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Re: Super Mario 64 Speed Run
Old 07-18-2005, 07:07 PM   #9
Stonecutter
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Default Re: Super Mario 64 Speed Run

BTW, does anyone know if the later SM64 carts had the sequence breakers taken out? I know the non gold OoT karts lost most of the sequence break bugs, as did the PAL and later editions of Metroid Prime.

IMO it's pretty asinine. Why does Nintendo spend the money to reprogram a game when the only people who are going to find these bugs are the hardest of the hard core, people who had the game reserved months before it even came out?
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