DeathsHand |
11-14-2002 02:10 PM |
Quote:
Originally posted by Angrist
Yeah I figured that out some weeks ago... with the fixed cameras, you NEED this stupid control. Cause else, you'd keep change direction when the camera changed, even more frustrating.
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Yes exactly... I don't think the controls are stupid (Although Type A sucked on NGC's controller, IMO), but it was funny cuz before RE1 came out on NGC, a bunch of you guys were like "OH LOOK AT THE GRAPHICS THE PRETTY GRAPHICS!" and I was like "I'd rather have a fully 3D game with a moving camera" and people were like "NO THE GRAPHICS ARE AMAZING! I WISH THEY'D DO SOMETHING ABOUT THOSE CONTROLS THOUGH. MORE LIKE MARIO!" and I explained why they wouldn't work with pre-rendered backgrounds (where the camera has to change angles so much) and they were like "MORE LIKE MARIO"... :p You can't have your cake and eat it too :roll: Although chances are if the game was fully 3D with a moving camera, the controls would still be the same as the other RE games :rolleyes:
But why the fedge did they take type C out of RE0? That was like 2 times better than Type A, and worked just find with the pre-rendered enviornments... stupid capcom :mad: After using Type A on a PSX controller so much and not thinking it's too bad, the NGC controls suck so much ass :baby:
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