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Re: GT Cast 5 |
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07-11-2008, 04:30 AM
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#61
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A. Naef, 1916b
Teuthida is offline
Location: Sol 3
Now Playing: with power
Posts: 6,460
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Re: GT Cast 5
Wow...that was- well.... It SUCKED. The maturity level was atrocious. A right bunch of a-holes. Cut it to 5 minutes with music playing loudly over it and it might be halfway listenable.
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Re: GT Cast 5 |
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07-11-2008, 11:02 AM
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#62
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Sappin' mah sentry
birdman is offline
Now Playing: Rawk Band 2
Posts: 312
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Re: GT Cast 5
Yeah, I hope our ones of listeners don't get the wrong impression of us.
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Re: GT Cast 5 |
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07-11-2008, 11:20 AM
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#63
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Cheesehead
Bond is offline
Location: Midwest
Now Playing:
Posts: 9,314
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Re: GT Cast 5
Okay, this podcast definitely needs a change of direction.
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Re: GT Cast 5 |
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07-11-2008, 12:01 PM
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#64
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Sappin' mah sentry
birdman is offline
Now Playing: Rawk Band 2
Posts: 312
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Re: GT Cast 5
The problem was we had no direction so we defaulted to screwing with BaB. We need an outline next time.
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Re: GT Cast 5 |
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07-11-2008, 01:23 PM
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#65
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Living Legend
BreakABone is offline
Location: Resident of Alfred.. Yes the town named after Batman's butler
Now Playing:
Posts: 10,317
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Re: GT Cast 5
Quote:
Originally Posted by birdman
The problem was we had no direction so we defaulted to screwing with BaB. We need an outline next time.
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The no direction was a problem, and it happens.
But in all honesty, it was the personality mesh. Most everyone on the podcast wants to be a larger than life comedian. And in all frankness, I don't mind. The problem becomes when most everyone on the podcast is playing that role. It doesn't give way to any inner depth or real tangible conversation.
So at least for the time being, I think it shall be regulated to having 2 out of the 3 between myself, Bond and Dyne.
And then a cast of 5 total. so between 2-3 GTers an episode. We shall have a bit more structure. And if we have nothing to talk about like last night's we will simply avoid it that day or for the week if it happens.
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Dyne on Canada's favorite pasttime,
Quote:
I loved ramming into animals as they ran away
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Re: GT Cast 5 |
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07-11-2008, 01:49 PM
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#66
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That was a Hoot!
RagedHybrid is offline
Location: Miami, FL
Now Playing: WoW, Batman: Arkham Asylum, Killzone 2, Need for Speed: Shift
Posts: 249
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Re: GT Cast 5
Quote:
Originally Posted by BreakABone
The no direction was a problem, and it happens.
But in all honesty, it was the personality mesh. Most everyone on the podcast wants to be a larger than life comedian. And in all frankness, I don't mind. The problem becomes when most everyone on the podcast is playing that role. It doesn't give way to any inner depth or real tangible conversation.
So at least for the time being, I think it shall be regulated to having 2 out of the 3 between myself, Bond and Dyne.
And then a cast of 5 total. so between 2-3 GTers an episode. We shall have a bit more structure. And if we have nothing to talk about like last night's we will simply avoid it that day or for the week if it happens.
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You're so funny BaB. The fact that we didn't have direction basically led us to act the way we did.
There was no order to it and you know you kept egging on the insanity that was taking place. All of us that were on last night have the ability to have good conversations about games, life, etc. but there needs to be some direction established.
Without that we resort to just rambling. So don't blame everyone trying to act funny and stupid when you yourself were not prepared. If you are supposed to lead us in these podcasts, set the tone and we will follow. Don't just egg us on.
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Re: GT Cast 5 |
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07-11-2008, 01:56 PM
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#67
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Living Legend
BreakABone is offline
Location: Resident of Alfred.. Yes the town named after Batman's butler
Now Playing:
Posts: 10,317
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Re: GT Cast 5
Quote:
Originally Posted by RagedHybrid
You're so funny BaB. The fact that we didn't have direction basically led us to act the way we did.
There was no order to it and you know you kept egging on the insanity that was taking place. All of us that were on last night have the ability to have good conversations about games, life, etc. but there needs to be some direction established.
Without that we resort to just rambling. So don't blame everyone trying to act funny and stupid when you yourself were not prepared. If you are supposed to lead us in these podcasts, set the tone and we will follow. Don't just egg us on.
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No no. I will say a lack of direction didn't help.
But there was a reason I also told you folks that you, bluefire and Magus couldn't be on the same show.
I won't say I didn't egg on the behavior, but hey I can see an accident while I'm in it. I pretty much gave up after the 30 min delay start and just wanted to get to bed.
I knew there was nothing to talk about, but maybe that is on me. My mind is so damn focused on the Dark Knight, I haven't followed much gaming news this week.
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Dyne on Canada's favorite pasttime,
Quote:
I loved ramming into animals as they ran away
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Re: GT Cast 5 |
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07-11-2008, 02:03 PM
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#68
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Or should I say.. smanger
Dyne is offline
Location: Vancouver
Now Playing: Infinity Blade II, Duke Nukem Forever, Skyrim, Vanquish
Posts: 9,435
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Re: GT Cast 5
The problem here is that this is the third podcast to lack direction and specific topics. I haven't heard 5 yet, but even 3 was a real crapshoot. 4, I didn't even bother typing out topics. It's felt like a sub-show since Show #2. And it's easy to change. We may have a changing cast every week but if we all take 10 minutes before the podcast and research the topics a little I think we could have a really solid show. 
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Re: GT Cast 5 |
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07-11-2008, 03:42 PM
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#69
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President of the Galaxy
Bube is offline
Location: Turkey
Now Playing: Alice: Madness Returns, WoW
Posts: 2,595
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Re: GT Cast 5
This podcast needs me. That's the problem.

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Re: GT Cast 5 |
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07-12-2008, 02:37 AM
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#70
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Hey It's AIDS
Swan is offline
Location: Doesn't matter where, just know I'm rockin' it
Now Playing:
Posts: 3,955
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Re: GT Cast 5
Yeah, we really need to get things down and plan it...
Make sure people have looked into the things before starting it. Random talk is good every now and then but you can't have a whole cast like that
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