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Re: Doubloon system explained
Old 01-31-2005, 04:54 PM   #31
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Default Re: Doubloon system explained

I think I should get paid retroactively for all those mad sweet reviews I submitted for the homepage back in the day.

I have a question concerning editorials:

1. Do they have to be an editorial, or can they be previews or reviews for games?

2. Do you have to write them yourself, or post links to them links to them like Camfubot does?




I can't wait for the bookie system! That's going to be awesome. Can you get it up before the super bowl this weekend?

And I think that the idea about earning doubloons for every day that your arcade title is up is a great idea. It's like owning your own buisiness or having a job here at GT, and each day is your payday. Or you could do it weekly or biweekly, and up the amount earned. Like Drop said, this would give players much more incentive to play our games.

I also remember talking to Dylflon about a collectible card system a long time ago on MSN. The idea was to have collectible electronic cards (like baseball cards), based on various video games. There is a nearly unlimited amount that you could make, and we could buy them with doubloons, sell them, and trade them.

That would be sweet.
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Re: Doubloon system explained
Old 01-31-2005, 05:05 PM   #32
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Default Re: Doubloon system explained

Once the arcade has been convereted there may be an option for automatic payout for tournaments.

I was planning on bringing the vBookie on Feb 14th but maybe I can squeeze it in earlier. People won't have much to bet with though.

I'd prefer editorials, though I'll take previews/reviews I suppose. No they can't be links like CamFuBot posts, they have to be original material, preferrably with screencaptures.
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Re: Doubloon system explained
Old 01-31-2005, 05:12 PM   #33
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Default Re: Doubloon system explained

In my opinion, this is all still pretty weak. Post for a while and you receive the privilege of having your name in italics? Ok, if you really get excited about that kind of thing, don't let me stop you. But sooner or later, everybody who wants fancy displays for their names will have it and then they'll have nothing to do with their doubloons.

I predict that by July, nobody is going to care about the doubloon system. After all, nobody cared about the previous doubloon system either. It's just wrong-headed to base these things on posts or by receiving them f rom your buddies. I liked it better when such things as custom titles and access to particular forums was handed out by the staff...for merit.

Again, if you do like the system, I'm not going to try to convince you otherwise. It's nice of Neo to spend the time to come up with this system, but I still just don't care.
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Re: Doubloon system explained
Old 01-31-2005, 05:12 PM   #34
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Default Re: Doubloon system explained

Quote:
Originally Posted by Neo
Once the arcade has been convereted there may be an option for automatic payout for tournaments.

I was planning on bringing the vBookie on Feb 14th but maybe I can squeeze it in earlier. People won't have much to bet with though.

I'd prefer editorials, though I'll take previews/reviews I suppose. No they can't be links like CamFuBot posts, they have to be original material, preferrably with screencaptures.

Cool stuff.

Will I be rewarded automatically for submitting articles, or do you have to go through it and then give it to me?
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Re: Doubloon system explained
Old 01-31-2005, 05:14 PM   #35
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Default Re: Doubloon system explained

The process is automatic. Just make sure you post in the Homepage Submissions forum, not the sub forums.
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Re: Doubloon system explained
Old 01-31-2005, 05:35 PM   #36
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Default Re: Doubloon system explained

/me runs to make "makeshift" reviews
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Re: Doubloon system explained
Old 01-31-2005, 06:48 PM   #37
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Default Re: Doubloon system explained

Quote:
Originally Posted by jeepnut's slave
jeepnut has more doubloons than I have... maybe he'll get off my back about me being more popular here
You may be more popular, but I have more money.

Who needs friends when you are rich?

Right?




....anyone?





/me goes for a money swim.
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Re: Doubloon system explained
Old 01-31-2005, 07:28 PM   #38
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Default Re: Doubloon system explained

Quote:
Originally Posted by Vampyr

I also remember talking to Dylflon about a collectible card system a long time ago on MSN. The idea was to have collectible electronic cards (like baseball cards), based on various video games. There is a nearly unlimited amount that you could make, and we could buy them with doubloons, sell them, and trade them.

That would be sweet.

we could have like a GT type pokemon card game....or something
 

Re: Doubloon system explained
Old 01-31-2005, 07:50 PM   #39
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Default Re: Doubloon system explained

Quote:
Originally Posted by jeepnut
You may be more popular, but I have more money.

Who needs friends when you are rich?

Right?




....anyone?





* jeepnut goes for a money swim.


I can vouch for that.

Money buys friendship.

Its true.

Right Dylan?
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Re: Doubloon system explained
Old 01-31-2005, 11:04 PM   #40
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Default Re: Doubloon system explained

I cannot submit an editorial.

Homepage submissions can be basically anything, correct?
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Re: Doubloon system explained
Old 01-31-2005, 11:08 PM   #41
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Default Re: Doubloon system explained

The ability to sticky a thread should so NOT be something someone can be able to buy. Any thread that needs or deserves to stay on top is usually stickied by a mod or admin anyway. Even if its not, its probably being revived every once in a while, like the picture thread.

If we keep the option to purchase the stickying of a thread, we'll only end up with some inane thread stuck up top of the forum. Hopefully some admin or mod would unsticky it, but it would still be a waste of the member's doubloons, and a couple of people's time. It would just be better to remove it...

IMO.


/me shrugs and walks away
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Re: Doubloon system explained
Old 01-31-2005, 11:12 PM   #42
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Default Re: Doubloon system explained

Well, I think when the first sticky thread or 2 happens, there will obviously be a lookover by a mod/admin to make sure its not something "stupid" that should be stickied. If it is, I think it should be unstickied and either A) Given a chance to choose another thread to sticky or B) Only stickied for say 2 weeks or a month
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Re: Doubloon system explained
Old 01-31-2005, 11:47 PM   #43
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Default Re: Doubloon system explained

But what's the point? What thread could possibly deserve a sticky that wouldn't already be stickied? There are going to be very very few threads that wouldn't be deemed inappropiate for stickying by a mod or admin. I think it would just be easier and more beneficial to get rid of the option rather than to spend time regulating it or coming up with a bunch of rules for it if someone ever chose to buy it.


/me shrugs and walks away
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Re: READ ME *Forum Rules, Ranking System*
Old 02-01-2005, 12:25 PM   #44
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Default Re: READ ME *Forum Rules, Ranking System*

  • In-store virtual gifts now available for purchase
  • Loyal member discount increased from 10% to 15%.
  • Message area width increased
  • Temp mod abilities now in store
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Re: Doubloon system explained
Old 02-01-2005, 07:43 PM   #45
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Default Re: Doubloon system explained

Wow, I don't seem to have that many, lol!
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