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-   -   Screw you, Virtual Console. (http://www.gametavern.net/forums/showthread.php?t=21962)

Angrist 11-29-2011 03:18 AM

Re: Screw you, Virtual Console.
 
Quote:

Originally Posted by Storm Eagle (Post 279944)
In fact, I'm wondering why the Wii couldn't have been built with a motion sensor INSIDE, and I hope the Wii U will be different in that respect. The sensor bar just looks silly sticking all the way out of the Wii like that. Also, speaking of the Wii U, I'd hope Nintendo would know what they're doing if they're really going to put the thing out next year, as it's a bit soon. It's one Nintendo system that I wouldn't mind getting pushed back every so often.

The Wii needs the infrared dots of that sensor bar for pointer controls. All the precise controls wouldn't have been possible without it.

Now with Zelda they're showing that WiiMotionPlus can do the same thing without a sensor bar... But for Wii U I'm pretty sure they'll include it. Not only for Wii backwards compatibility, but also because it's always good to have a point of reference for your controller.

And if you meant the sensor bar should have been on the Wii... That would mean my Wii would have to lie in front of the TV all the time. =/

Storm Eagle 11-29-2011 03:50 AM

Re: Screw you, Virtual Console.
 
Quote:

Originally Posted by Angrist (Post 279946)

And if you meant the sensor bar should have been on the Wii... That would mean my Wii would have to lie in front of the TV all the time. =/

Of course that's not what I meant. I did say I questioned why the sensor technology couldn't have been built INSIDE the unit.

TheSlyMoogle 11-29-2011 05:43 AM

Re: Screw you, Virtual Console.
 
Quote:

Originally Posted by Angrist (Post 279946)
The Wii needs the infrared dots of that sensor bar for pointer controls. All the precise controls wouldn't have been possible without it.

Now with Zelda they're showing that WiiMotionPlus can do the same thing without a sensor bar... But for Wii U I'm pretty sure they'll include it. Not only for Wii backwards compatibility, but also because it's always good to have a point of reference for your controller.

And if you meant the sensor bar should have been on the Wii... That would mean my Wii would have to lie in front of the TV all the time. =/

Well actually the motion and movement part of the wii has always been controlled by the movement of the controller itself not the sensor bar. The sensor bar is pretty much literally for the pointing on the screen.

The swordplay in the new zelda game is all movement based, but the sensor bar is still used for the camera, aiming weapons etc.


And storm, if that was the case and they built it into the wii unit itself you would have had to sat the wii on top of the tv or on the floor. The thin bar on top or below your tv is much better :D

Also this board is about 50/50 on the nintendo hate train.

Angrist 11-29-2011 06:43 AM

Re: Screw you, Virtual Console.
 
Quote:

Originally Posted by TheSlyMoogle (Post 279954)
Well actually the motion and movement part of the wii has always been controlled by the movement of the controller itself not the sensor bar. The sensor bar is pretty much literally for the pointing on the screen.

That's what I said.
Quote:

Originally Posted by TheSlyMoogle (Post 279954)
The swordplay in the new zelda game is all movement based, but the sensor bar is still used for the camera, aiming weapons etc.

Wrong. The sensor bar is only used to calibrate the controller. Try covering up the sensor bar after you've done that.

Ginkasa 11-29-2011 12:53 PM

Re: Screw you, Virtual Console.
 
Quote:

Originally Posted by Angrist (Post 279958)
Wrong. The sensor bar is only used to calibrate the controller. Try covering up the sensor bar after you've done that.


True. However, the sensor bar does play a role while you're playing the game. When you're swinging the Wiimote around a lot (like, say, during a frenetic bit of combat or something) the calibration for the sword's position will slowly become off. It uses the sensor bar as a point of reference to keep the sword centered. Try aiming the Wiimote away from the TV and swing the sword around for a while. You'll notice it'll go out of wack after a while. Point it back at the screen/sensor bar and your sword will go back to where it should be automatically. Its pretty neat.

Angrist 11-29-2011 01:13 PM

Re: Screw you, Virtual Console.
 
Really? That's awesome, I didn't know. I actually thought of that a few years ago, it's good to see Nintendo has got it working.

Storm Eagle 11-29-2011 01:30 PM

Re: Screw you, Virtual Console.
 
Quote:

Originally Posted by TheSlyMoogle (Post 279954)

Also this board is about 50/50 on the Nintendo hate train.

Haters gonna hate, bitches gonna bitch. I just hope I'm never in a situation where I'll wish I could be able to transfer games to another Wii.


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