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Re: Nintendo 3DS
Quote:
Originally Posted by Vampyr
The eye strain thing really worries me. We have no idea what the long term affects of using something like this for hours a day will do to our eyes, especially if it puts noticeable stress on them.
When the next version of the 3DS comes out and I get one I'm just going to turn on the 3D for each new game I get to look at it then turn it off. I'm glad they gave the option to disable it.
Sort of like how they should always give the option to not use motion controls. Zing!
"But Zach, that's the entire point of the system, they can't give you the option to not use it!!11!!"
Well, they just gave us the option to turn the 3D off of a system called the 3DS.
Argh don't wanna take the bait, its like a dangling carrot
But I don't think user interface is the same as visual output.
3D in my mind is similar to HD in that it enhances the visual clarity of a game, and that's about it. And I assume you know that both PS3 and 360 can output in SD just as much as HD. No difference between choosing your level of 3D on the 3DS.
The better comparison would be if you could turn off the touch screen/motion controls of the handheld if you didn't want it.
Lol it was some article from some tech website I saw through a link through 4chan.
Well that just sounds 100% credible.
Anyways, to those who have it - how is the 3DS?
Strengths/Weaknesses.
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At my new job, we inspect our own electronic boards for quality control. We use dual eye-pieced microscopes, and some employees use them for eight hours a day. After using them for awhile myself, I realize the effect is much like 3D stereoscopic vision. Basically, two completely different images are projected to your eyes, one for each eye. It can be hard to focus sometimes because of the two images, and it's an odd thing to handle for the eyes. But it's done and been done that way for years and years, and we're just one small company. I'm sure the same is done by virtually all quality control for PCBs.
Because of that, I think there has been plenty of research on the effects of stereoscopic projections on eyesight, and since not much is heard about it, it's IMO likely not a big deal.
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Re: Nintendo 3DS
Quote:
Originally Posted by Typhoid
Anyways, to those who have it - how is the 3DS?
Strengths/Weaknesses.
Pretty simple, almost everything is a strength right now. The weaknesses are battery power (which is tough to fix without spending money) and the lack of games. I'm perfectly happy with the gaggle of built-in software, Ridge Racer, and Steel Diver though. I may pick up PilotWings eventually and I'll definitely be getting Zelda. (Insert "all of them, over and over" Penny Arcade joke here.)
So, seriously, nobody here has this? I'm looking for friend codes that aren't random scuzzy internet people. My 360 and PS3 are full of those.
Like ten people have one at work, I'm surprised by how many even though we're all engineers. Got to try it, and it is an amazing effect. The Mii-maker is awesome idea, too. Remember that great idea Rare had to allow you to take photos of your face and use it to make characters in perfect dark, but Nintendo axed it in order to protect the children? Apparently Nintendo has finally relented, though only somewhat. The 3DS will take a photo of your face and then help create a Mii.
Pretty sweet since I never had any luck making a Mii that actually looks like me.
I didn't get any headaches, even after several hours of fairly constant use. But the battery doesn't last much over 3 hours anyway if you're playing something graphically intensive. I really enjoy the system. The feel of the 3D is good and the graphics are passable (we'll see if the OoT remake is more impressive).
But for now, my iPhone has more impressive graphics and lasts longer with all antenas on. But it doesn't do 3D or have dedicated controls, either.
Last edited by thatmariolover : 04-19-2011 at 08:58 AM.
I just got one today. Through various gift cards and Reward Zone certificates I only had to pay $80 for the system and Super Street Fighter IV. Bazinga.
The system is pretty neat. The 3D effect is pretty groovy. My eyes didn't hurt or anything, but I did notice I was having to focus a little more. Nothing major, though. The software included is pretty cool. The ARG cards are fun and Face Raiders is cute. It does he animations on the faces really well. It even worked on my dog.
The Mii Maker photo thing didn't really work for me. My wife and I didn't really think my Mii looked like me, but it did hers okay... I ended up just making mine from scratch.
