 |
Re: Games that need to be made. Add yours. |
 |
01-23-2012, 06:40 PM
|
#1
|
|
The Greatest One
TheGame is offline
Location: Bakersfield CA
Now Playing: Shut the hell up and quit asking me questions
Posts: 3,412
|
Re: Games that need to be made. Add yours.
I'd like to see two games, both based on the gameplay mechanics of MGS (sneaking missions) but not nessicarily called MGS.
Game #1: A sneaking mission game that's emphasis is back on the gameplay oposed to the story. Don't get me wrong, I LOVE the story for MGS1-4, but I'd like to see a game based more on your ability to sneak and being rewarded for it.
Keep the codec, keep the ability to procure information about the story on-site, but ditch the cutscenes and overly dramatic speeches. Ditch all the lead up scenes and emotions. The main character should be so detached from the story that they could even make the main character creatable. Even give you options for reactions to codec conversations.
Game #2: A 1-8 player co-op sneaking mission game. This may sound crazy, but the idea is inspired by portable ops.
Imagine: Random generated millitary bases and buildings with randomly generated goals. Be it downloading some data from a locked down server, procuring an item of interest to the government, taking a photo to prove the existense of some weapon, or even kidnapping or assasinating someone who's on the base.
Each team member has different abilities (MGS PO style). Some have stonger senses, some are better at shooting with different weapons, some have better hacking abilities.. some more willpower. Strength, atletisism, health/vitality, and even some better at imitation (dress up as a guard, talk like one) etc etc.
Example gameplay mechanics:
- There are 5 patrol areas and 6 men guarding them at all times. The guards play tag and move from area to area and are replacing each other every 10 minutes. So if you knock someone out at the wrong time, their absense will be noticed and security will increase and be on caution.
-If someone on the player's team is found out or captured, based on their willpower they will reveal in a certain amount of time that they are part of a team which will cause general security to be tighter. And eventually they will break down and reveal what the target is, making security at the target be higher.
-Someone with strong hacking ability could break into the security's mainframe and gain access to all of their security cameras. Set up shop and be dispath to communicate what's being seen by certain cameras.
-Maybe an area requires you shutting off the electricity in a certain area. Once it's shut down, maybe there's a certain time limit before someone reacts to it and turns it back on, so you only have a small window of opertunity.
-Radio waves can be jammed too, handicaping both your team and the enemy.
Different scores can be given at the end of each run, and the best score given to the groups that are absolutly ghosts. No indication ever given to the enemy that people were even there attacking. There should also be incentive to finish the mission, even if you're discovered and it's sloppy. Abandoners should be given the worst treatment.
Also, after completing mission objectives. Everyone should have to escape the facility and meet up at a rendezvous spot. Some missions can purposely be made easier to complete the objective then they are to escape.
If anyone who's reading this can tell, I'm bored and have too much time on my hands.
__________________
"I have been saying this for some time, but customers are not interested in grand games with higher-quality graphics and sound and epic stories,"-Hiroshi Yamauchi
I AM TheGame, and I am THAT DAMN GOOD
|
|
|
|
 |
Re: Games that need to be made. Add yours. |
 |
01-23-2012, 09:25 PM
|
#2
|
|
wants a yacht
Seth is offline
Location: Beautiful British Columbia
Now Playing: BF4, PubG, MrioKrt7, CS:GO, BF1942, AssettoCorsa
Posts: 1,839
|
Re: Games that need to be made. Add yours.
I like your idea. Like a Commandos style of character strengths, but you are thinking in a first person perspective?
I think the game sounds like it would fit perfectly with a linear single player part of the game that creates backgrounds for the characters. Assuming each character is a specific personality and not, like in game one, user creatable.
I would like to see this game remove itself from special ops flavours, so it carries an aesthetic far different than the standard. I'm thinking more special agent collab instead of swat team or special forces. More of a Bondsy feel.
meh
__________________
Find me on Twitter as @SethosElken
|
|
|
|
 |
Re: Games that need to be made. Add yours. |
 |
01-24-2012, 01:21 AM
|
#3
|
|
The Greatest One
TheGame is offline
Location: Bakersfield CA
Now Playing: Shut the hell up and quit asking me questions
Posts: 3,412
|
Re: Games that need to be made. Add yours.
Quote:
Originally Posted by Seth
I like your idea. Like a Commandos style of character strengths, but you are thinking in a first person perspective?
|
Not a first person thing. I'd say have it play similar to MGS Portable Ops and MGS2. Just straight sneaking, not a first person shoot-em-up.
