Yeah, But level design not just as in going in and then back (which is boring but understandable). Yet most levels repeat the same room design or maybe some slight differences, on the way in (i.e. pillar of autumn, the library, the control room). You do go back through levels of Metroid Prime 2. But at least all the rooms are different.
The plot twist in Halo does spark a little interest, but then it dies down till The Maw.
BUT, back on topic, a person who went to the capcom event has given some info to Gamefront.de on some details (YET TO BE CONFIRMED):
Quote:
- Leon is main character in the game but there also will be 4 character from former RE games.
- You can pull your handgun while walking and also put back.
- Leon can hold one weapon in each hand.
- Zombies will not only see you but also hear and even smell you...
- Zombies can climb through windows.
- You can barricade doors so zombies can't breakthrough
- If you shoot in a room or corridor, zombies in the adjoining rooms can hear the shootin and follow it.
- Zombies will have several hit zones.
- The weapons shown were a knife, handgun, assault rifle and Molotov-Cocktail.
- You can change between 2 perspectives when aiming with the handgun.
- The blue shadow ghosts shown in the E3 build cannot be killed. They can interact with the environment and bring things like the seen dolls, dead animals (deer heads) to life.
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EDIT: And metroid prime has a great reason to play from the gate: Samus hears a distress beacon on a Zebesian outpost orbiting Tallon IV. It has been overtaken by space pirates and she sees Ridley and knows trouble is about. She chases him down to Tallon IV and learns that space pirates are using phazon to create a super army that will control the universe.