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Re: Nintendo at E3 2011
Old 06-07-2011, 04:42 PM   #31
Angrist
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Default Re: Nintendo at E3 2011

Nice video.

Also some more info:
- 3rd party footage was actually PS360 footage
- single touch screen

At the moment the question is whether multiple controllers will work on 1 Wii U.
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Re: Nintendo at E3 2011
Old 06-07-2011, 04:50 PM   #32
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Default Re: Nintendo at E3 2011

That controller is fucking huge. That is my only concern. Otherwise cool cool I look forward to its potential. And I already wrote this thing off for FPS, so I won't even ask.

I should clarify my strange, new found optimism. I look forward to its potential relative to the Wii and the Kinect and the Sony Anal Wand. See, Nintendo already jumped the shark in my book for any FPS games or games with serious graphical prowl. So now we have 1st party rehash titles with fancy new gimmicks. I also like the idea that I can take my controller with me when I go take a shit. This way I can keep waggling while I drop a deuce. Or I can continue to waggle while I waggle...and there is even a webcam so I can expose little kids while I masturbate.


What is really exciting is that this shit is like the NES of touchscreens and the future. 20 years from now when our houses come integrated with 40-touch screens, and there are holograms, and things like that, we are going to look back at the Wii and laugh because it is like Pong. But at the current point in time, I maintain that the PS2, Xbox 360, and Cube controller usurp any of the current controllers. I also still take preference to my Mouse and Keyboard.
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Re: Nintendo at E3 2011
Old 06-07-2011, 05:15 PM   #33
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Default Re: Nintendo at E3 2011

For the life of me don't understand the FPS comments, is it just a size thing?

Has dual analogs (though think a step back), 4 face buttons, 2 shoulders, 2 triggers, so all that's needed to handle any modern console shooter.
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Re: Nintendo at E3 2011
Old 06-07-2011, 05:40 PM   #34
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Default Re: Nintendo at E3 2011

I'd rather use the Wiimote to play first person games. I don't see myself ever playing one of those with dual analog again.

I just hope that it offers enough new stuff for core gamers. If all they like is graphics, then they might never move beyond their PS360 until the PS4π comes out. Maaaybe enough exclusives will make them jump in.

Edit: Aliens: Colonial Marines is going to be epic with the motion sensor on the touch screen!!
But even with that, I'd rather keep that thing lying on my lap and control the game with the Wiimote+chuck.
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Re: Nintendo at E3 2011
Old 06-07-2011, 06:06 PM   #35
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Default Re: Nintendo at E3 2011

The biggest thing I want to know is whether or not Gamecube and Wii games will be upconverted or if they're going to make us pay for HD remakes.
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Re: Nintendo at E3 2011
Old 06-07-2011, 06:11 PM   #36
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Default Re: Nintendo at E3 2011

Oh, I just read that the motion control of the Utroller is very precise... sounds like a good alternative to Wii's IR aiming!!

Also, they say the controller is really light and comfortable.
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Re: Nintendo at E3 2011
Old 06-07-2011, 06:37 PM   #37
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Default Re: Nintendo at E3 2011

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Originally Posted by Angrist View Post
Also, they say the controller is really light and comfortable.
I wouldn't put it past the Nintendo engineers to run long tests...but I don't trust anyone who uses the controller for less than 30 minutes. I want to hear some testimony after gaming for 3+ hours or something, or a fairly normal serious gaming session.
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Re: Nintendo at E3 2011
Old 06-07-2011, 06:45 PM   #38
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Default Re: Nintendo at E3 2011

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Originally Posted by BreakABone View Post
For the life of me don't understand the FPS comments, is it just a size thing?

Has dual analogs (though think a step back), 4 face buttons, 2 shoulders, 2 triggers, so all that's needed to handle any modern console shooter.
The size is my main concern. But mostly what I mean when I say "I already wrote this thing off for FPS" is that most FPS games are designed with two things in mind:

1) the ability to be ported across platforms
2) having an awesome engine

I'm concerned (just as I was with the Wii and Cube, and those concerns were indeed met) that this new console will fail to meet requirement 1. Requirement 2 is also a big deal, and you can sit here and tell me that graphics aren't the end-all, be-all anymore. And I would agree. But graphic-moderate engines, like the Source engine, still capitalize on processing power to turn out realistic physics and things like that. You could argue that the history of FPS engines is just as rich in terms of the way processing power is utilized and the way increased interaction with the environment is increased vs. just looks. Even going back to Doom, and ID Software's innovative use of creating 3D maps and adding depth to the game with things like height.

I'm not a programmer, so I would summon Gekko to comment on why Nintendo isn't really FPS-friendly.