Quote:
I think the game sounds like it would fit perfectly with a linear single player part of the game that creates backgrounds for the characters. Assuming each character is a specific personality and not, like in game one, user creatable.
I would like to see this game remove itself from special ops flavours, so it carries an aesthetic far different than the standard. I'm thinking more special agent collab instead of swat team or special forces. More of a Bondsy feel.
meh
|
If it was single player or multi player I think it would be great. And I agree, I'd rather it not be a 'Rainbow 6' feel. I'm thinking more Mission Impossible/James Bond feel too. Both for the multi and single player versions.
MGS has such great gameplay, it's sad that the story was so deep/good that by the time MGS4 hit the game had more emphasis on the story then it did the gameplay. MGS4 even abandoned the idea of sneaking easilly.
I'd like to see a classic MGS style game, with the basic: "Soldier gets dropped in the middle of nowhere on a sneaking mission with limited supplies and gets his orders and guidance from some character via codec/radio" Obviously a good story twist here and there would be good, as long as it drives more gameplay. i.e: MGS2's part where the big shell is rigged with bombs and you have a time limit to go through almost every area to find them and neutralize them.
__________________
"I have been saying this for some time, but customers are not interested in grand games with higher-quality graphics and sound and epic stories,"-Hiroshi Yamauchi
I AM TheGame, and I am THAT DAMN GOOD
Last edited by TheGame : 01-24-2012 at 01:28 AM.
|
|
|
|
 |
Re: Games that need to be made. Add yours. |
 |
01-24-2012, 03:23 PM
|
#4
|
|
Knight
TheSlyMoogle is offline
Location: Morehead, KY
Now Playing: Valkyrie Profile: Covenant of the Plume
Posts: 2,000
|
Re: Games that need to be made. Add yours.
An MMOSRPG set in the disgaea universe.
|
|
|
|
 |
Re: Games that need to be made. Add yours. |
 |
01-24-2012, 03:59 PM
|
#5
|
|
Abra Kadabra
Vampyr is offline
Location: Johto
Now Playing: Xenogears
Posts: 5,593
|
Re: Games that need to be made. Add yours.
An MMORPG set in the Gargoyles universe. 
__________________
3DS Friend Code: 2707-1776-3011
Nintendo ID: Valabrax
|
|
|
|
 |
Re: Games that need to be made. Add yours. |
 |
01-24-2012, 05:01 PM
|
#6
|
|
Dutch guy
Angrist is offline
Location: Someplace funny
Now Playing:
Posts: 8,638
|
Re: Games that need to be made. Add yours.
PKMN MMORPG > all.
__________________
It may have other powers than just making you vanish when you wish to... The One Ring
|
|
|
|
 |
Re: Games that need to be made. Add yours. |
 |
01-25-2012, 12:38 AM
|
#7
|
|
wants a yacht
Seth is offline
Location: Beautiful British Columbia
Now Playing: BF4, PubG, MrioKrt7, CS:GO, BF1942, AssettoCorsa
Posts: 1,839
|
Re: Games that need to be made. Add yours.
Well even the concept of a mmorpg pokemon screams frustration if there isn't a way for more mature gamers to congregate and filter out what would otherwise be a session ruining brattroll. Somehow a game can cater to the diversities.
Just as an example, Bioshock infinite is going to have a 1999 mode which ups the difficulty. Some gamers demand challenge so they have been obliged. Something like that, where game parameters work with not only complexity but possible 'child lock' features etc.
Maybe it's wrong to wish pokemon into a state of playability for my age group.
The script having tons of double meanings would be a start.
__________________
Find me on Twitter as @SethosElken
|
|
|
|
 |
Re: Games that need to be made. Add yours. |
 |
01-26-2012, 06:45 PM
|
#8
|
|
Anthropomorphic
Typhoid is offline
Location: New Caladonia
Now Playing:
Posts: 9,511
|
Re: Games that need to be made. Add yours.
Quote:
Originally Posted by Seth
The script having tons of double meanings would be a start.
|
Are you a boy, or a girl?
__________________
Fingerbang:
1.) The sexual act where a finger is inserted into the vagina or anus.
Headbang:
1.) To vigorously nod your head up and down.
|
|
|
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
All times are GMT -4. The time now is 10:35 PM. |
|
|
|
|