Quote:
Originally Posted by gekko
You actually need to track the time on many, many different items, on top of the loop itself. You're assuming that's been done, but in all likelihood it hasn't.
There's a reason N64 emulators are designed to emulate N64 hardware. If you want to improve it, you need to hire a team to fix it. Why would they do that?
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I don't know, to offer a better product?
Most of the work (in regards to timings and specific hacks to get a game to run) for many of the N64 titles (including Goldeneye) has already been done. There are many open source N64 emulators and several documented instances within the source with examples commented out.
Now that Wii homebrew is possible though, I guess I'll just wait for the Mupen64 port.