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Re: Silent Hill: Shattered Dreams
Old 06-05-2009, 07:19 PM   #8
BlueFire
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Default Re: Silent Hill: Shattered Dreams

Quote:
Originally Posted by Typhoid View Post
This is the worst idea for a Silent Hill game ever.

You get no weapon at all, so you know full-well going into it, that you have to run from every enemy. All the time. You run. You can't kill them, so you know all you can do when you see one is run.

The problem I have with that, is the good thing about a normal, or real Silent Hill game is ammo management.
I disagree. I always thought combat (and ammo management) in SH was secondary to everything else. I ran from the enemies most of the time (except the bosses, of course). "Conserving ammo" never added tension or scares-- I always felt that was more of a Resident Evil thing. In SH, it's all about atmosphere. Shattered Dreams is taking on the tradition, but bringing something new to a series that was getting pretty stale. Things looks good now, but we'll see how the completed product ends up.
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