I like where Nintendo is going with the social aspect though, I think it is really really cool. And sarcasm aside, I hope Nintendo is really ready to embrace online gaming. Because online gaming on the Wii was about as pleasant as getting a coat hangar abortion.
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Re: Nintendo at E3 2011
Old 06-07-2011, 07:03 PM   #39
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Default Re: Nintendo at E3 2011

Quote:
Originally Posted by KillerGremlin View Post
The size is my main concern. But mostly what I mean when I say "I already wrote this thing off for FPS" is that most FPS games are designed with two things in mind:

1) the ability to be ported across platforms
2) having an awesome engine

I'm concerned (just as I was with the Wii and Cube, and those concerns were indeed met) that this new console will fail to meet requirement 1. Requirement 2 is also a big deal, and you can sit here and tell me that graphics aren't the end-all, be-all anymore. And I would agree. But graphic-moderate engines, like the Source engine, still capitalize on processing power to turn out realistic physics and things like that. You could argue that the history of FPS engines is just as rich in terms of the way processing power is utilized and the way increased interaction with the environment is increased vs. just looks. Even going back to Doom, and ID Software's innovative use of creating 3D maps and adding depth to the game with things like height.

I'm not a programmer, so I would summon Gekko to comment on why Nintendo isn't really FPS-friendly.

I like where Nintendo is going with the social aspect though, I think it is really really cool. And sarcasm aside, I hope Nintendo is really ready to embrace online gaming. Because online gaming on the Wii was about as pleasant as getting a coat hangar abortion.
1) Won't be an immediate problem, for the first year or two will be sharing games with the Ps3 and 360 which it is close to on power levels.

2) We already have confirmation that the Unreal engine 3 will come over to the console since both Batman Arkham City and Aliens Colonial Marines run on the engine, and Epic Games confirmed it for Aliens.

Then there's EA already hinting at bringing the Frostbite engine over with Battlefield 3, and I don't think they will have as much problem getting ports/same day releases of major FPSes.

I think their new problem going forward is having an online service worth a damn, and convincing people to buy their version of the game over the PS3 and 360.
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Re: Nintendo at E3 2011
Old 06-07-2011, 07:16 PM   #40
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Default Re: Nintendo at E3 2011

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Originally Posted by thatmariolover View Post
The biggest thing I want to know is whether or not Gamecube and Wii games will be upconverted or if they're going to make us pay for HD remakes.

I haven't heard anything official that states the Wii U will be compatible with GCN games at all. Also, in an interview with GameTrailers, Reggie said Wii games would not be upconverted. He didn't state anything regarding any HD remakes/re-releases.
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Re: Nintendo at E3 2011
Old 06-07-2011, 08:53 PM   #41
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Default Re: Nintendo at E3 2011

I don't get it. Everyone hated the GBA/Gamecube connectivity and now several years later they do the same thing and everyone loves it? Well ok...
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Re: Nintendo at E3 2011
Old 06-07-2011, 09:56 PM   #42
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Default Re: Nintendo at E3 2011

The difference, IMO, is that the connectivity is an integral part of the console. Its integrated directly into the console's controller. You don't have to buy a separate handheld and special cables to get it going. Also, since it is an integral part of the console, hopefully it will be used more and in more exciting ways than the GBA/GCN connectivity was.

Its all in the execution and the potential.
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Re: Nintendo at E3 2011
Old 06-07-2011, 10:00 PM   #43
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Post Re: Nintendo at E3 2011

I just bought Crysis 2 five days ago and was very happy to find out that my two years graphics card (Radeon HD 4890) can handle the game on high settings and true 1080. The Wii U's gpu is supposedly based on a newer, better gpu so I don't share your worries, guys. Also, I'm reading too many things based on speculation and stated as facts in this thread. Paying less? Current generation graphics? Nintendo just teased us. They didn't even mention a price range or specs. And the only two demos were a bird flying around and a Zelda fight scene running in real time with the user changing the lighting and moving the camera. I don't think either of them had too much time put into them. If it only runs in true 1080 then the system is already doing better than current generation consoles. I think some people were just expecting a 12 core processor, 8GB of ram, Either a 580 or 6970 for gpu and more flashy specs. But then if Nintendo delivered that, who knows.... they might be upset about the price, like many were with the PS3. I don't care so much about graphics anymore, it all looks just as good to me now. I'm glad Nintendo is trying to find a way to expand games rather than just with specs. And the ideas looked interesting.

Now... the real question that everyone should be asking themselves: How much is that freaking controller going to cost?
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Re: Nintendo at E3 2011
Old 06-07-2011, 10:37 PM   #44
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Default Re: Nintendo at E3 2011

I don't see any reason this won't be able to run FPS' just as good as any other machine.
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Re: Nintendo at E3 2011
Old 06-07-2011, 10:56 PM   #45
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Default Re: Nintendo at E3 2011

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I don't see any reason this won't be able to run FPS' just as good as any other machine.
Yeah we already have, what 3-4 of them announced? And several big name ones, has to best the Wii already.



And here's a TPS being played on the console
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