Quote:
Originally Posted by Stonecutter
allow me to preface this statement by saying that there are people on this board who would (unfairly) call me the biggest xbox fanboy here
LOL, you've got to be kidding me.
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If you are implying that I'm a Xbox fanboy, then I suggest you read up on some of my posts- I happen to own a GameCube, and have at least a dozen games for the system.
Quote:
Originally Posted by Stonecutter
You call Rogue Squadron shallow, then you go to recomend Otogi? Otogi is one of the most shallow games I've ever played. Fun, but shallow. Even when you factor in that it IS a hack-n-slash it's STILL shallow.
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Let me go into more detail- I would give Factor 5 a 10 on their ability to push the GameCube's visual prowess to the limits, but as for gameplay, Rogue Leader does feel shallow, unaccurate, and most reviewers agree.
IGN puts it best:
The ships in the game don't often feel as if they have any deep physics to them. When one turns, it happens on a dime, without hesitation, and not always with an accurate sensation that a hulking, metal craft is soaring through space.
Also, it's not uncommon to run into the occasional turn limit --
an angle or point where it's impossible to chase a TIE fighter to because the camera keeps trying to right itself.
And the radar setup is often confusing. We realize that Rogue Leader isn't a simulation and therefore doesn't need abide by the rules of such efforts, but regardless,
these oversights have a significant affect on the experience and therefore should be considered.
Rogue Leader is a pretty good Star Wars series, but the gameplay doesn't feel right (most of the time you don't get the sensation of flying), the ships you control have extremely shallow physics, and the camera-system actually affects mission sequences- like IGN said, the camera always tries to right itself.