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Re: new Super Mario Bros Wii
Old 09-01-2009, 02:24 PM   #16
BreakABone
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Default Re: new Super Mario Bros Wii

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Originally Posted by gekko View Post
Looks awesome, as long as I don't need to point, tilt, or shake anything.
I believe you are okay with point and shake.

I do believe you need to tilt for certain parts of the game however.
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Re: new Super Mario Bros Wii
Old 09-01-2009, 02:49 PM   #17
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Default Re: new Super Mario Bros Wii

The funny thing about not having online is how easy it is to program these days.

Like, it should be -no- problem to port Mario Kart or any other online Nintendo game's network code to a different game. It's just sending messages over a network.
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Re: new Super Mario Bros Wii
Old 09-01-2009, 03:03 PM   #18
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Default Re: new Super Mario Bros Wii

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Originally Posted by Vampyr View Post
The funny thing about not having online is how easy it is to program these days.

Like, it should be -no- problem to port Mario Kart or any other online Nintendo game's network code to a different game. It's just sending messages over a network.
Yeah and they do it so randomly.

Batallion Wars 2 had online co-op, which worked fine.
Mario Strikers Charged had leaderboards.
Smash had... lag....
Animal Crossing had voice chat.

But nothing carries over.
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Re: new Super Mario Bros Wii
Old 09-01-2009, 03:09 PM   #19
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Default Re: new Super Mario Bros Wii

No consistency. Worse then the PSN, which isn't even that great, but then again it's free. But if Nintendo is going to do it free, at least do it.
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Re: new Super Mario Bros Wii
Old 10-05-2009, 08:44 PM   #20
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Default Re: new Super Mario Bros Wii

More info and some of the added modes sounds cool,

Quote:
In one Coin Battle stage, set in a Mario-style ghost house, I learned the magic of using ghosts to take out other players. In single-player Mario games, turning your back on a ghost caused the ghost to creep up behind you and kill you. In multiplayer Mario, it's a good way to get the ghost to fly right into the Luigi standing between you and the ghost, killing Luigi (temporarily!)
A fun way to screw over your friends.

Quote:
The game's other half is its collection of multiplayer challenge stages. It appears that most of the stages available for this are taken from the game's campaign, but there also seem to be some levels tailored made for this method of playing. The mode offers two ways to play: Free For All and Coin Battle. In Free For All, players can proceed through a level together, working with or against each other in pursuit of a new high score. Coin Battle was more exciting, challenging players to see who could collect the most coins in a stage.
Two additional ways to play besides the main 4 player campaign.

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A Nintendo rep told me that the game's campaign will include the added twist of special Toad-rescuing missions. In these quests, players will have to return to cleared levels to find a kidnapped Toad and then carry him out of the level
http://kotaku.com/5374669/new-super-...-all-the-chaos
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Re: new Super Mario Bros Wii
Old 10-05-2009, 09:15 PM   #21
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Default Re: new Super Mario Bros Wii

This game looks like fun. I don't know if I'll get it thanks to the little time I've got and the lot of games I'd like to get. But eventually I'll get it for sure. The lack of online support sucks, though.
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Re: new Super Mario Bros Wii
Old 10-05-2009, 10:38 PM   #22
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Default Re: new Super Mario Bros Wii

No online is ok by me; Smash Bros sucked online. I'm glad to only have splitscreen.
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Re: new Super Mario Bros Wii
Old 10-06-2009, 12:49 AM   #23
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Default Re: new Super Mario Bros Wii

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Originally Posted by Dyne View Post
No online is ok by me; Smash Bros sucked online. I'm glad to only have splitscreen.
Yeah but online in Kart and BWii and several other games is fine, they are so random with it.

And not exactly "Splitscreen"
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Re: new Super Mario Bros Wii
Old 10-06-2009, 12:52 AM   #24
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Default Re: new Super Mario Bros Wii

Well actually, it's splitscreen - the screen is split between 2-4 players. It's not a face-value term.
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Re: new Super Mario Bros Wii
Old 10-06-2009, 10:25 AM   #25
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Default Re: new Super Mario Bros Wii

The changes to the 'easy mode' sound good. It's now called 'Super Guide'. You only get the option after you've died 10 times. You hit a block and the computer takes over. Until you touch a button, then you're in charge again.

And if you're afraid you'll be tempted, you can turn it off in the options menu.
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Re: new Super Mario Bros Wii
Old 10-14-2009, 10:52 AM   #26
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Default Re: new Super Mario Bros Wii


Oh man, airships, Koopa Kids, magic blox, Bullet Bills


Ice Flower, Propellor Suit, Yoshi!



If it doesn't show up
http://www.nintendoeverything.com/?p=25852
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Last edited by BreakABone : 10-14-2009 at 11:19 AM.
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Re: new Super Mario Bros Wii
Old 10-14-2009, 11:06 AM   #27
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Default Re: new Super Mario Bros Wii

Yeah those pictures don't show up for me...
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Re: new Super Mario Bros Wii
Old 10-16-2009, 01:52 AM   #28
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Default Re: new Super Mario Bros Wii


This game looks so boss.


Ice Mario is different than Galaxy.


Glory be me the Koopa Kids and what sounds like a remixed version of the SMB 3 boss battle music.
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Re: new Super Mario Bros Wii
Old 10-16-2009, 03:00 AM   #29
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Default Re: new Super Mario Bros Wii

Dual Yoshi's.
Awesome.
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Re: new Super Mario Bros Wii
Old 10-16-2009, 07:41 AM   #30
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Default Re: new Super Mario Bros Wii

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Originally Posted by BreakABone View Post
This game looks so boss.

Ice Mario is different than Galaxy.

Glory be me the Koopa Kids and what sounds like a remixed version of the SMB 3 boss battle music.
That first video is so amazing.
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