Super Street Fighter IV is fun. I'm not typically a fighting game guy (I wouldn't have got this one except its the only launch game I was even slightly interested in), but I like it. It looks fabulous.
Also, I tried a few DS games on it. I'd heard they would look bad due to the 3DS's higher resolution, but I thought they looked fine. They were maybe a little soft, but nothing too distracting. My DS will probably only be used for GBA games from now on (similar to how my GBA only gets used fr GB/C games...).
Has anyone else bought one or are we waiting for better games?
I think most people are waiting for the 'real' games to come out. I know that there's not anything I want to play on it at the moment... I even see myself not buying one in the next years. I'm just not that much of a portable fan lately.
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Re: Nintendo 3DS
News on some games/ideas from Shiggy
Quote:
-> The Legend of Zelda : Ocarina of Time 3D development is finished. Nintendo is now checking the translations of the game. The game will be available shortly after E3 2011.
-> The Legend of Zelda : Ocarina of Time 3D is an improved version. The game now runs at 30 frames per second on 3DS, instead of 20 frames per second for the original version.
-> The Legend of Zelda : Ocarina of Time 3D includes a special mode in which you can fight all the bosses of the game.
-> Master Quest mode lets you play in mirror mode (reverse all the backgrounds, enemies appear and move in different ways, etc.).
-> Starfox 64 3D development is finished. This time, the game will have the same name in all countries.
-> Super Mario 3D is still under intensive development.
-> Mario Kart 3D will be released this year.
-> Super Mario 3D will be a combination of Super Mario 64, Super Mario Galaxy and New Super Mario Bros.
-> Super Mario 3D will be fully unveiled at E3 2011.
-> The logo of Super Mario 3D has a raccoon tail.
-> Super Mario 3D will include a fixed camera system, slightly like the one you saw in Super Mario 64, in which the camera does not move and Mario walks around on the screen. This time you will really feel the depth. Shigeru Miyamoto explains that this method brings dynamism to the staging of the game. This game mechanic certainly will impress and entertain the players says Miyamoto.
-> Nintendo is currently experimenting several entirely new 3D concepts, Miyamoto is testing a game in which the player must discover which object is being displayed by moving it in different ways, in order to see the different facets. An object that looked like something could prove to be completely different afterall, the goal for Miyamoto is to use 3D to make the players feel surprised.
-> Nintendo is also testing a game in which an image is only visible to the left eye, and another image is only visible to the right eye. Miyamoto would for instance use this original concept for a Ghost game in which the player would not necessarily see what is coming in front of him! Miyamoto says he loves Ghost stories!
-> Nintendo is currently thinking about a possible connectivity between the Nintendo 3DS and a future home console, the Nintendo 3DS could be used as a controller. Nintendo is still testing many ideas.
UPDATE, MORE DETAILS THANKS TO HOLY ORDER SOL AND Smiles and Cries
-> Miyamoto reiterates the point about how using the touchscreen in OoT3DS helps with the Water Temple. Mentions to specifically watch the cutscenes in 3D. 30fps made it necessary to rework the animations. You can aim the bow/slingshot by moving the system. Miyamoto recommends to do this when no one's around to see you, lol.
-> Starfox 64 3D : Motion controls in StarFox, too. You can select the aiming mode in the options (as in, shooting directly at your target or taking into account your beam's movement and that of your target).
-> Miyamoto says "Tanuki", but the guy translates as the French word for "raccoon", which is probably not inaccurate but doesn't help in that particular context.
-> what he really said "To give you an idea of Super Mario 3D, imagine a mixture of Super Mario 64, Super Mario Galaxy with a little bit of New Super Mario Bros"
-> Someone asked about the lack of dual analog on the 3DS. Miyamoto says that a second stick had been considered but they decided against it because it's common to use just a finger to play. Adds that proper implementation of gyro controls should be better than a second stick for the purpose of controlling a camera.