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Old 05-02-2003, 03:25 PM   #46
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Quote:
Originally posted by Shadow Fox
Like DH said, they managed to get MGS2 work on Xbox,
That's because Xbox has the same amount of buttons as Ps2. We are talking knocking off 2 buttons (LI and Select) and the analog feature on GCN.

Quote:
but anyways, this is MGS 1 we're talking about,
Acctually, I already know MGS1 can be put on it. I was refering to MGS2, the place where our line of replies started.

Either way, I guess they could put it on GCN, but just won't be the same... I'll make sure to avoid it. As for GTA, now we are REALLY talking about cutting back on buttons... I don't think that game is possible outside of Xbox and Ps2 unless they make somthing more complecated.
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Old 05-02-2003, 03:29 PM   #47
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Quote:
Originally posted by TheGame
I don't think that game is possible outside of Xbox and Ps2 unless they make somthing more complecated.
They could easily make you press 2 buttons together to substitute for the lesser used feautes, such as L3. I mean you used that button no more than once every hour.

Also what so hard about MGS2 ?? It's missing on one leftsholder button. It's not such a big problem.

Also peole I find the idea of Codec on the GBA lame... I mean it was hardly anything special.
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Old 05-02-2003, 03:34 PM   #48
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Quote:
Originally posted by tarakan69
They could easily make you press 2 buttons together to substitute for the lesser used feautes, such as L3. I mean you used that button no more than once every hour.
yeah, but it's still a seperate function.. I guess two buttons could work, but in the car which two buttons could you really press? But like I said, it would only make things more confusing, probably can be pulled of though.

Quote:
Also what so hard about MGS2 ?? It's missing on one leftsholder button. It's not such a big problem.

Also peole I find the idea of Codec on the GBA lame... I mean it was hardly anything special.
Analog shooting and the select buttons are gone... maybe you should have read first
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Old 05-02-2003, 03:42 PM   #49
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Quote:
Originally posted by TheGame
yeah, but it's still a seperate function.. I guess two buttons could work, but in the car which two buttons could you really press? But like I said, it would only make things more confusing, probably can be pulled of though.



Analog shooting and the select buttons are gone... maybe you should have read first
Analog shooting... SO?? It's not like the controls can't be tweaked properly.

As for the select button... BIG DEAL!! It was only used to access codec... that can be done by the start button. (since it surved only as a paused button) The start button can easily be used for the codec, and pausing the game, I see no problem.
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Old 05-02-2003, 03:45 PM   #50
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Originally posted by tarakan69
Analog shooting... SO?? It's not like the controls can't be tweaked properly.
please, explain how they could tweak it w/o using evem more buttons than the game already uses?
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Old 05-02-2003, 03:49 PM   #51
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Quote:
Originally posted by TheGame
please, explain how they could tweak it w/o using evem more buttons than the game already uses?
I don't really get what you mean?? When you had to shoot out of a corner all you had to do was press (or L1) R1+Square when up against a wall... If you wanted to aim in first person all you had to do was press L1 and move the analog.

How on earth can this not be done of the GCN controller
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Old 05-02-2003, 03:50 PM   #52
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Originally posted by DeathsHand
And pointless... All the codec does is you press a button and then select the frequency (or pick one of the preset ones)... Why do that on GBASP?
i wasn't aware you've played this game already, cool... i guess tell miyamoto and kojima i said hi!
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Old 05-02-2003, 03:53 PM   #53
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Err, I'm talking about how the controler will be used. On Ps2 it uses all 8 buttons, AND the shoot button uses an analog function there you press and hold square to aim your gun out, slowly release square to put it down, and quickly release to fire.

the layout just doean't look like it will work on GCN... kinda like the GTA3/VC in 2004 announcement, how on earth will they put a button layout that uses that many buttons (10) on the Cube.
that's what I'm saying can't be done, unless they make you fire every time like MGS1... but there were some times where that slow release saved my ass.
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Old 05-02-2003, 03:58 PM   #54
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Quote:
Originally posted by Bad Religion
i wasn't aware you've played this game already, cool... i guess tell miyamoto and kojima i said hi!
You don't have to play it to know that it's pointless... just look at how it was used in MGS and MGS2, there is no good reason to put it on a GBA screen.

