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Old 03-14-2003, 01:15 AM   #16
Dyne
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*butt in*

Holy snap! This theme song owns. What's wrong? The singing?

I can't wait to see how this game will turn out. It's Nintendo, by and by.. Earthbound roots! Excellent.
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Old 03-14-2003, 08:53 AM   #17
Crono
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Quote:
Originally posted by GameMaster
Probably not. I have feeling that the Wind Waker screens were revealed around the same time Dark Cloud 2 was in developement. So, my speculation would be that Dark Cloud 2 staff knew Wind Waker's new style was going to be a success so they quickly revised their style to be cel shaded also. I'm sure in the original sketches, Dark Cloud 2 was not cel shaded.
Dark Cloud 2 was shown as a cel-shaded game the same time as there were real in-game screens of Wind Waker.

Cel Shading does not belong to Nintendo. It's just a new graphic style. Some games are better suited to it's style, where as others are not. Just accept it. I don't see how you think that since Nintendo did it, everyone else wants to do it for that reason. It really shows you're um... biased towards Nintendo.
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Old 03-14-2003, 11:35 AM   #18
DarkMaster
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Quote:
Originally posted by GameMaster
Probably not. I have feeling that the Wind Waker screens were revealed around the same time Dark Cloud 2 was in developement. So, my speculation would be that Dark Cloud 2 staff knew Wind Waker's new style was going to be a success so they quickly revised their style to be cel shaded also. I'm sure in the original sketches, Dark Cloud 2 was not cel shaded.
First of all, DC2's graphics were always meant to be that way, where as Zelda:WW went from realistic to cel-shaded. The reason DC2's graphics are different is because Level 5 (the developer) is exploring the the new graphic style that they will be using on a few other games (True Fantasy Live Online and Dragon Warrior 8).

Also, just to let you know, DC2's graphics are NOT cel-shaded. This is a form of animation called CG modeling, a style that got it's start in tradition animation like Zoids and the new He-Man series. The difference is the fact that cell shading uses a base color skin over a 3D mesh and doesn't have a black line around it. Where as the CG modeleing in Dark Cloud 2 (and in Wild Arms 3) is partially 3D mesh covered by a detailed and textured skin.

Not to mention, that DC2's art design is nowhere near that of WW. They are two completely different designs. There's more than one way to cel-shade you know. Look at ZOE2, thats cel-shaded, did they copy off of WW? hell no, Nintendo didnt invent cel-shading. Just because a new cel-shaded game comes out doesn't mean it copied off of Zelda:WW.
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jet grind radio
Old 03-15-2003, 12:37 PM   #19
Plastic0006
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I think jet grind radio put cel shading on the map... correct me if I'm wrong but that is the first place I had ever seen it in a video game.
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Old 03-16-2003, 02:42 AM   #20
cube
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yes, plastic you are correct jgr was the first game to use cel shading.
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