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Re: Megaman 9
Old 07-05-2008, 06:46 PM   #16
BreakABone
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Default Re: Megaman 9

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Originally Posted by thatmariolover View Post
I think the issue was adding characters that were better than Sonic. They did the same things and more, which detracted from Sonic being awesome.
Well, you could potentially make a case for Knuckles and maybe even Shadow.

But beyond that Tails, Silver, Amy, Cookie n Cream, Big the Cat? REALLY!
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Re: Megaman 9
Old 07-05-2008, 10:36 PM   #17
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Default Re: Megaman 9

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Originally Posted by BreakABone View Post
I guess it depends.
People say side characters ruined Sonic.
But in all honesty he hasn't been without a sidekick since the first game.
Granted, the influx of hedgehogs is pretty annoying as is his romantic interest.

Though gives me an idea for a thread.
It was fine when it was just Tails and Knuckles, but after that, it just became a Furry wet dream.
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Re: Megaman 9
Old 07-07-2008, 09:24 AM   #18
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Default Re: Megaman 9

First footage of Megaman 9 in action.

http://www.dailymotion.com/video/x61...age_videogames
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Re: Megaman 9
Old 07-07-2008, 11:55 AM   #19
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Default Re: Megaman 9

I don't know.

I can understand if they're trying to appeal to people that played the Mega Man games back in the day, and maybe to the people that enjoy them that are closer to my age, like BLue and myself, but I think a take on the Mega Man series like they're doing with Bionic Commando would have been for the best.

2.5 HD games are great ways to make simple games show power from a system by using crazy lighting and particle effects, etc.

You also would like to keep the flavor of the old school going too. Why wouldn't they make visual upgrades to games like MK2 and Street Fighter 2 on XBLA and PSN? People remember it that way and that's what they like.
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Re: Megaman 9
Old 07-07-2008, 03:45 PM   #20
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Default Re: Megaman 9

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Originally Posted by magus113 View Post
but I think a take on the Mega Man series like they're doing with Bionic Commando would have been for the best.
And did with Maverick Hunter X, Mega Man Powered Up, or Mega Man X8.
They're certainly aware of Mega Man's 2.5D potential...

Quote:
Originally Posted by magus113 View Post
2.5 HD games
So far this is only for the non-HD console.

Adding flashy HD particle effects to the Mega Man series would be about as effective as making Police Academy 8 a Square Pictures CGI event.
So long as they're going to stick with the exact same formula without adding anything significantly new to the table, they might as well throw in some extreme retro flavor...
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Re: Megaman 9
Old 07-09-2008, 04:03 PM   #21
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Default Re: Megaman 9

http://www.inside-games.jp/news/301/30127.html

Seems like the game will be 1k Wii Points or just 10 bucks.

Not bad.
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Re: Megaman 9
Old 07-10-2008, 08:06 PM   #22
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Default Re: Megaman 9

The rollercoaster ride continues.



New Trailer which looks friggin awesome.
And oddly makes me wish for a Sonic game done in his 2D style.

And info.
http://wii.ign.com/articles/888/888041p1.html

-Not WiiWare exclusive, coming to PSN/XBLA.
-Megaman 1 and 2 coming to VC.
-Online leaderboard.
-Trailer looks sweet.
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Re: Megaman 9
Old 07-10-2008, 08:49 PM   #23
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Default Re: Megaman 9

"Mega Man 9 is set after the events of Mega Man 8"

Which was set between the events of Mega Man 2 and 3, neither of which actually took place despite doing so only a day before the events of Mega Man 4, which itself was sequentially the last Mega Man game since, if you follow all the clues, you'd come to realize that 5-7 were all part of the futuristic X series.
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Re: Megaman 9
Old 07-10-2008, 08:57 PM   #24
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Default Re: Megaman 9

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Originally Posted by DeathsHand View Post
"Mega Man 9 is set after the events of Mega Man 8"

Which was set between the events of Mega Man 2 and 3, neither of which actually took place despite doing so only a day before the events of Mega Man 4, which itself was sequentially the last Mega Man game since, if you follow all the clues, you'd come to realize that 5-7 were all part of the futuristic X series.

So then Megaman 9 takes place 48 seconds after Megaman 8, and 13 seconds before the start of Megaman 4?
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Re: Megaman 9
Old 07-11-2008, 02:39 AM   #25
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Default Re: Megaman 9

Cool, old school platforming!
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Re: Megaman 9
Old 07-12-2008, 02:10 PM   #26
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Default Re: Megaman 9

I like the idea, but ive never been much of a Megaman fan. I actually consider it overrated.
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Re: Megaman 9
Old 07-14-2008, 09:34 AM   #27
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Default Re: Megaman 9

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Originally Posted by Jason1 View Post
I like the idea, but ive never been much of a Megaman fan. I actually consider it overrated.
Yeah, I never thought the older ones were that amazing. Very very difficult, too.

Oddly enough, Megaman Transmission, the GameCube Game, was one of my favorite games for the GCN.
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Re: Megaman 9
Old 07-14-2008, 12:39 PM   #28
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Default Re: Megaman 9

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Originally Posted by Vampyr View Post
Yeah, I never thought the older ones were that amazing. Very very difficult, too..
That's probably why I loved the games when I was a kid. In fact, I still do.. hearing about MM9 made me download 4. I also enjoyed how silly the bosses were. I mean.. Pharaoh Man and Ring Man.. what the hell are there powers supposed to be?
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Re: Megaman 9
Old 07-14-2008, 05:28 PM   #29
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Default Re: Megaman 9

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Originally Posted by BLueFire View Post
Pharaoh Man and Ring Man.. what the hell are there powers supposed to be?
"Hard Man"...

My only memory of Mega Man 2 as a child was Quick Man's level, and not being able to get past like the 2nd screen... And dubbing the game impossible...
Upon picking it up a few years ago, I found the game overall to be surprisingly easy by comparison, and extremely satisfying...

MM3 and up got a little bit harder because you could only hit the bosses once every second or so, whereas in MM2 you could blast the crap out of them and every hit counted...
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Re: Megaman 9
Old 07-15-2008, 05:15 PM   #30
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Default Re: Megaman 9

Maybe my bro and me should try MM2 again this summer. We bought it because we knew it was a classic, but we never really bothered much with it.
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