I guess if there are hardware junkies here who want to use the GBA screen for the hell of it, it's a great feature.
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Old 05-02-2003, 04:48 PM   #55
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Quote:
Originally posted by TheGame
that's what I'm saying can't be done, unless they make you fire every time like MGS1... but there were some times where that slow release saved my ass.
Why can't they just make the shooting button the two triggers?
Push it to raise the gun with more pressure

Press all the way down to shoot

Release to put down gun..

*Shrugs*

I got no clue on this one I guess
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Old 05-02-2003, 06:03 PM   #56
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Quote:
Originally posted by Bad Religion
i wasn't aware you've played this game already, cool... i guess tell miyamoto and kojima i said hi!
In the very first Metal Gear, all the codec was used for is talking to people...

In Metal Gear Solid 1, all the codec was used for is talking to people...

In Metal Gear Solid 2, all the codec was used for is talking to people...

And I assume it's the same with the GBC game...

Why would they all of a sudden make it something special worth using the GBA for? I can see how the GBA connectivity could be pretty cool for a Metal Gear Solid game (like it could be used to control some kind of neat gadget or something), but not as the codec
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Old 05-02-2003, 06:41 PM   #57
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Quote:
Originally posted by DeathsHand
In the very first Metal Gear, all the codec was used for is talking to people...

In Metal Gear Solid 1, all the codec was used for is talking to people...

In Metal Gear Solid 2, all the codec was used for is talking to people...

And I assume it's the same with the GBC game...

Why would they all of a sudden make it something special worth using the GBA for? I can see how the GBA connectivity could be pretty cool for a Metal Gear Solid game (like it could be used to control some kind of neat gadget or something), but not as the codec
i think i get what you mean... strictly for an old school codec, it wouldn't be that great. I think it would (should) be reworked where the codec is more multi-purpose i guess, and if they could have it so the comm shows the video faces, the speech came through the front-lit sp, it could be great, also using it for controlling the guided missles, and things... my only gripe it that the cord for the gba-gcn sucks, seriously what is the point of having a wavebird? it would be really immersive if it were wireless, and you could just flip open the GBASP and use it as the codec when you needed to... would be really great when played in the dark, but like i said the cord kinda ruins it
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Old 05-03-2003, 02:51 AM   #58
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Quote:
Originally posted by BreakABone
Why can't they just make the shooting button the two triggers?
Push it to raise the gun with more pressure

Press all the way down to shoot

Release to put down gun..

*Shrugs*

I got no clue on this one I guess
Ok, that's possible, but stupid... it's almost like in Zelda changing the button to hit with the sword from "B" to "R", that's about the same difference. (best example I could think of that you could relate to)
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Old 05-03-2003, 04:39 AM   #59
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Quote:
Originally posted by TheGame
Ok, that's possible, but stupid... it's almost like in Zelda changing the button to hit with the sword from "B" to "R", that's about the same difference. (best example I could think of that you could relate to)
I'm with Big J on this. The codec could be viewed on the GBA... but it would be more of a gimmick as the voices would have to come out of the TV while the codec itself would have to be viewed on the GBA. Sounds SO gimmicky/lame.

It's basicly making as much sense as pressing Z+R1 in Metroid Prime to change weapons. Sounds fun but in the middle of battle would be gimmicky and unconvinient... same with the codec.
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Old 05-03-2003, 03:41 PM   #60
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I think having R be the shoot button makes sense... Has anybody played Medal of Honor: Frontline or either of the Red Faction games on PS2 (I dunno if the MoH controls are similar on NGC)? R1 is used to shoot, and it works just fine...

Push R some of the way just to aim the gun, click it to shoot..... And you can lower it without shooting just by letting off of the trigger without clicking... It works perfectly and it's a rare time when the shoulder button clicks can actually come in handy
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