overdrive" to get. Basically you attacked and you got overdrive meter.

Anyway what's the point in having a team of characters who cover their own weaknesses? Oh hey, we can all cure! Wakka, Auron and Tidus, just go out there and kill stuff because our mages aren't needed here. The only character who has a skill that's solely hers that is usable more than once every 20 battles or so, was Yuna in Summoning. And that was useful /sarcasm.

The worst part was it had a pretty cool battle system with the ability to switch characters out mid battle. They totally defeated that purpose though. What was the point in splitting the AP further, when you could power through the game with 3 characters? Plus I would still like to know whose idiotic design it was to start Kimari right by ultima so you could get it like a third into the game with a friend sphere as long as you didn't progress Kimari.

I'll agree that leveling up is a fairly old and worn out system, but in no way was sphere grid a good replacement. I'm sorry you don't like limits because they make things hard.


To talk about people who think RPGs are getting easier, here's where it started. "OH HI! I'M FFX! Not only is my story trash, my voice acting abysmal
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